Player Matchup

Chaac
Chaac
 
Chaac
Level 47
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
CodeManPeach
Rama
Level 128
God Stats
2W - 1L
1,266 SR
Queue Stats
67W - 62L
1,461 Elo+
Solo
He Bo
He Bo
Obliteracticus
He Bo
Level 109
God Stats
2W - 4L
1,500 SR
Queue Stats
146W - 142L
1,402 Elo+
Solo
Zeus
Zeus
TheMlsslngLink
Zeus
Level 127
God Stats
2W - 6L
1,531 SR
Queue Stats
286W - 292L
1,477 Elo+
Solo
Bacchus
Bacchus
ddowdy1508
Bacchus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Team Averages
Level 99
1,459 SR
1,468 Elo+

VS

Team Averages
Level 79
1,592 SR
1,440 Elo+
Bellona
Bellona
BaneoftheSith90
Bellona
Level 29
God Stats
0W - 2L
1,500 SR
Queue Stats
36W - 57L
1,353 Elo+
Solo
Thanatos
Thanatos
Bumptastic98
Thanatos
Level 67
God Stats
1W - 1L
1,727 SR
Queue Stats
61W - 60L
1,431 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Jia001
Cu Chulainn
Level 145
God Stats
5W - 7L
1,526 SR
Queue Stats
282W - 282L
1,485 Elo+
Party 1
Bastet
Bastet
bassmaster144
Bastet
Level 102
God Stats
2W - 4L
1,500 SR
Queue Stats
321W - 301L
1,474 Elo+
Solo
Odin
Odin
Ðékstêr
Odin
Level 54
God Stats
1W - 2L
1,708 SR
Queue Stats
114W - 86L
1,460 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
17
3 / 2 / 17
8,913
891
8,673
12,852
14,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

17
11 / 1 / 11
9,753
975
12,829
6,303
2,704
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
8 / 2 / 12
9,733
973
13,554
6,762
2,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
2 / 3 / 15
8,029
803
9,088
5,597
1,964
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bacchus
ddowdy1508
Bacchus
13
0 / 2 / 13
7,410
741
5,122
8,953
11,660
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 8 / 2
7,073
707
5,025
14,414
18,386
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Thanatos
Bumptastic98
Thanatos
15
4 / 7 / 2
8,276
828
6,618
13,119
6,932
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cu Chulainn
Jia001
Cu Chulainn
15
4 / 6 / 0
8,334
833
11,238
15,027
18,950
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

5
0 / 0 / 0
5,588
559
0
0
0
13
2 / 3 / 2
7,120
712
5,820
13,426
15,736
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
16
24
Kills
10
10
Deaths
24
68
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
2
17
5.75
L
0
8
2
0.13
L
Thanatos
Bumptastic98
Thanatos
4
7
2
0.71
W
11
1
11
16.5
L
Cu Chulainn
Jia001
Cu Chulainn
4
6
0
0.67
W
8
2
12
7
W
2
3
15
3.17
L
0
0
0
0
W
Bacchus
ddowdy1508
Bacchus
0
2
13
3.25
L
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,266
Damage
28,701
40,467
Taken
55,986
33,807
Mitigated
60,004
13,626
Healing
13,302
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
8,673
1,899
1,259
3,629
12,852
14,580
23
122
12,730
0
17,215
L
5,025
836
186
257
14,414
18,386
0
7,913
6,501
0
9,403
L
Thanatos
Bumptastic98
Thanatos
6,618
740
0
4,434
13,119
6,932
0
6,607
6,512
0
16,255
W
12,829
11,597
1,611
1,856
6,303
2,704
1,230
0
6,303
0
21,335
L
Cu Chulainn
Jia001
Cu Chulainn
11,238
1,658
612
3,341
15,027
18,950
0
7,234
7,793
489
25,638
W
13,554
1,008
416
1,773
6,762
2,899
306
128
6,634
30,795
0
W
9,088
943
775
519
5,597
1,964
365
34
5,563
16,776
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Bacchus
ddowdy1508
Bacchus
5,122
1,254
251
1,537
8,953
11,660
0
45
8,908
8,109
492
L
5,820
787
486
3,986
13,426
15,736
0
5,518
7,908
0
12,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,838
Gold Earned
36,391
117
Minions Killed
69
0
Camps Cleared
0
993,062
Distance Traveled
720,214
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,913
891
19
2
0
228,260
0
L
Bellona
7,073
707
9
1
0
173,904
0
L
Thanatos
8,276
828
22
2
0
177,475
0
W
Rama
9,753
975
26
3
0
188,173
0
L
Cu Chulainn
8,334
833
28
3
0
190,258
0
W
He Bo
9,733
973
46
5
0
213,963
0
W
Zeus
8,029
803
18
2
0
191,820
0
L
Bastet
5,588
559
0
0
0
0
0
W
Bacchus
7,410
741
8
1
0
170,846
0
L
Odin
7,120
712
10
1
0
178,577
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role