Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 34
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Cr4z13
Sol
Level 88
God Stats
0W - 1L
1,302 SR
Queue Stats
36W - 22L
1,578 Elo+
Solo
Mercury
Mercury
Kahbarina
Mercury
Level 128
God Stats
3W - 1L
1,947 SR
Queue Stats
294W - 295L
1,517 Elo+
Party 2
Chaac
Chaac
davixxhx
Chaac
Level 65
God Stats
6W - 4L
1,621 SR
Queue Stats
448W - 456L
1,474 Elo+
Party 2
Team Averages
Level 89
1,574 SR
1,514 Elo+

VS

Team Averages
Level 90
1,528 SR
1,466 Elo+
Nike
Nike
 
Nike
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
MepceR
Pele
Level 69
God Stats
3W - 1L
1,638 SR
Queue Stats
91W - 100L
1,479 Elo+
Solo
Zeus
Zeus
Metrics1561
Zeus
Level 87
God Stats
3W - 2L
1,500 SR
Queue Stats
170W - 163L
1,504 Elo+
Party 1
Ares
Ares
MmCyni
Ares
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 6L
1,349 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
9
4 / 2 / 1
5,879
534
3,383
5,765
4,233
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Izanami
 
Izanami
9
0 / 4 / 4
5,360
487
8,064
8,595
2,783
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sol
Cr4z13
Sol
12
3 / 3 / 0
6,951
632
5,612
11,918
4,026
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mercury
Kahbarina
Mercury
9
2 / 0 / 1
5,737
522
1,850
5,748
1,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chaac
davixxhx
Chaac
1
0 / 0 / 0
3,616
329
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 0 / 1
6,925
630
2,513
7,929
7,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
 
Neith
9
2 / 3 / 2
5,859
533
4,118
8,132
2,962
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Pele
MepceR
Pele
11
2 / 1 / 1
6,424
584
3,149
7,475
2,819
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 3 / 1
7,718
702
7,732
6,724
2,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ares
MmCyni
Ares
10
2 / 2 / 4
6,816
620
3,582
11,023
8,487
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
18
9
Kills
9
9
Deaths
9
6
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
4
2
1
2.25
L
Izanami
 
Izanami
0
4
4
0.5
W
Nike
 
Nike
1
0
1
1.5
W
Neith
 
Neith
2
3
2
1
L
Sol
Cr4z13
Sol
3
3
0
1
L
Mercury
Kahbarina
Mercury
2
0
1
2.5
W
Pele
MepceR
Pele
2
1
1
2.5
W
2
3
1
0.83
W
Ares
MmCyni
Ares
2
2
4
2
L
Chaac
davixxhx
Chaac
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,909
Damage
21,094
32,026
Taken
41,283
12,923
Mitigated
24,509
9,759
Healing
6,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
3,383
471
244
1,955
5,765
4,233
0
1,397
4,368
11,479
0
L
Izanami
 
Izanami
8,064
5,909
0
2,113
8,595
2,783
103
2,185
6,410
0
46,520
W
Nike
 
Nike
2,513
343
0
955
7,929
7,750
26
199
7,730
119
50,903
W
Neith
 
Neith
4,118
2,517
0
1,346
8,132
2,962
43
1,193
6,939
0
26,434
L
Sol
Cr4z13
Sol
5,612
3,196
0
4,729
11,918
4,026
395
7,732
4,186
54,977
0
L
Mercury
Kahbarina
Mercury
1,850
1,155
0
718
5,748
1,881
0
102
5,646
0
30,096
W
Pele
MepceR
Pele
3,149
883
0
1,867
7,475
2,819
564
1,764
5,711
0
47,827
W
7,732
1,284
0
1,116
6,724
2,491
1,451
4,044
2,680
61,596
0
W
Ares
MmCyni
Ares
3,582
29
0
1,302
11,023
8,487
73
1,795
9,228
30,535
0
L
Chaac
davixxhx
Chaac
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,543
Gold Earned
33,742
241
Minions Killed
363
0
Camps Cleared
0
790,271
Distance Traveled
1,045,966
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
5,879
534
14
1
0
209,155
3
L
Izanami
5,360
487
80
7
0
199,468
2
W
Nike
6,925
630
80
7
0
193,604
0
W
Neith
5,859
533
41
4
0
158,149
0
L
Sol
6,951
632
88
8
0
184,717
0
L
Mercury
5,737
522
59
5
0
194,915
0
W
Pele
6,424
584
78
7
0
272,490
1
W
Zeus
7,718
702
119
11
0
201,184
0
W
Ares
6,816
620
45
4
0
220,539
0
L
Chaac
3,616
329
0
0
0
2,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role