Player Matchup

Ra
Ra
Bee_Prepared
Ra
Level 128
God Stats
21W - 15L
1,609 SR
Queue Stats
296W - 320L
1,379 Elo+
Party 1
Kuzenbo
Kuzenbo
CAM_GT08
Kuzenbo
Level 129
God Stats
7W - 8L
1,443 SR
Queue Stats
38W - 50L
1,214 Elo+
Party 1
Charybdis
Charybdis
Cheekadee_
Charybdis
Level 174
God Stats
2W - 1L
1,496 SR
Queue Stats
97W - 99L
1,500 Elo+
Party 1
Team Averages
Level 144
1,516 SR
1,364 Elo+

VS

Team Averages
Level 144
1,427 SR
1,375 Elo+
Thor
Thor
Marthpunkexco
Thor
Level 125
God Stats
8W - 11L
1,520 SR
Queue Stats
83W - 89L
1,388 Elo+
Solo
Mulan
Mulan
SaintBroseph237
Mulan
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 49L
1,408 Elo+
Party 2
Baron Samedi
Baron Samedi
THISISTHEWAY128
Baron Samedi
Level 162
God Stats
1W - 1L
1,259 SR
Queue Stats
11W - 16L
1,328 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 2 / 6
14,644
861
17,212
8,125
3,411
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kuzenbo
CAM_GT08
Kuzenbo
15
2 / 3 / 11
12,224
719
8,554
16,423
21,973
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
Cheekadee_
Charybdis
16
4 / 0 / 8
13,113
771
15,444
13,256
5,575
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 5 / 2
11,719
689
8,342
16,557
6,300
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
2 / 6 / 3
11,286
664
11,794
24,874
32,848
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
THISISTHEWAY128
Baron Samedi
13
0 / 6 / 5
10,879
640
10,167
12,836
6,211
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
15
17
Kills
5
5
Deaths
17
25
Assists
10
Player
Kills
Deaths
Assists
KDA
W
11
2
6
7
W
Kuzenbo
CAM_GT08
Kuzenbo
2
3
11
2.5
W
Charybdis
Cheekadee_
Charybdis
4
0
8
8
L
3
5
2
0.8
L
2
6
3
0.58
L
Baron Samedi
THISISTHEWAY128
Baron Samedi
0
6
5
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,210
Damage
30,303
37,804
Taken
54,267
30,959
Mitigated
45,359
11,787
Healing
7,879
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
17,212
728
1,948
2,358
8,125
3,411
340
2,671
5,454
60,228
0
W
Kuzenbo
CAM_GT08
Kuzenbo
8,554
2,497
0
4,099
16,423
21,973
219
5,741
10,682
20,691
0
W
Charybdis
Cheekadee_
Charybdis
15,444
10,014
0
3,382
13,256
5,575
1,306
2,147
11,109
0
73,685
L
8,342
709
0
2,606
16,557
6,300
0
7,735
8,708
0
53,002
L
11,794
1,333
0
3,681
24,874
32,848
0
10,322
14,346
0
43,359
L
Baron Samedi
THISISTHEWAY128
Baron Samedi
10,167
106
575
1,017
12,836
6,211
0
7,936
4,900
43,802
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,981
Gold Earned
33,884
185
Minions Killed
175
0
Camps Cleared
0
929,494
Distance Traveled
827,284
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
14,644
861
78
5
0
338,877
2
W
Kuzenbo
12,224
719
15
1
0
316,378
0
W
Charybdis
13,113
771
92
5
0
274,239
8
L
Thor
11,719
689
69
4
0
287,617
0
L
Mulan
11,286
664
49
3
0
260,689
0
L
Baron Samedi
10,879
640
57
3
0
278,978
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role