Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
He Bo
He Bo
Gaspax45z
He Bo
Level 27
God Stats
0W - 2L
1,248 SR
Queue Stats
22W - 26L
1,459 Elo+
Party 1
Nu Wa
Nu Wa
Loonalicht
Nu Wa
Level 146
God Stats
30W - 24L
1,600 SR
Queue Stats
302W - 304L
1,628 Elo+
Solo
Sobek
Sobek
VCS3002
Sobek
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 63L
1,438 Elo+
Party 1
Jing Wei
Jing Wei
mommysan
Jing Wei
Level 29
God Stats
2W - 1L
1,748 SR
Queue Stats
30W - 28L
1,439 Elo+
Party 2
Team Averages
Level 89
1,519 SR
1,493 Elo+

VS

Team Averages
Level 81
1,581 SR
1,440 Elo+
Awilix
Awilix
Ban1764
Awilix
Level 115
God Stats
12W - 8L
1,865 SR
Queue Stats
138W - 136L
1,406 Elo+
Party 3
Tiamat
Tiamat
ELkaB3zaZ666
Tiamat
Level 21
God Stats
3W - 2L
1,500 SR
Queue Stats
195W - 214L
1,356 Elo+
Party 3
Amaterasu
Amaterasu
GS96
Amaterasu
Level 157
God Stats
7W - 4L
1,457 SR
Queue Stats
150W - 129L
1,485 Elo+
Solo
Jormungandr
Jormungandr
RenegadeSun407
Jormungandr
Level 66
God Stats
2W - 7L
1,381 SR
Queue Stats
326W - 286L
1,519 Elo+
Solo
Martichoras
Martichoras
Thatguythesav
Martichoras
Level 47
God Stats
2W - 1L
1,703 SR
Queue Stats
3W - 2L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
14
4 / 3 / 2
8,550
534
9,018
14,776
6,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

He Bo
Gaspax45z
He Bo
13
3 / 8 / 1
7,567
473
6,449
11,818
4,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
15
2 / 2 / 1
9,138
571
12,468
8,287
3,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
VCS3002
Sobek
12
1 / 4 / 3
7,561
473
3,514
15,783
14,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jing Wei
mommysan
Jing Wei
11
0 / 4 / 1
6,432
402
4,145
10,311
4,007
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Ban1764
Awilix
16
9 / 2 / 3
10,394
650
9,764
12,440
5,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tiamat
14
3 / 2 / 7
9,076
567
8,090
9,552
5,564
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Amaterasu
GS96
Amaterasu
15
1 / 3 / 5
8,704
544
6,766
19,316
15,270
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Jormungandr
RenegadeSun407
Jormungandr
13
4 / 0 / 9
8,835
552
7,903
9,680
9,871
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Martichoras
Thatguythesav
Martichoras
14
4 / 3 / 4
9,109
569
11,268
13,111
6,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
49
10
Kills
21
21
Deaths
10
8
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
4
3
2
1.67
W
Awilix
Ban1764
Awilix
9
2
3
5.25
W
Tiamat
3
2
7
3.25
W
Amaterasu
GS96
Amaterasu
1
3
5
1.17
L
He Bo
Gaspax45z
He Bo
3
8
1
0.44
L
Nu Wa
2
2
1
1.25
W
Jormungandr
RenegadeSun407
Jormungandr
4
0
9
8.5
W
Martichoras
Thatguythesav
Martichoras
4
3
4
2
L
Sobek
VCS3002
Sobek
1
4
3
0.63
L
Jing Wei
mommysan
Jing Wei
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,594
Damage
43,791
60,975
Taken
64,099
32,840
Mitigated
42,161
12,358
Healing
19,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
9,018
2,217
0
3,643
14,776
6,326
0
3,883
10,697
0
62,947
W
Awilix
Ban1764
Awilix
9,764
3,396
0
2,241
12,440
5,038
982
4,578
7,862
0
83,005
W
Tiamat
8,090
1,049
0
4,747
9,552
5,564
336
4,756
4,796
57,137
0
W
Amaterasu
GS96
Amaterasu
6,766
2,230
0
5,613
19,316
15,270
900
8,597
10,719
0
75,454
L
He Bo
Gaspax45z
He Bo
6,449
362
0
785
11,818
4,368
0
3,074
8,450
40,066
0
L
Nu Wa
12,468
3,743
0
3,388
8,287
3,331
1,337
1,013
7,202
86,539
0
W
Jormungandr
RenegadeSun407
Jormungandr
7,903
2,765
0
3,013
9,680
9,871
54
2,845
6,835
37,569
0
W
Martichoras
Thatguythesav
Martichoras
11,268
6,127
0
4,296
13,111
6,418
244
2,332
10,779
0
67,796
L
Sobek
VCS3002
Sobek
3,514
621
0
3,761
15,783
14,808
0
5,358
10,307
29,363
0
L
Jing Wei
mommysan
Jing Wei
4,145
3,100
0
781
10,311
4,007
0
1,959
8,326
0
34,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,248
Gold Earned
46,118
414
Minions Killed
485
0
Camps Cleared
0
1,609,113
Distance Traveled
1,524,182
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
8,550
534
91
6
0
366,430
2
W
Awilix
10,394
650
105
7
0
376,599
0
W
Tiamat
9,076
567
96
6
0
296,907
0
W
Amaterasu
8,704
544
122
8
0
288,548
0
L
He Bo
7,567
473
78
5
0
295,081
2
L
Nu Wa
9,138
571
144
9
0
293,633
6
W
Jormungandr
8,835
552
60
4
0
287,950
0
W
Martichoras
9,109
569
102
6
0
274,178
2
L
Sobek
7,561
473
48
3
0
314,192
0
L
Jing Wei
6,432
402
53
3
0
339,777
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role