Player Matchup

Amaterasu
Amaterasu
 
Amaterasu
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
McGeeOfTheWorld
Anubis
Level 100
God Stats
22W - 18L
1,549 SR
Queue Stats
286W - 269L
1,508 Elo+
Party 2
Freya
Freya
Nonibalogna
Freya
Level 108
God Stats
5W - 4L
1,414 SR
Queue Stats
437W - 391L
1,488 Elo+
Party 2
Geb
Geb
OathOfGreed
Geb
Level 126
God Stats
5W - 3L
1,623 SR
Queue Stats
66W - 54L
1,576 Elo+
Party 1
Izanami
Izanami
SlothieBoi557
Izanami
Level 59
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 7L
1,520 Elo+
Party 1
Team Averages
Level 91
1,517 SR
1,518 Elo+

VS

Team Averages
Level 90
1,472 SR
1,512 Elo+
Horus
Horus
 
Horus
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Darthmalachi
Ix Chel
Level 118
God Stats
9W - 9L
1,545 SR
Queue Stats
160W - 148L
1,557 Elo+
Solo
Ymir
Ymir
Yennez1
Ymir
Level 27
God Stats
13W - 9L
1,500 SR
Queue Stats
15W - 13L
1,500 Elo+
Party 3
Neith
Neith
Zacapuntas
Neith
Level 97
God Stats
0W - 1L
1,316 SR
Queue Stats
55W - 48L
1,439 Elo+
Solo
Ravana
Ravana
realfatherham
Ravana
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,562 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
12
1 / 0 / 0
6,994
636
927
5,292
2,893
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
4 / 0 / 2
7,434
676
6,658
3,890
1,780
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
2 / 1 / 3
6,088
553
3,660
7,919
2,590
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

9
0 / 0 / 1
5,223
475
2,375
6,191
4,058
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
10
1 / 2 / 1
6,071
552
4,374
4,455
1,477
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
9
0 / 0 / 0
5,265
479
31
1,557
1,665
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ix Chel
Darthmalachi
Ix Chel
9
0 / 2 / 0
4,941
449
2,062
5,660
1,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ymir
Yennez1
Ymir
8
0 / 0 / 1
5,145
468
757
5,377
4,082
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Neith
10
3 / 2 / 0
5,715
520
5,197
7,078
2,578
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 4 / 1
5,018
456
2,125
7,571
2,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
5
8
Kills
3
3
Deaths
8
7
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Amaterasu
 
Amaterasu
1
0
0
1
L
Horus
 
Horus
0
0
0
0
L
Ix Chel
Darthmalachi
Ix Chel
0
2
0
0
W
4
0
2
5
W
2
1
3
3.5
W
0
0
1
0.5
W
Izanami
1
2
1
0.75
L
Ymir
Yennez1
Ymir
0
0
1
0.5
L
Neith
3
2
0
1.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,994
Damage
10,172
27,747
Taken
27,243
12,798
Mitigated
12,050
10,522
Healing
5,403
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Amaterasu
 
Amaterasu
927
169
0
3,245
5,292
2,893
0
446
4,832
0
46,493
L
Horus
 
Horus
31
31
0
758
1,557
1,665
0
0
1,557
0
11,886
L
Ix Chel
Darthmalachi
Ix Chel
2,062
169
12
1,157
5,660
1,535
0
3,651
2,009
28,524
0
W
6,658
90
0
2,664
3,890
1,780
453
1,018
2,730
56,336
0
W
3,660
894
0
2,803
7,919
2,590
0
579
7,226
28,478
0
W
2,375
104
0
1,757
6,191
4,058
0
442
5,749
24,895
0
W
Izanami
4,374
2,529
0
53
4,455
1,477
466
64
4,391
0
45,279
L
Ymir
Yennez1
Ymir
757
180
0
1,355
5,377
4,082
0
2,331
3,046
9,195
0
L
Neith
5,197
2,231
0
1,395
7,078
2,578
0
1,066
6,012
0
49,241
L
2,125
348
0
726
7,571
2,190
0
5,645
1,926
0
28,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,810
Gold Earned
26,084
332
Minions Killed
220
0
Camps Cleared
0
1,039,628
Distance Traveled
942,272
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Amaterasu
6,994
636
89
8
0
201,668
1
L
Horus
5,265
479
17
2
0
173,516
0
L
Ix Chel
4,941
449
54
5
0
199,735
0
W
Anubis
7,434
676
106
10
0
183,239
0
W
Freya
6,088
553
40
4
0
230,495
0
W
Geb
5,223
475
34
3
0
222,231
2
W
Izanami
6,071
552
63
6
0
201,995
0
L
Ymir
5,145
468
14
1
0
175,629
1
L
Neith
5,715
520
82
7
0
186,354
2
L
Ravana
5,018
456
53
5
0
207,038
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role