Player Matchup

Shiva
Shiva
Silver IV
Be Kaijuu
Shiva
Silver IV
Level 81
God Stats
4W - 9L
1,353 SR
Queue Stats
117W - 149L
789 MMR
Solo
Serqet
Serqet
Silver IV
HushMyKIts
Serqet
Silver IV
Level 84
God Stats
14W - 14L
1,604 SR
Queue Stats
84W - 113L
827 MMR
Solo
Rama
Rama
Silver IV
OG-Tricky__
Rama
Silver IV
Level 159
God Stats
27W - 28L
1,472 SR
Queue Stats
407W - 439L
870 MMR
Solo
Nu Wa
Nu Wa
Silver II
PumpedU
Nu Wa
Silver II
Level 99
God Stats
4W - 4L
1,869 SR
Queue Stats
181W - 201L
862 MMR
Solo
Ganesha
Ganesha
Silver III
mvfalcon05
Ganesha
Silver III
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
174W - 203L
857 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,560 SR
841 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 104
1,461 SR
841 MMR
Ix Chel
Ix Chel
Silver IV
BLuiiix
Ix Chel
Silver IV
Level 122
God Stats
1W - 0L
1,321 SR
Queue Stats
94W - 106L
779 MMR
Solo
Danzaburou
Danzaburou
Silver III
DrSarco
Danzaburou
Silver III
Level 92
God Stats
53W - 38L
1,541 SR
Queue Stats
78W - 91L
817 MMR
Party 1
Nemesis
Nemesis
Silver IV
Juripedz
Nemesis
Silver IV
Level 110
God Stats
4W - 1L
1,508 SR
Queue Stats
71W - 95L
882 MMR
Solo
Vulcan
Vulcan
Bronze V
WH_ApsiDeisi
Vulcan
Bronze V
Level 123
God Stats
5W - 8L
1,500 SR
Queue Stats
136W - 162L
822 MMR
Solo
Cthulhu
Cthulhu
Silver III
monkeyamok
Cthulhu
Silver III
Level 75
God Stats
22W - 17L
1,434 SR
Queue Stats
87W - 97L
903 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
Be Kaijuu
Shiva
15
3 / 3 / 1
8,780
516
8,655
16,322
10,484
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Serqet
HushMyKIts
Serqet
13
2 / 4 / 1
8,253
485
7,157
15,551
6,664
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
1 / 5 / 0
6,724
396
4,721
8,945
3,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nu Wa
PumpedU
Nu Wa
14
3 / 4 / 1
8,633
508
13,145
10,529
4,628
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
mvfalcon05
Ganesha
13
2 / 3 / 6
8,530
502
8,336
19,278
18,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
VamanaBakasuraBacchusAnubis

VS

Bans
Ao KuangGilgameshLokiMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BLuiiix
Ix Chel
13
0 / 2 / 4
8,968
528
11,345
10,175
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Danzaburou
DrSarco
Danzaburou
18
10 / 1 / 1
11,352
668
13,956
12,960
5,672
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
Juripedz
Nemesis
14
4 / 2 / 5
9,873
581
8,901
15,153
5,998
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vulcan
15
2 / 4 / 1
9,586
564
7,900
9,284
3,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
monkeyamok
Cthulhu
13
3 / 2 / 8
9,600
565
9,870
21,763
19,587
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
11
Kills
19
19
Deaths
11
9
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BLuiiix
Ix Chel
0
2
4
1
L
Shiva
Be Kaijuu
Shiva
3
3
1
1.17
W
Danzaburou
DrSarco
Danzaburou
10
1
1
10.5
L
Serqet
HushMyKIts
Serqet
2
4
1
0.63
W
Nemesis
Juripedz
Nemesis
4
2
5
3.25
L
1
5
0
0.2
L
Nu Wa
PumpedU
Nu Wa
3
4
1
0.88
W
Vulcan
2
4
1
0.63
W
Cthulhu
monkeyamok
Cthulhu
3
2
8
3.5
L
Ganesha
mvfalcon05
Ganesha
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,014
Damage
51,972
70,625
Taken
69,335
43,117
Mitigated
38,805
10,064
Healing
18,649
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BLuiiix
Ix Chel
11,345
1,369
1,590
1,870
10,175
3,951
576
3,677
6,016
69,616
0
L
Shiva
Be Kaijuu
Shiva
8,655
2,360
425
4,750
16,322
10,484
0
7,371
8,951
0
62,192
W
Danzaburou
DrSarco
Danzaburou
13,956
6,151
0
3,653
12,960
5,672
2,453
4,478
8,482
0
105,109
L
Serqet
HushMyKIts
Serqet
7,157
2,710
0
500
15,551
6,664
0
6,242
9,309
0
55,914
W
Nemesis
Juripedz
Nemesis
8,901
3,196
301
3,300
15,153
5,998
27
4,480
10,311
0
72,536
L
4,721
4,073
0
1,183
8,945
3,330
0
1,804
7,141
0
30,966
L
Nu Wa
PumpedU
Nu Wa
13,145
2,249
0
1,000
10,529
4,628
48
3,649
6,880
74,461
0
W
Vulcan
7,900
3,043
63
2,072
9,284
3,597
463
3,188
6,096
60,958
0
W
Cthulhu
monkeyamok
Cthulhu
9,870
1,584
2,412
3,388
21,763
19,587
0
7,325
14,438
30,946
202
L
Ganesha
mvfalcon05
Ganesha
8,336
1,170
0
2,206
19,278
18,011
0
9,847
9,431
31,632
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,920
Gold Earned
49,379
401
Minions Killed
495
0
Camps Cleared
0
1,555,060
Distance Traveled
1,683,066
2
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
8,968
528
120
7
0
325,739
4
L
Shiva
8,780
516
95
6
0
338,622
0
W
Danzaburou
11,352
668
162
10
0
309,001
0
L
Serqet
8,253
485
86
5
0
346,384
0
W
Nemesis
9,873
581
87
5
0
362,423
0
L
Rama
6,724
396
70
4
0
182,140
0
L
Nu Wa
8,633
508
135
8
0
320,450
1
W
Vulcan
9,586
564
98
6
0
328,125
4
W
Cthulhu
9,600
565
28
2
0
357,778
6
L
Ganesha
8,530
502
15
1
0
367,464
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role