Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
ImTheLilRatMan
Hercules
Level 28
God Stats
1W - 4L
1,661 SR
Queue Stats
25W - 27L
1,525 Elo+
Party 2
Rama
Rama
LilCas
Rama
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 31L
1,479 Elo+
Party 2
Tiamat
Tiamat
NottASmurfff
Tiamat
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 30L
1,652 Elo+
Party 1
Tyr
Tyr
RadRoach
Tyr
Level 122
God Stats
4W - 1L
1,914 SR
Queue Stats
149W - 137L
1,546 Elo+
Party 2
Team Averages
Level 53
1,615 SR
1,540 Elo+

VS

Team Averages
Level 82
1,588 SR
1,586 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
BlindScout101
Sobek
Level 121
God Stats
1W - 4L
1,500 SR
Queue Stats
233W - 191L
1,602 Elo+
Solo
Ne Zha
Ne Zha
Crystalstasis
Ne Zha
Level 69
God Stats
13W - 8L
1,767 SR
Queue Stats
153W - 129L
1,666 Elo+
Solo
Poseidon
Poseidon
Germiz
Poseidon
Level 38
God Stats
3W - 1L
1,576 SR
Queue Stats
40W - 50L
1,605 Elo+
Solo
Horus
Horus
Nansle
Horus
Level 57
God Stats
87W - 57L
1,598 SR
Queue Stats
360W - 313L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
9
0 / 1 / 1
4,833
604
3,492
6,148
2,218
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
7
1 / 5 / 0
4,339
542
4,724
9,562
3,978
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Rama
LilCas
Rama
5
0 / 5 / 0
3,588
449
1,010
5,063
1,539
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
9
1 / 2 / 1
4,810
601
3,149
4,043
1,988
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 1 / 0
4,994
624
3,944
7,148
4,244
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
12 / 0 / 0
6,617
827
10,006
6,427
2,557
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
0 / 0 / 11
5,664
708
2,349
7,201
5,123
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
1 / 0 / 0
4,820
603
1,944
6,576
2,299
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Poseidon
Germiz
Poseidon
9
0 / 2 / 0
4,877
610
741
4,239
1,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Horus
Nansle
Horus
8
1 / 1 / 0
4,751
594
3,923
6,703
3,670
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
25
3
Kills
14
14
Deaths
3
2
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
 
Ne Zha
0
1
1
0.5
W
Danzaburou
 
Danzaburou
12
0
0
12
W
0
0
11
5.5
W
1
0
0
1
W
Poseidon
Germiz
Poseidon
0
2
0
0
L
Hercules
1
5
0
0.2
L
Rama
LilCas
Rama
0
5
0
0
W
Horus
Nansle
Horus
1
1
0
1
L
Tiamat
1
2
1
0.75
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,319
Damage
18,963
31,964
Taken
31,146
13,967
Mitigated
14,856
8,270
Healing
11,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
 
Ne Zha
3,492
427
0
2,953
6,148
2,218
0
619
5,529
0
29,159
W
Danzaburou
 
Danzaburou
10,006
6,473
0
2,231
6,427
2,557
900
303
6,090
0
45,212
W
2,349
313
1,111
2,656
7,201
5,123
0
0
7,201
8,607
0
W
1,944
702
0
1,500
6,576
2,299
0
977
5,453
0
33,994
W
Poseidon
Germiz
Poseidon
741
44
0
909
4,239
1,207
0
1,507
2,550
34,415
0
L
Hercules
4,724
1,336
0
1,667
9,562
3,978
0
1,560
8,002
0
21,981
L
Rama
LilCas
Rama
1,010
950
0
85
5,063
1,539
0
647
4,416
0
8,370
W
Horus
Nansle
Horus
3,923
987
0
3,246
6,703
3,670
0
0
6,703
0
30,379
L
Tiamat
3,149
337
0
685
4,043
1,988
0
264
3,779
26,223
0
L
3,944
376
0
2,880
7,148
4,244
0
0
6,610
0
32,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,564
Gold Earned
26,729
224
Minions Killed
255
0
Camps Cleared
0
784,442
Distance Traveled
813,251
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
4,833
604
55
7
0
183,721
0
W
Danzaburou
6,617
827
63
8
0
149,333
0
W
Sobek
5,664
708
11
1
0
162,973
4
W
Ne Zha
4,820
603
55
7
0
182,738
0
W
Poseidon
4,877
610
73
9
0
144,139
1
L
Hercules
4,339
542
38
5
0
171,611
0
L
Rama
3,588
449
16
2
0
117,685
0
W
Horus
4,751
594
53
7
0
174,068
0
L
Tiamat
4,810
601
66
8
0
145,230
0
L
Tyr
4,994
624
49
6
0
166,195
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role