Player Matchup

Hel
Hel
 
Hel
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hachiman
Hachiman
LuCKyxc
Hachiman
Level 185
God Stats
20W - 11L
1,743 SR
Queue Stats
156W - 107L
1,638 Elo+
Party 2
Team Averages
Level 155
1,581 SR
1,546 Elo+

VS

Team Averages
Level 76
1,556 SR
1,607 Elo+
Kuzenbo
Kuzenbo
JohnyStrike
Kuzenbo
Level 147
God Stats
12W - 7L
1,667 SR
Queue Stats
95W - 64L
1,606 Elo+
Party 1
Yu Huang
Yu Huang
OniHunter
Yu Huang
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
103W - 68L
1,652 Elo+
Party 1
Hachiman
Hachiman
Xephyr1
Hachiman
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
146W - 140L
1,564 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
11
0 / 3 / 4
7,953
723
4,148
11,036
5,398
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
 
Kuzenbo
9
0 / 3 / 3
7,376
671
7,319
15,528
18,924
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hachiman
LuCKyxc
Hachiman
12
6 / 3 / 0
9,135
830
13,332
12,233
4,507
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
JohnyStrike
Kuzenbo
11
0 / 1 / 9
8,163
742
7,953
12,784
17,747
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Yu Huang
OniHunter
Yu Huang
12
3 / 1 / 6
9,088
826
16,039
8,528
4,387
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hachiman
Xephyr1
Hachiman
13
6 / 4 / 3
9,569
870
8,558
9,595
4,735
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
27
6
Kills
9
9
Deaths
6
7
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
3
4
0.67
L
Kuzenbo
 
Kuzenbo
0
3
3
0.5
W
Kuzenbo
JohnyStrike
Kuzenbo
0
1
9
4.5
L
Hachiman
LuCKyxc
Hachiman
6
3
0
2
W
Yu Huang
OniHunter
Yu Huang
3
1
6
6
W
Hachiman
Xephyr1
Hachiman
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,799
Damage
32,550
38,797
Taken
30,907
28,829
Mitigated
26,869
13,083
Healing
2,940
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
4,148
333
3,062
3,948
11,036
5,398
0
7,595
3,441
30,210
0
L
Kuzenbo
 
Kuzenbo
7,319
1,816
0
2,857
15,528
18,924
0
8,143
7,385
20,166
0
W
Kuzenbo
JohnyStrike
Kuzenbo
7,953
2,780
0
500
12,784
17,747
225
5,156
7,628
18,075
153
L
Hachiman
LuCKyxc
Hachiman
13,332
7,686
0
3,216
12,233
4,507
0
8,566
3,667
0
43,314
W
Yu Huang
OniHunter
Yu Huang
16,039
1,207
0
520
8,528
4,387
546
3,103
5,425
54,576
0
W
Hachiman
Xephyr1
Hachiman
8,558
5,461
0
1,920
9,595
4,735
931
3,414
6,181
0
33,849

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,464
Gold Earned
26,820
131
Minions Killed
138
0
Camps Cleared
0
628,123
Distance Traveled
640,878
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,953
723
42
4
0
223,163
0
L
Kuzenbo
7,376
671
23
2
0
216,764
0
W
Kuzenbo
8,163
742
20
2
0
228,277
0
L
Hachiman
9,135
830
66
6
0
188,196
0
W
Yu Huang
9,088
826
72
7
0
221,653
0
W
Hachiman
9,569
870
46
4
0
190,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role