Player Matchup

Sol
Sol
B2RadSter
Sol
Level 122
God Stats
1W - 0L
1,541 SR
Queue Stats
16W - 23L
1,353 Elo+
Solo
Shiva
Shiva
CristianSlim
Shiva
Level 209
God Stats
13W - 4L
1,610 SR
Queue Stats
299W - 283L
1,540 Elo+
Solo
Athena
Athena
HypnoticHyena
Athena
Level 40
God Stats
2W - 2L
1,622 SR
Queue Stats
42W - 40L
1,526 Elo+
Party 1
Mercury
Mercury
Rizzilante07
Mercury
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
33W - 32L
1,512 Elo+
Party 1
Medusa
Medusa
Senpai025812
Medusa
Level 45
God Stats
2W - 4L
1,283 SR
Queue Stats
22W - 28L
1,440 Elo+
Party 1
Team Averages
Level 105
1,511 SR
1,474 Elo+

VS

Team Averages
Level 126
1,521 SR
1,441 Elo+
Serqet
Serqet
 
Serqet
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
 
Yemoja
Level 97
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
 
Achilles
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
DabOnThemOooos
Izanami
Level 79
God Stats
5W - 9L
1,607 SR
Queue Stats
61W - 73L
1,460 Elo+
Solo
Ra
Ra
Matamarranos216
Ra
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,246 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
4,291
858
2,687
4,894
1,567
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
2 / 1 / 3
4,824
965
2,910
4,991
2,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

8
0 / 0 / 2
4,362
872
2,256
4,697
2,285
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
Rizzilante07
Mercury
10
2 / 0 / 3
4,779
956
3,514
4,200
1,318
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Medusa
10
2 / 1 / 4
4,817
963
3,941
3,411
1,384
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
9
1 / 2 / 2
4,634
927
2,452
4,487
2,249
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yemoja
 
Yemoja
9
1 / 0 / 1
4,513
903
1,587
4,983
2,263
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Achilles
 
Achilles
6
0 / 0 / 0
3,695
739
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
2 / 2 / 2
4,891
978
4,101
4,681
1,802
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 2 / 2
4,146
829
3,848
4,386
1,466
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
6
Kills
4
5
Deaths
6
13
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
2
1
L
Yemoja
 
Yemoja
1
0
1
1.5
L
Achilles
 
Achilles
0
0
0
0
W
0
3
1
0.17
W
2
1
3
3.5
L
2
2
2
1.5
W
0
0
2
1
L
0
2
2
0.5
W
Mercury
Rizzilante07
Mercury
2
0
3
3.5
W
Medusa
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,308
Damage
11,988
22,193
Taken
18,537
8,766
Mitigated
7,780
3,781
Healing
3,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,452
613
0
0
4,487
2,249
0
257
4,190
0
8,609
L
Yemoja
 
Yemoja
1,587
318
1,144
902
4,983
2,263
84
1,766
3,119
4,605
0
L
Achilles
 
Achilles
0
0
0
0
0
0
0
0
0
0
123
W
2,687
755
0
1,150
4,894
1,567
770
2,046
2,636
10,423
0
W
2,910
364
0
1,433
4,991
2,212
0
610
4,381
0
8,934
L
4,101
3,098
0
543
4,681
1,802
0
1,744
2,871
0
11,020
W
2,256
694
490
402
4,697
2,285
87
1,172
3,444
5,547
0
L
3,848
137
233
492
4,386
1,466
0
902
3,414
10,969
0
W
Mercury
Rizzilante07
Mercury
3,514
1,762
0
0
4,200
1,318
664
469
3,731
0
10,407
W
Medusa
3,941
1,863
0
306
3,411
1,384
391
937
2,474
0
13,171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,073
Gold Earned
21,879
82
Minions Killed
56
0
Camps Cleared
0
594,579
Distance Traveled
402,605
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
4,634
927
17
3
0
76,878
0
L
Yemoja
4,513
903
7
1
0
106,344
0
L
Achilles
3,695
739
0
0
0
9,645
0
W
Sol
4,291
858
21
4
0
95,523
0
W
Shiva
4,824
965
12
2
0
124,506
0
L
Izanami
4,891
978
18
4
0
101,431
0
W
Athena
4,362
872
10
2
0
124,808
1
L
Ra
4,146
829
14
3
0
108,307
0
W
Mercury
4,779
956
19
4
0
135,817
0
W
Medusa
4,817
963
20
4
0
113,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role