Player Matchup

Tiamat
Tiamat
BierBrainTime
Tiamat
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Lancelot
Lancelot
Hamsterschnatze
Lancelot
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,467 Elo+
Party 2
Bellona
Bellona
KiliTV
Bellona
Level 0
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Cupid
Cupid
MoonWalkerTheI
Cupid
Level 67
God Stats
17W - 12L
1,585 SR
Queue Stats
157W - 174L
1,478 Elo+
Solo
Artio
Artio
trolletroro
Artio
Level 83
God Stats
0W - 3L
1,500 SR
Queue Stats
233W - 222L
1,465 Elo+
Solo
Team Averages
Level 43
1,517 SR
1,482 Elo+

VS

Team Averages
Level 128
1,506 SR
1,498 Elo+
Bakasura
Bakasura
 
Bakasura
Level 82
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Brockchen5034
Merlin
Level 156
God Stats
39W - 37L
1,460 SR
Queue Stats
442W - 454L
1,458 Elo+
Party 1
Skadi
Skadi
Cr4z13
Skadi
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 22L
1,563 Elo+
Solo
Serqet
Serqet
Killionaire1337
Serqet
Level 156
God Stats
9W - 4L
1,571 SR
Queue Stats
333W - 308L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 0
3,369
562
363
3,008
1,034
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lancelot
5
0 / 2 / 1
3,419
570
1,458
4,416
1,157
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
KiliTV
Bellona
4
0 / 4 / 0
3,160
527
1,116
4,973
3,232
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

5
0 / 3 / 1
3,319
553
2,511
4,820
1,344
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

5
1 / 3 / 0
3,723
621
1,249
6,782
4,348
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
10
6 / 0 / 0
6,313
1,052
4,125
4,817
2,420
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Sylvanus
 
Sylvanus
7
2 / 0 / 4
5,025
838
2,731
2,914
1,472
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
2 / 0 / 0
5,074
846
1,145
915
239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
Cr4z13
Skadi
8
4 / 1 / 2
4,737
790
4,452
5,109
1,482
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 1 / 7
4,684
781
2,396
5,370
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
27
1
Kills
14
14
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
6
0
0
6
W
Sylvanus
 
Sylvanus
2
0
4
4
L
0
2
0
0
W
2
0
0
2
W
Skadi
Cr4z13
Skadi
4
1
2
5
L
Lancelot
0
2
1
0.25
L
Bellona
KiliTV
Bellona
0
4
0
0
W
0
1
7
3.5
L
0
3
1
0.17
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,697
Damage
14,849
23,999
Taken
19,125
11,115
Mitigated
7,266
4,250
Healing
8,831
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,125
2,728
0
3,589
4,817
2,420
255
0
4,817
0
26,226
W
Sylvanus
 
Sylvanus
2,731
1,181
1,724
1,874
2,914
1,472
101
463
2,451
15,005
0
L
363
85
0
287
3,008
1,034
50
1,145
1,811
9,123
0
W
1,145
32
0
470
915
239
382
199
716
27,254
0
W
Skadi
Cr4z13
Skadi
4,452
1,720
0
500
5,109
1,482
430
676
4,433
0
23,734
L
Lancelot
1,458
367
0
314
4,416
1,157
0
246
3,933
0
14,154
L
Bellona
KiliTV
Bellona
1,116
868
0
416
4,973
3,232
0
0
4,536
0
9,365
W
2,396
782
0
674
5,370
1,653
0
274
5,096
0
27,557
L
2,511
1,414
0
1,450
4,820
1,344
0
1,152
3,668
0
18,506
L
1,249
182
185
1,598
6,782
4,348
0
1,333
5,356
8,916
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,990
Gold Earned
25,833
100
Minions Killed
219
0
Camps Cleared
0
530,248
Distance Traveled
617,807
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,313
1,052
71
12
0
126,680
0
W
Sylvanus
5,025
838
21
4
0
105,501
3
L
Tiamat
3,369
562
18
3
0
80,283
0
W
Merlin
5,074
846
41
7
0
119,690
0
W
Skadi
4,737
790
37
6
0
105,958
0
L
Lancelot
3,419
570
29
5
0
120,909
0
L
Bellona
3,160
527
13
2
0
98,110
0
W
Serqet
4,684
781
49
8
0
159,978
0
L
Cupid
3,319
553
30
5
0
104,369
0
L
Artio
3,723
621
10
2
0
126,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role