Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
 
Mercury
Level 102
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sylvanus
Sylvanus
DagurasuGamer
Sylvanus
Level 158
God Stats
3W - 4L
1,756 SR
Queue Stats
66W - 87L
1,390 Elo+
Solo
Apollo
Apollo
Tomasoyarzun1210
Apollo
Level 38
God Stats
5W - 6L
1,275 SR
Queue Stats
10W - 9L
1,407 Elo+
Solo
Merlin
Merlin
Yaimad
Merlin
Level 121
God Stats
13W - 10L
1,471 SR
Queue Stats
95W - 103L
1,480 Elo+
Party 2
Team Averages
Level 115
1,501 SR
1,455 Elo+

VS

Team Averages
Level 79
1,481 SR
1,506 Elo+
Bellona
Bellona
 
Bellona
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Luanhlss
Janus
Level 80
God Stats
2W - 5L
1,331 SR
Queue Stats
173W - 170L
1,483 Elo+
Party 1
Thanatos
Thanatos
TLKhelio
Thanatos
Level 81
God Stats
7W - 3L
1,663 SR
Queue Stats
158W - 142L
1,515 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
sacodeboi
Ah Muzen Cab
Level 63
God Stats
2W - 6L
1,405 SR
Queue Stats
399W - 442L
1,520 Elo+
Solo
Jormungandr
Jormungandr
yModerz7
Jormungandr
Level 71
God Stats
3W - 1L
1,506 SR
Queue Stats
130W - 125L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
1 / 2 / 0
6,753
519
9,482
12,333
9,990
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mercury
 
Mercury
9
0 / 2 / 0
5,759
443
2,768
8,435
2,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sylvanus
DagurasuGamer
Sylvanus
1
0 / 0 / 0
4,355
335
0
0
0
10
0 / 3 / 0
6,020
463
1,543
8,379
2,678
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Merlin
Yaimad
Merlin
13
1 / 2 / 0
7,151
550
1,877
4,863
1,569
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
1 / 1 / 0
6,882
529
5,608
12,504
12,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Janus
Luanhlss
Janus
13
0 / 1 / 3
7,710
593
2,342
4,936
1,661
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
TLKhelio
Thanatos
15
6 / 0 / 0
9,080
698
3,437
8,602
3,659
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Muzen Cab
sacodeboi
Ah Muzen Cab
12
2 / 0 / 2
7,270
559
8,700
7,761
3,167
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Jormungandr
yModerz7
Jormungandr
12
0 / 0 / 4
7,476
575
3,096
8,147
8,612
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
18
2
Kills
9
9
Deaths
2
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
1
2
0
0.5
L
Mercury
 
Mercury
0
2
0
0
W
Bellona
 
Bellona
1
1
0
1
L
Sylvanus
DagurasuGamer
Sylvanus
0
0
0
0
W
Janus
Luanhlss
Janus
0
1
3
1.5
W
Thanatos
TLKhelio
Thanatos
6
0
0
6
L
0
3
0
0
L
Merlin
Yaimad
Merlin
1
2
0
0.5
W
Ah Muzen Cab
sacodeboi
Ah Muzen Cab
2
0
2
3
W
Jormungandr
yModerz7
Jormungandr
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,670
Damage
23,183
34,010
Taken
41,950
16,816
Mitigated
29,317
5,454
Healing
18,450
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
9,482
1,761
0
3,239
12,333
9,990
0
1,533
10,800
45,592
0
L
Mercury
 
Mercury
2,768
1,039
0
715
8,435
2,579
0
1,049
7,386
0
30,377
W
Bellona
 
Bellona
5,608
1,824
0
4,671
12,504
12,218
466
7,174
5,330
0
41,871
L
Sylvanus
DagurasuGamer
Sylvanus
0
0
0
0
0
0
0
0
0
0
0
W
Janus
Luanhlss
Janus
2,342
126
0
743
4,936
1,661
483
1,766
3,170
60,115
0
W
Thanatos
TLKhelio
Thanatos
3,437
209
0
10,657
8,602
3,659
0
191
8,411
0
79,845
L
1,543
861
0
870
8,379
2,678
0
1,117
7,262
0
29,591
L
Merlin
Yaimad
Merlin
1,877
0
0
630
4,863
1,569
0
1,739
3,124
56,364
0
W
Ah Muzen Cab
sacodeboi
Ah Muzen Cab
8,700
3,098
0
1,625
7,761
3,167
671
0
7,761
0
61,535
W
Jormungandr
yModerz7
Jormungandr
3,096
933
0
754
8,147
8,612
220
2,228
5,919
36,137
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,038
Gold Earned
38,418
301
Minions Killed
428
0
Camps Cleared
0
1,044,793
Distance Traveled
1,331,173
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,753
519
82
6
0
248,824
0
L
Mercury
5,759
443
57
4
0
300,946
0
W
Bellona
6,882
529
67
5
0
277,148
2
L
Sylvanus
4,355
335
0
0
0
0
0
W
Janus
7,710
593
107
8
0
243,348
0
W
Thanatos
9,080
698
121
9
0
335,637
0
L
Apollo
6,020
463
65
5
0
232,584
0
L
Merlin
7,151
550
97
7
0
262,439
1
W
Ah Muzen Cab
7,270
559
90
7
0
259,636
0
W
Jormungandr
7,476
575
43
3
0
215,404
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role