Player Matchup

Pele
Pele
 
Pele
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Biancachioma
Hel
Level 37
God Stats
5W - 6L
1,293 SR
Queue Stats
38W - 38L
1,460 Elo+
Party 1
Arachne
Arachne
Exc3ls
Arachne
Level 109
God Stats
7W - 4L
1,358 SR
Queue Stats
345W - 318L
1,552 Elo+
Solo
Neith
Neith
Johanferry
Neith
Level 69
God Stats
10W - 9L
1,561 SR
Queue Stats
165W - 137L
1,549 Elo+
Solo
Janus
Janus
ahmedmagdy711
Janus
Level 138
God Stats
21W - 19L
1,457 SR
Queue Stats
263W - 235L
1,524 Elo+
Solo
Team Averages
Level 78
1,434 SR
1,517 Elo+

VS

Team Averages
Level 84
1,633 SR
1,534 Elo+
Janus
Janus
Darkstar210
Janus
Level 149
God Stats
2W - 2L
1,687 SR
Queue Stats
78W - 46L
1,678 Elo+
Solo
Loki
Loki
Markituz06
Loki
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 24L
1,470 Elo+
Party 2
Skadi
Skadi
Predator12129
Skadi
Level 79
God Stats
15W - 6L
1,752 SR
Queue Stats
152W - 138L
1,503 Elo+
Solo
Ganesha
Ganesha
RyuUx24
Ganesha
Level 55
God Stats
0W - 2L
1,284 SR
Queue Stats
18W - 23L
1,484 Elo+
Party 2
Nemesis
Nemesis
THEpengugod
Nemesis
Level 109
God Stats
14W - 6L
1,942 SR
Queue Stats
241W - 213L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
7
1 / 1 / 3
4,321
720
4,257
6,138
1,932
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
0 / 0 / 3
4,171
695
1,991
3,466
1,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Arachne
Exc3ls
Arachne
9
2 / 0 / 0
5,434
906
1,079
2,433
763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
7
2 / 0 / 1
4,113
686
4,238
3,035
1,354
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

7
1 / 1 / 2
4,289
715
3,311
2,569
743
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
4,647
775
1,385
3,861
1,119
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

2
0 / 2 / 0
2,999
500
593
1,956
361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 1 / 0
3,603
601
3,342
3,562
981
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
RyuUx24
Ganesha
6
0 / 2 / 0
3,769
628
1,694
6,299
3,331
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
THEpengugod
Nemesis
7
1 / 0 / 0
3,957
660
3,077
5,783
1,655
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
6
Kills
2
2
Deaths
6
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
1
1
3
2.5
W
0
0
3
1.5
L
1
1
1
1.5
W
Arachne
Exc3ls
Arachne
2
0
0
2
W
Neith
2
0
1
2.5
L
0
2
0
0
L
0
1
0
0
L
Ganesha
RyuUx24
Ganesha
0
2
0
0
L
Nemesis
THEpengugod
Nemesis
1
0
0
1
W
1
1
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,876
Damage
10,091
17,641
Taken
21,461
6,440
Mitigated
7,447
8,464
Healing
4,183
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
4,257
1,500
0
1,232
6,138
1,932
0
688
5,450
0
22,362
W
1,991
395
1,548
2,130
3,466
1,648
0
854
2,612
13,472
0
L
1,385
218
0
880
3,861
1,119
0
1,575
2,114
30,412
0
W
Arachne
Exc3ls
Arachne
1,079
833
0
1,927
2,433
763
359
0
2,433
0
28,391
W
Neith
4,238
2,274
0
1,127
3,035
1,354
0
139
2,896
0
22,524
L
593
92
0
250
1,956
361
0
0
1,956
0
4,422
L
3,342
1,439
87
491
3,562
981
0
588
2,974
0
21,939
L
Ganesha
RyuUx24
Ganesha
1,694
171
0
1,237
6,299
3,331
0
1,832
4,415
11,763
0
L
Nemesis
THEpengugod
Nemesis
3,077
1,449
0
1,238
5,783
1,655
0
971
4,700
0
21,652
W
3,311
329
0
500
2,569
743
0
1,398
1,171
22,174
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,328
Gold Earned
18,975
207
Minions Killed
162
0
Camps Cleared
0
683,265
Distance Traveled
589,632
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
4,321
720
42
7
0
156,096
0
W
Hel
4,171
695
19
3
0
139,131
1
L
Janus
4,647
775
66
11
0
138,832
0
W
Arachne
5,434
906
62
10
0
135,533
0
W
Neith
4,113
686
44
7
0
126,448
0
L
Loki
2,999
500
11
2
0
41,165
0
L
Skadi
3,603
601
47
8
0
112,008
0
L
Ganesha
3,769
628
3
1
0
140,360
2
L
Nemesis
3,957
660
35
6
0
157,267
0
W
Janus
4,289
715
40
7
0
126,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role