Player Matchup

Terra
Terra
BIGBOIGURUMBO
Terra
Level 18
God Stats
1W - 1L
1,682 SR
Queue Stats
2W - 5L
1,332 Elo+
Party 2
Susano
Susano
Baxidus
Susano
Level 86
God Stats
1W - 2L
1,509 SR
Queue Stats
22W - 45L
1,298 Elo+
Party 2
Rama
Rama
Th3CajnGr3at0N3
Rama
Level 103
God Stats
2W - 1L
1,500 SR
Queue Stats
59W - 56L
1,509 Elo+
Solo
Nox
Nox
cantbcspaghetti
Nox
Level 140
God Stats
2W - 6L
1,548 SR
Queue Stats
242W - 260L
1,416 Elo+
Solo
Osiris
Osiris
sørbøe
Osiris
Level 27
God Stats
1W - 1L
1,548 SR
Queue Stats
21W - 45L
1,286 Elo+
Party 2
Team Averages
Level 75
1,558 SR
1,368 Elo+

VS

Team Averages
Level 102
1,586 SR
1,439 Elo+
Terra
Terra
 
Terra
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Daisy280895
Charybdis
Level 38
God Stats
4W - 1L
1,713 SR
Queue Stats
52W - 81L
1,387 Elo+
Party 1
Ymir
Ymir
FulcrumElite
Ymir
Level 81
God Stats
4W - 2L
1,502 SR
Queue Stats
341W - 337L
1,470 Elo+
Solo
Raijin
Raijin
LadyWeed27787
Raijin
Level 158
God Stats
9W - 7L
1,539 SR
Queue Stats
482W - 492L
1,427 Elo+
Solo
Hachiman
Hachiman
LionHeart199322
Hachiman
Level 69
God Stats
2W - 0L
1,677 SR
Queue Stats
73W - 89L
1,410 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 5 / 5
8,789
799
3,597
16,416
17,043
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Susano
Baxidus
Susano
11
0 / 9 / 0
6,862
624
7,941
11,239
5,087
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

18
5 / 3 / 3
9,292
845
11,907
9,357
5,140
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

14
0 / 3 / 3
7,637
694
7,524
5,942
3,179
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Osiris
sørbøe
Osiris
14
1 / 6 / 5
8,203
746
6,623
15,893
16,494
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
14
1 / 3 / 15
8,664
788
5,297
17,025
13,616
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
Daisy280895
Charybdis
16
6 / 1 / 10
9,483
862
11,269
9,437
5,157
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 2 / 12
10,761
978
4,755
17,106
18,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

16
7 / 3 / 12
9,550
868
12,224
9,536
5,283
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hachiman
17
6 / 2 / 16
9,974
907
17,064
12,965
7,165
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
91
9
Kills
26
26
Deaths
11
16
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Terra
 
Terra
1
3
15
2.83
L
3
5
5
1.1
L
Susano
Baxidus
Susano
0
9
0
0
W
Charybdis
Daisy280895
Charybdis
6
1
10
11
W
6
2
12
6
W
7
3
12
4.33
W
Hachiman
6
2
16
7
L
5
3
3
2.17
L
0
3
3
0.5
L
Osiris
sørbøe
Osiris
1
6
5
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,592
Damage
50,609
58,847
Taken
66,069
46,943
Mitigated
49,857
10,940
Healing
30,572
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
 
Terra
5,297
528
6,132
5,915
17,025
13,616
1,115
2,359
14,666
12,052
0
L
3,597
810
2,144
2,557
16,416
17,043
513
6,623
9,793
7,447
0
L
Susano
Baxidus
Susano
7,941
606
0
0
11,239
5,087
0
4,423
6,816
0
13,341
W
Charybdis
Daisy280895
Charybdis
11,269
5,369
566
2,234
9,437
5,157
2,988
2,092
7,345
0
22,743
W
4,755
894
4,954
4,703
17,106
18,636
0
2,827
14,279
8,506
0
W
12,224
1,926
1,510
1,059
9,536
5,283
1,232
953
8,583
30,448
0
W
Hachiman
17,064
11,195
335
3,164
12,965
7,165
2,334
2,890
10,075
0
28,936
L
11,907
8,570
102
2,117
9,357
5,140
1,026
3,873
5,484
0
23,771
L
7,524
328
684
662
5,942
3,179
114
2,183
3,759
23,342
0
L
Osiris
sørbøe
Osiris
6,623
2,510
300
2,374
15,893
16,494
300
5,174
10,719
0
10,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,783
Gold Earned
48,432
82
Minions Killed
118
0
Camps Cleared
0
826,444
Distance Traveled
1,037,714
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,664
788
20
2
0
224,816
0
L
Terra
8,789
799
4
0
0
171,766
0
L
Susano
6,862
624
11
1
0
136,834
0
W
Charybdis
9,483
862
27
2
0
204,854
0
W
Ymir
10,761
978
4
0
0
213,360
0
W
Raijin
9,550
868
42
4
0
198,216
0
W
Hachiman
9,974
907
25
2
0
196,468
0
L
Rama
9,292
845
29
3
0
152,840
0
L
Nox
7,637
694
35
3
0
185,525
0
L
Osiris
8,203
746
3
0
0
179,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role