Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Gengarite
Skadi
Level 105
God Stats
3W - 4L
1,624 SR
Queue Stats
166W - 144L
1,578 Elo+
Solo
Yemoja
Yemoja
MrCSCP
Yemoja
Level 103
God Stats
328W - 331L
1,508 SR
Queue Stats
360W - 382L
1,435 Elo+
Solo
Nike
Nike
WaryJarl419
Nike
Level 158
God Stats
24W - 8L
1,803 SR
Queue Stats
496W - 486L
1,540 Elo+
Solo
Nu Wa
Nu Wa
Zelgodis
Nu Wa
Level 143
God Stats
113W - 122L
1,593 SR
Queue Stats
791W - 840L
1,470 Elo+
Solo
Team Averages
Level 131
1,605 SR
1,505 Elo+

VS

Team Averages
Level 94
1,481 SR
1,456 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Fiisher 2
Medusa
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 16L
1,426 Elo+
Party 1
Set
Set
Spuccih
Set
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 27L
1,415 Elo+
Party 1
Aphrodite
Aphrodite
giorginaga3
Aphrodite
Level 65
God Stats
9W - 12L
1,496 SR
Queue Stats
67W - 67L
1,475 Elo+
Solo
Fafnir
Fafnir
netherzx
Fafnir
Level 60
God Stats
1W - 1L
1,411 SR
Queue Stats
22W - 23L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
0 / 0 / 0
7,800
520
0
1,737
535
Skadi
Gengarite
Skadi
19
10 / 5 / 1
11,574
772
24,993
16,723
6,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Yemoja
MrCSCP
Yemoja
16
0 / 2 / 5
8,812
587
1,893
17,661
13,399
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
2 / 2 / 4
9,630
642
17,357
23,352
27,196
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Nu Wa
Zelgodis
Nu Wa
17
1 / 2 / 4
9,788
653
18,860
12,888
5,580
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
20
3 / 1 / 5
11,594
773
16,190
14,198
8,657
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Medusa
Fiisher 2
Medusa
17
1 / 2 / 5
10,383
692
10,888
11,240
5,224
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Set
18
3 / 4 / 5
10,814
721
15,451
16,473
10,445
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
giorginaga3
Aphrodite
16
1 / 6 / 6
9,899
660
7,624
17,676
10,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fafnir
netherzx
Fafnir
18
3 / 0 / 6
12,042
803
9,919
18,171
23,998
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
38
13
Kills
11
11
Deaths
13
14
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
0
0
0
W
Nu Wa
 
Nu Wa
3
1
5
5.5
W
Medusa
Fiisher 2
Medusa
1
2
5
1.75
L
Skadi
Gengarite
Skadi
10
5
1
2.1
L
Yemoja
MrCSCP
Yemoja
0
2
5
1.25
W
Set
3
4
5
1.38
L
2
2
4
2
L
Nu Wa
Zelgodis
Nu Wa
1
2
4
1.5
W
Aphrodite
giorginaga3
Aphrodite
1
6
6
0.67
W
Fafnir
netherzx
Fafnir
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,103
Damage
60,072
72,361
Taken
77,758
53,267
Mitigated
58,988
16,171
Healing
28,944
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
0
0
0
0
1,737
535
0
1,737
0
0
0
W
Nu Wa
 
Nu Wa
16,190
4,974
360
4,826
14,198
8,657
3,047
2,989
11,209
54,797
0
W
Medusa
Fiisher 2
Medusa
10,888
6,010
0
2,445
11,240
5,224
3,204
4,001
7,239
0
46,154
L
Skadi
Gengarite
Skadi
24,993
11,596
0
365
16,723
6,557
37
10,495
6,228
0
67,446
L
Yemoja
MrCSCP
Yemoja
1,893
306
1,330
5,523
17,661
13,399
0
7,592
10,069
8,515
0
W
Set
15,451
7,684
0
1,568
16,473
10,445
736
3,159
13,314
0
50,490
L
17,357
1,222
0
4,601
23,352
27,196
0
9,886
13,466
0
42,114
L
Nu Wa
Zelgodis
Nu Wa
18,860
7,148
483
3,869
12,888
5,580
174
4,023
8,865
62,791
0
W
Aphrodite
giorginaga3
Aphrodite
7,624
736
6,094
6,513
17,676
10,664
1,086
2,082
15,594
27,432
0
W
Fafnir
netherzx
Fafnir
9,919
3,115
1,742
5,396
18,171
23,998
491
8,522
9,649
29,156
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,604
Gold Earned
54,732
233
Minions Killed
315
0
Camps Cleared
0
1,078,921
Distance Traveled
1,389,883
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
7,800
520
0
0
0
0
0
W
Nu Wa
11,594
773
80
5
0
288,829
0
W
Medusa
10,383
692
73
5
0
292,884
0
L
Skadi
11,574
772
109
7
0
244,349
0
L
Yemoja
8,812
587
16
1
0
266,191
0
W
Set
10,814
721
66
4
0
304,528
0
L
Nike
9,630
642
45
3
0
306,034
0
L
Nu Wa
9,788
653
63
4
0
262,347
0
W
Aphrodite
9,899
660
56
4
0
244,686
0
W
Fafnir
12,042
803
40
3
0
258,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role