Player Matchup

King Arthur
King Arthur
Bronze III
B0rN 4T 20
King Arthur
Bronze III
Level 104
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 51L
703 MMR
Solo
Anhur
Anhur
Silver IV
DrSarco
Anhur
Silver IV
Level 92
God Stats
0W - 1L
1,500 SR
Queue Stats
78W - 91L
771 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver V
LEOTOVANI_23
Morgan Le Fay
Silver V
Level 98
God Stats
0W - 1L
1,354 SR
Queue Stats
53W - 81L
644 MMR
Solo
Loki
Loki
Silver V
S2WxQueDaGoD
Loki
Silver V
Level 106
God Stats
0W - 4L
1,147 SR
Queue Stats
60W - 103L
629 MMR
Solo
Cthulhu
Cthulhu
Silver III
monkeyamok
Cthulhu
Silver III
Level 75
God Stats
22W - 17L
1,426 SR
Queue Stats
87W - 97L
857 MMR
Party 1
Team Averages
Silver V
Silver V
Average Tier
Level 95
1,385 SR
721 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 112
1,370 SR
722 MMR
Atlas
Atlas
Silver III
Abyss9999
Atlas
Silver III
Level 84
God Stats
3W - 1L
1,112 SR
Queue Stats
118W - 137L
681 MMR
Solo
Nu Wa
Nu Wa
Silver V
Atomic_L1nk
Nu Wa
Silver V
Level 103
God Stats
73W - 67L
1,125 SR
Queue Stats
803W - 848L
603 MMR
Solo
Mercury
Mercury
Silver III
ChEeToCoRn69
Mercury
Silver III
Level 179
God Stats
21W - 14L
1,556 SR
Queue Stats
848W - 885L
814 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver IV
Ramen_Hex
Ah Muzen Cab
Silver IV
Level 86
God Stats
1W - 2L
1,374 SR
Queue Stats
84W - 114L
690 MMR
Solo
Baba Yaga
Baba Yaga
Silver IV
Wraiths_SO
Baba Yaga
Silver IV
Level 109
God Stats
6W - 4L
1,683 SR
Queue Stats
281W - 292L
822 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
B0rN 4T 20
King Arthur
5
0 / 2 / 0
4,091
455
1,450
5,986
3,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Anhur
DrSarco
Anhur
9
3 / 4 / 1
5,359
595
3,572
8,242
2,758
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Morgan Le Fay
LEOTOVANI_23
Morgan Le Fay
8
0 / 3 / 0
4,743
527
2,755
5,790
2,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

7
0 / 2 / 0
4,255
473
1,255
5,640
1,587
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cthulhu
monkeyamok
Cthulhu
7
1 / 2 / 2
4,922
547
4,396
8,203
5,229
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
BacchusAphroditeAo KuangAnubis

VS

Bans
CernunnosHadesChang'eThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Abyss9999
Atlas
8
1 / 2 / 5
5,252
584
3,948
7,349
4,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
0 / 0 / 3
6,157
684
4,031
1,932
499
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
ChEeToCoRn69
Mercury
10
6 / 0 / 1
6,216
691
3,201
6,258
2,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ah Muzen Cab
Ramen_Hex
Ah Muzen Cab
9
3 / 2 / 3
5,527
614
6,841
6,610
2,147
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Baba Yaga
Wraiths_SO
Baba Yaga
10
3 / 0 / 0
5,877
653
4,379
4,642
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
13
13
Deaths
4
3
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Atlas
Abyss9999
Atlas
1
2
5
1.75
W
0
0
3
1.5
L
King Arthur
B0rN 4T 20
King Arthur
0
2
0
0
W
Mercury
ChEeToCoRn69
Mercury
6
0
1
6.5
L
Anhur
DrSarco
Anhur
3
4
1
0.88
L
Morgan Le Fay
LEOTOVANI_23
Morgan Le Fay
0
3
0
0
W
Ah Muzen Cab
Ramen_Hex
Ah Muzen Cab
3
2
3
2.25
L
0
2
0
0
W
Baba Yaga
Wraiths_SO
Baba Yaga
3
0
0
3
L
Cthulhu
monkeyamok
Cthulhu
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,428
Damage
22,400
33,861
Taken
26,791
14,821
Mitigated
11,040
5,921
Healing
5,887
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Abyss9999
Atlas
3,948
1,831
0
2,732
7,349
4,589
84
2,066
5,283
16,198
0
W
4,031
1,232
0
750
1,932
499
409
0
1,932
38,378
0
L
King Arthur
B0rN 4T 20
King Arthur
1,450
343
0
0
5,986
3,056
0
2,300
3,686
0
12,805
W
Mercury
ChEeToCoRn69
Mercury
3,201
1,652
0
560
6,258
2,076
0
361
5,897
0
37,142
L
Anhur
DrSarco
Anhur
3,572
1,543
0
1,560
8,242
2,758
0
2,230
5,951
0
31,454
L
Morgan Le Fay
LEOTOVANI_23
Morgan Le Fay
2,755
186
0
537
5,790
2,191
0
3,921
1,869
26,595
0
W
Ah Muzen Cab
Ramen_Hex
Ah Muzen Cab
6,841
2,271
0
1,144
6,610
2,147
0
1,969
4,641
0
38,051
L
1,255
346
0
821
5,640
1,587
0
1,875
3,765
0
17,723
W
Baba Yaga
Wraiths_SO
Baba Yaga
4,379
0
0
701
4,642
1,729
0
2,485
1,887
35,009
0
L
Cthulhu
monkeyamok
Cthulhu
4,396
451
1,052
1,951
8,203
5,229
0
1,938
6,232
14,928
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,370
Gold Earned
29,029
188
Minions Killed
271
0
Camps Cleared
0
801,934
Distance Traveled
886,512
1
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,252
584
15
2
0
171,088
2
W
Nu Wa
6,157
684
73
8
0
130,730
4
L
King Arthur
4,091
455
19
2
0
122,604
0
W
Mercury
6,216
691
62
7
0
252,825
0
L
Anhur
5,359
595
67
7
0
154,550
0
L
Morgan Le Fay
4,743
527
54
6
0
169,959
0
W
Ah Muzen Cab
5,527
614
52
6
0
146,658
0
L
Loki
4,255
473
33
4
0
175,139
0
W
Baba Yaga
5,877
653
69
8
0
185,211
4
L
Cthulhu
4,922
547
15
2
0
179,682
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role