Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Bandit00
Chang'e
Level 173
God Stats
11W - 3L
1,653 SR
Queue Stats
67W - 71L
1,523 Elo+
Party 1
Medusa
Medusa
MrGara
Medusa
Level 214
God Stats
10W - 10L
1,343 SR
Queue Stats
157W - 143L
1,504 Elo+
Party 1
Awilix
Awilix
One2One
Awilix
Level 188
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 14L
1,291 Elo+
Party 1
Guan Yu
Guan Yu
SilentStreamr
Guan Yu
Level 67
God Stats
6W - 5L
1,591 SR
Queue Stats
433W - 425L
1,491 Elo+
Solo
Team Averages
Level 175
1,517 SR
1,462 Elo+

VS

Team Averages
Level 63
1,513 SR
1,483 Elo+
Chiron
Chiron
FirstHerculean
Chiron
Level 49
God Stats
1W - 1L
1,708 SR
Queue Stats
24W - 18L
1,587 Elo+
Solo
Susano
Susano
HiImHugo3
Susano
Level 68
God Stats
2W - 3L
1,375 SR
Queue Stats
110W - 135L
1,433 Elo+
Party 2
Chang'e
Chang'e
LiterallyDimo
Chang'e
Level 84
God Stats
7W - 4L
1,615 SR
Queue Stats
181W - 226L
1,471 Elo+
Party 2
Atlas
Atlas
c8ckerman6233
Atlas
Level 23
God Stats
1W - 6L
1,532 SR
Queue Stats
23W - 38L
1,451 Elo+
Party 2
Lancelot
Lancelot
magnusbuur1999
Lancelot
Level 89
God Stats
0W - 1L
1,335 SR
Queue Stats
112W - 120L
1,472 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
1 / 3 / 5
5,034
559
2,670
7,529
6,325
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chang'e
Bandit00
Chang'e
10
1 / 1 / 4
5,868
652
5,363
6,220
1,974
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
MrGara
Medusa
10
3 / 0 / 1
6,040
671
3,094
2,475
851
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Awilix
One2One
Awilix
10
4 / 0 / 2
5,823
647
4,571
5,758
1,855
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Guan Yu
11
2 / 1 / 1
5,866
652
3,973
5,878
5,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
4,842
538
1,512
5,922
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Susano
HiImHugo3
Susano
2
0 / 0 / 0
3,597
400
84
1,410
362
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
8
2 / 3 / 0
5,048
561
5,122
7,095
2,338
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

6
1 / 3 / 1
4,467
496
2,816
6,686
4,983
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Lancelot
10
2 / 2 / 0
4,970
552
2,153
6,553
2,208
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
7
11
Kills
5
5
Deaths
11
13
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
1
3
5
1.17
W
Chang'e
Bandit00
Chang'e
1
1
4
3
L
0
3
1
0.17
L
Susano
HiImHugo3
Susano
0
0
0
0
L
Chang'e
2
3
0
0.67
W
Medusa
MrGara
Medusa
3
0
1
3.5
W
Awilix
One2One
Awilix
4
0
2
5
W
Guan Yu
2
1
1
2.5
L
1
3
1
0.5
L
Lancelot
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,671
Damage
11,687
27,860
Taken
27,666
16,476
Mitigated
11,746
8,872
Healing
6,399
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
2,670
267
0
1,692
7,529
6,325
0
1,516
5,926
16,484
0
W
Chang'e
Bandit00
Chang'e
5,363
866
640
3,354
6,220
1,974
0
3,538
2,474
38,588
0
L
1,512
619
24
1,496
5,922
1,855
0
1,665
4,257
0
31,680
L
Susano
HiImHugo3
Susano
84
0
0
470
1,410
362
0
441
945
0
2,081
L
Chang'e
5,122
44
240
1,902
7,095
2,338
0
3,701
3,112
27,695
0
W
Medusa
MrGara
Medusa
3,094
1,142
0
952
2,475
851
538
139
2,336
0
40,411
W
Awilix
One2One
Awilix
4,571
1,673
0
560
5,758
1,855
0
2,148
3,470
0
36,778
W
Guan Yu
3,973
476
100
1,574
5,878
5,471
0
188
5,377
0
36,930
L
2,816
1,126
0
723
6,686
4,983
0
1,556
5,078
9,855
0
L
Lancelot
2,153
266
0
1,544
6,553
2,208
0
272
6,241
0
19,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,631
Gold Earned
22,924
280
Minions Killed
185
0
Camps Cleared
0
895,784
Distance Traveled
705,437
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,034
559
25
3
0
185,573
0
W
Chang'e
5,868
652
69
8
0
173,541
2
L
Chiron
4,842
538
63
7
0
144,970
0
L
Susano
3,597
400
5
1
0
41,248
0
L
Chang'e
5,048
561
69
8
0
178,613
1
W
Medusa
6,040
671
65
7
0
179,383
2
W
Awilix
5,823
647
63
7
0
210,413
0
W
Guan Yu
5,866
652
58
6
0
146,874
4
L
Atlas
4,467
496
8
1
0
158,454
0
L
Lancelot
4,970
552
40
4
0
182,152
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role