Player Matchup

Nu Wa
Nu Wa
Animez9
Nu Wa
Level 100
God Stats
47W - 21L
1,811 SR
Queue Stats
224W - 219L
1,564 Elo+
Solo
Sobek
Sobek
BIingy
Sobek
Level 95
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 48L
1,445 Elo+
Solo
Apollo
Apollo
HarleKingx
Apollo
Level 24
God Stats
10W - 13L
1,469 SR
Queue Stats
11W - 21L
1,360 Elo+
Solo
Horus
Horus
HotBBWWarrior
Horus
Level 98
God Stats
4W - 6L
1,432 SR
Queue Stats
127W - 113L
1,593 Elo+
Solo
Ravana
Ravana
InfernalFlame07
Ravana
Level 108
God Stats
15W - 16L
1,167 SR
Queue Stats
405W - 353L
1,519 Elo+
Solo
Team Averages
Level 85
1,476 SR
1,496 Elo+

VS

Team Averages
Level 132
1,547 SR
1,536 Elo+
Izanami
Izanami
AceAnarchyDog
Izanami
Level 119
God Stats
1W - 3L
1,290 SR
Queue Stats
43W - 37L
1,530 Elo+
Party 1
Chaac
Chaac
Hyper Assazsin
Chaac
Level 128
God Stats
9W - 7L
1,660 SR
Queue Stats
98W - 88L
1,505 Elo+
Party 2
Nu Wa
Nu Wa
Novodyy
Nu Wa
Level 155
God Stats
3W - 0L
1,738 SR
Queue Stats
97W - 51L
1,655 Elo+
Party 2
Ra
Ra
Sluggyboi
Ra
Level 121
God Stats
5W - 1L
1,781 SR
Queue Stats
41W - 36L
1,544 Elo+
Party 1
Terra
Terra
Sweet_Irish_Kush
Terra
Level 135
God Stats
1W - 1L
1,266 SR
Queue Stats
64W - 70L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Animez9
Nu Wa
14
1 / 5 / 1
7,727
702
11,488
13,325
5,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sobek
BIingy
Sobek
13
1 / 7 / 2
7,588
690
4,470
17,942
20,707
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Apollo
HarleKingx
Apollo
14
0 / 3 / 2
7,587
690
5,398
11,405
4,614
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 3 / 3
6,970
634
4,700
15,913
15,512
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

14
2 / 6 / 0
8,204
746
7,213
10,468
4,674
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
16
5 / 0 / 10
8,982
817
12,496
7,097
2,895
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
6 / 1 / 10
8,940
813
9,091
10,562
11,928
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Nu Wa
Novodyy
Nu Wa
17
8 / 1 / 12
9,619
874
17,799
8,894
3,693
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

15
4 / 1 / 13
8,940
813
12,960
7,113
3,874
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

15
1 / 1 / 10
8,480
771
6,364
10,257
9,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 45s and targets affected can have multiple Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
79
4
Kills
24
24
Deaths
4
8
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Izanami
5
0
10
10
L
Nu Wa
Animez9
Nu Wa
1
5
1
0.3
L
Sobek
BIingy
Sobek
1
7
2
0.29
L
Apollo
HarleKingx
Apollo
0
3
2
0.33
L
0
3
3
0.5
W
6
1
10
11
L
2
6
0
0.33
W
Nu Wa
Novodyy
Nu Wa
8
1
12
14
W
4
1
13
10.5
W
1
1
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,269
Damage
58,710
69,053
Taken
43,923
50,962
Mitigated
32,364
12,386
Healing
15,540
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
12,496
9,532
0
1,814
7,097
2,895
2,570
1,803
5,294
0
38,197
L
Nu Wa
Animez9
Nu Wa
11,488
3,172
386
4,082
13,325
5,455
110
8,897
4,198
39,928
0
L
Sobek
BIingy
Sobek
4,470
430
0
1,397
17,942
20,707
0
9,022
8,145
12,654
0
L
Apollo
HarleKingx
Apollo
5,398
3,080
0
1,778
11,405
4,614
0
7,500
3,548
0
30,060
L
4,700
2,408
1,133
3,001
15,913
15,512
0
7,291
7,690
0
13,285
W
9,091
1,000
0
4,167
10,562
11,928
0
3,465
7,097
2,682
23,594
L
7,213
1,837
0
609
10,468
4,674
0
4,026
6,159
0
28,533
W
Nu Wa
Novodyy
Nu Wa
17,799
3,370
0
1,270
8,894
3,693
1,455
3,456
5,438
50,460
0
W
12,960
1,021
3,000
2,680
7,113
3,874
848
2,404
4,709
38,209
0
W
6,364
226
193
2,416
10,257
9,974
488
4,830
5,427
22,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,076
Gold Earned
44,961
191
Minions Killed
277
0
Camps Cleared
0
1,065,215
Distance Traveled
1,158,411
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,982
817
65
6
0
200,321
0
L
Nu Wa
7,727
702
76
7
0
191,984
3
L
Sobek
7,588
690
11
1
0
198,713
0
L
Apollo
7,587
690
54
5
0
214,567
0
L
Horus
6,970
634
19
2
0
230,438
0
W
Chaac
8,940
813
37
3
0
237,739
0
L
Ravana
8,204
746
31
3
0
229,513
0
W
Nu Wa
9,619
874
68
6
0
240,073
0
W
Ra
8,940
813
70
6
0
239,529
0
W
Terra
8,480
771
37
3
0
240,749
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role