Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
Azan5447
King Arthur
Level 122
God Stats
3W - 7L
1,283 SR
Queue Stats
152W - 135L
1,513 Elo+
Solo
Merlin
Merlin
BjormMagnus
Merlin
Level 106
God Stats
1W - 4L
1,545 SR
Queue Stats
311W - 292L
1,563 Elo+
Solo
Jormungandr
Jormungandr
Lawndoe
Jormungandr
Level 179
God Stats
1W - 3L
1,203 SR
Queue Stats
211W - 211L
1,500 Elo+
Party 1
Thor
Thor
NaebIis
Thor
Level 130
God Stats
0W - 1L
1,277 SR
Queue Stats
18W - 21L
1,462 Elo+
Solo
Team Averages
Level 137
1,362 SR
1,508 Elo+

VS

Team Averages
Level 84
1,639 SR
1,512 Elo+
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
ERICOLCA360
Arachne
Level 93
God Stats
3W - 2L
1,434 SR
Queue Stats
44W - 50L
1,460 Elo+
Party 2
Khepri
Khepri
Fachizzlesnizzle
Khepri
Level 58
God Stats
2W - 0L
1,696 SR
Queue Stats
56W - 40L
1,563 Elo+
Solo
Cupid
Cupid
FloppyFish12321
Cupid
Level 74
God Stats
2W - 0L
1,783 SR
Queue Stats
183W - 150L
1,515 Elo+
Solo
Ix Chel
Ix Chel
isvh31
Ix Chel
Level 81
God Stats
2W - 0L
1,783 SR
Queue Stats
36W - 28L
1,524 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
9
0 / 0 / 1
4,998
500
4,135
4,364
1,398
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
Azan5447
King Arthur
10
0 / 0 / 0
5,519
552
5,050
8,753
5,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
9
1 / 3 / 0
5,276
528
3,850
6,652
2,230
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Jormungandr
Lawndoe
Jormungandr
8
0 / 3 / 1
5,006
501
2,976
7,574
5,477
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thor
NaebIis
Thor
7
1 / 5 / 0
4,717
472
3,148
8,369
2,657
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
10
1 / 0 / 5
6,063
606
4,671
7,591
5,590
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
ERICOLCA360
Arachne
10
4 / 0 / 0
6,025
603
4,374
7,405
2,605
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
1 / 0 / 0
5,325
533
4,532
7,485
4,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

10
1 / 1 / 2
5,905
591
3,214
5,705
1,815
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ix Chel
isvh31
Ix Chel
10
2 / 1 / 2
6,174
617
5,864
6,076
2,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
9
11
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
0
1
0.5
W
Baron Samedi
 
Baron Samedi
1
0
5
3.5
L
King Arthur
Azan5447
King Arthur
0
0
0
0
L
Merlin
1
3
0
0.33
W
Arachne
ERICOLCA360
Arachne
4
0
0
4
W
1
0
0
1
W
1
1
2
2
L
Jormungandr
Lawndoe
Jormungandr
0
3
1
0.17
L
Thor
NaebIis
Thor
1
5
0
0.2
W
Ix Chel
isvh31
Ix Chel
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,159
Damage
22,655
35,712
Taken
34,262
17,420
Mitigated
16,495
5,014
Healing
17,976
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
4,135
2,470
0
2,120
4,364
1,398
0
1,127
3,237
0
34,918
W
Baron Samedi
 
Baron Samedi
4,671
1,091
788
3,771
7,591
5,590
0
3,068
4,392
24,800
0
L
King Arthur
Azan5447
King Arthur
5,050
858
0
898
8,753
5,658
0
3,820
4,325
0
38,781
L
Merlin
3,850
95
0
935
6,652
2,230
132
3,586
3,066
34,899
0
W
Arachne
ERICOLCA360
Arachne
4,374
3,288
0
4,239
7,405
2,605
0
432
6,923
0
31,718
W
4,532
834
0
3,863
7,485
4,352
0
0
7,485
32,152
0
W
3,214
2,367
0
3,099
5,705
1,815
73
776
4,929
0
41,203
L
Jormungandr
Lawndoe
Jormungandr
2,976
889
0
586
7,574
5,477
0
3,904
3,670
25,648
0
L
Thor
NaebIis
Thor
3,148
533
0
475
8,369
2,657
0
1,987
6,347
0
19,595
W
Ix Chel
isvh31
Ix Chel
5,864
589
413
1,803
6,076
2,133
0
2,684
3,130
46,287
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,516
Gold Earned
29,492
263
Minions Killed
293
0
Camps Cleared
0
896,600
Distance Traveled
1,002,616
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
4,998
500
62
6
0
195,360
2
W
Baron Samedi
6,063
606
27
3
0
193,264
0
L
King Arthur
5,519
552
62
6
0
172,997
3
L
Merlin
5,276
528
75
8
0
175,958
0
W
Arachne
6,025
603
55
6
0
243,952
0
W
Khepri
5,325
533
39
4
0
159,477
0
W
Cupid
5,905
591
84
8
0
195,556
0
L
Jormungandr
5,006
501
29
3
0
204,437
3
L
Thor
4,717
472
35
4
0
147,848
0
W
Ix Chel
6,174
617
88
9
0
210,367
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role