Player Matchup

He Bo
He Bo
 
He Bo
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
AceAnarchyDog
Skadi
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
43W - 37L
1,542 Elo+
Party 1
Izanami
Izanami
Clark18916521
Izanami
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,418 Elo+
Solo
Ymir
Ymir
Sluggyboi
Ymir
Level 121
God Stats
2W - 1L
1,821 SR
Queue Stats
41W - 36L
1,555 Elo+
Party 1
Ra
Ra
ll Odssey ll
Ra
Level 159
God Stats
0W - 1L
1,512 SR
Queue Stats
4W - 8L
1,373 Elo+
Solo
Team Averages
Level 122
1,567 SR
1,478 Elo+

VS

Team Averages
Level 148
1,502 SR
1,496 Elo+
Mulan
Mulan
 
Mulan
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
Nightevilwolf57
Bastet
Level 157
God Stats
4W - 3L
1,429 SR
Queue Stats
123W - 119L
1,422 Elo+
Solo
Rama
Rama
XxCloutcds
Rama
Level 128
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 35L
1,536 Elo+
Solo
Sol
Sol
XxTheOtakuGodxX
Sol
Level 128
God Stats
5W - 3L
1,582 SR
Queue Stats
181W - 184L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
2 / 4 / 6
6,143
878
5,615
6,980
2,445
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
2 / 4 / 4
6,182
883
6,171
7,600
2,820
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Izanami
11
1 / 4 / 4
5,606
801
2,770
8,072
2,911
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
10
1 / 2 / 6
5,376
768
2,615
4,655
2,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
6 / 4 / 4
6,853
979
5,933
6,200
2,507
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
13
4 / 3 / 6
6,984
998
6,227
8,015
6,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Geb
 
Geb
11
2 / 2 / 5
5,721
817
5,874
8,043
6,618
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 3 / 6
6,490
927
7,725
7,694
3,223
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

12
1 / 2 / 7
6,138
877
5,170
5,553
2,375
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
7 / 3 / 2
6,997
1,000
4,584
6,361
3,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
44
12
Kills
18
18
Deaths
13
24
Assists
26
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
2
4
6
1.25
W
Mulan
 
Mulan
4
3
6
2.33
W
Geb
 
Geb
2
2
5
2.25
L
2
4
4
1
L
Izanami
1
4
4
0.75
W
4
3
6
2.33
L
Ymir
1
2
6
2
W
1
2
7
2.25
W
7
3
2
2.67
L
6
4
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,104
Damage
29,580
33,507
Taken
35,666
13,422
Mitigated
21,275
5,884
Healing
5,158
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
5,615
136
0
750
6,980
2,445
0
1,566
5,189
16,678
0
W
Mulan
 
Mulan
6,227
597
0
1,751
8,015
6,055
640
3,187
4,657
0
18,520
W
Geb
 
Geb
5,874
248
0
711
8,043
6,618
0
3,657
4,331
13,713
0
L
6,171
3,142
0
680
7,600
2,820
84
1,813
5,615
0
16,446
L
Izanami
2,770
1,468
0
1,484
8,072
2,911
169
1,931
5,840
0
7,212
W
7,725
2,697
0
902
7,694
3,223
639
1,397
6,226
0
13,245
L
Ymir
2,615
762
0
1,088
4,655
2,739
0
1,494
3,012
5,302
0
W
5,170
4,373
0
1,013
5,553
2,375
946
4,280
1,199
0
16,663
W
4,584
1,376
0
781
6,361
3,004
227
1,229
5,090
19,544
1,829
L
5,933
730
1,010
872
6,200
2,507
0
2,922
2,989
17,882
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,160
Gold Earned
32,330
101
Minions Killed
131
0
Camps Cleared
0
658,274
Distance Traveled
754,318
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
6,143
878
30
4
0
152,109
0
W
Mulan
6,984
998
35
5
0
151,559
0
W
Geb
5,721
817
11
2
0
163,888
0
L
Skadi
6,182
883
13
2
0
135,018
0
L
Izanami
5,606
801
10
1
0
133,850
0
W
Bastet
6,490
927
14
2
0
174,549
1
L
Ymir
5,376
768
15
2
0
101,210
0
W
Rama
6,138
877
27
4
0
136,460
0
W
Sol
6,997
1,000
44
6
0
127,862
0
L
Ra
6,853
979
33
5
0
136,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role