Player Matchup

Kuzenbo
Kuzenbo
BigDaddyBrad514
Kuzenbo
Level 99
God Stats
4W - 3L
1,440 SR
Queue Stats
146W - 125L
1,468 Elo+
Solo
Rama
Rama
Jorge343
Rama
Level 127
God Stats
2W - 2L
1,500 SR
Queue Stats
287W - 204L
1,441 Elo+
Solo
Atlas
Atlas
MrRogerss
Atlas
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,705 Elo+
Solo
Merlin
Merlin
Nekboii
Merlin
Level 128
God Stats
4W - 3L
1,431 SR
Queue Stats
78W - 64L
1,556 Elo+
Party 1
Camazotz
Camazotz
mecap
Camazotz
Level 81
God Stats
3W - 2L
1,375 SR
Queue Stats
75W - 64L
1,539 Elo+
Party 1
Team Averages
Level 90
1,449 SR
1,542 Elo+

VS

Team Averages
Level 96
1,385 SR
1,460 Elo+
Fafnir
Fafnir
 
Fafnir
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Hayabusa2023
Kukulkan
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
71W - 89L
1,375 Elo+
Solo
Thanatos
Thanatos
HellStorm3
Thanatos
Level 127
God Stats
0W - 1L
1,305 SR
Queue Stats
34W - 37L
1,507 Elo+
Solo
Izanami
Izanami
Mossy4ever
Izanami
Level 107
God Stats
0W - 4L
1,121 SR
Queue Stats
575W - 612L
1,462 Elo+
Solo
Nike
Nike
TheWonderfulSpam
Nike
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
237W - 238L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 2 / 11
10,237
787
6,597
15,108
27,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Rama
18
4 / 2 / 13
10,554
812
10,752
7,726
3,767
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
MrRogerss
Atlas
15
0 / 7 / 15
9,187
707
6,931
16,697
18,281
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Merlin
Nekboii
Merlin
19
9 / 3 / 8
11,520
886
18,754
8,864
5,030
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Camazotz
mecap
Camazotz
17
5 / 4 / 10
9,942
765
11,367
14,525
7,654
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
16
3 / 5 / 11
10,334
795
7,154
22,742
24,320
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Kukulkan
Hayabusa2023
Kukulkan
17
2 / 2 / 13
10,365
797
19,100
8,688
5,130
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
HellStorm3
Thanatos
16
8 / 7 / 8
10,059
774
10,446
14,360
7,429
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
Mossy4ever
Izanami
16
3 / 4 / 10
10,234
787
9,380
9,159
4,687
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 3 / 13
9,759
751
8,686
14,117
18,229
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
73
21
Kills
18
18
Deaths
21
57
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Fafnir
 
Fafnir
3
5
11
1.7
W
3
2
11
4.25
L
Kukulkan
Hayabusa2023
Kukulkan
2
2
13
4.25
L
Thanatos
HellStorm3
Thanatos
8
7
8
1.71
W
Rama
4
2
13
5.25
L
Izanami
Mossy4ever
Izanami
3
4
10
2
W
Atlas
MrRogerss
Atlas
0
7
15
1.07
W
Merlin
Nekboii
Merlin
9
3
8
4.33
L
2
3
13
2.83
W
Camazotz
mecap
Camazotz
5
4
10
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,401
Damage
54,766
62,920
Taken
69,066
62,016
Mitigated
59,795
18,492
Healing
25,473
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fafnir
 
Fafnir
7,154
1,983
3,625
7,291
22,742
24,320
307
8,003
14,739
10,448
0
W
6,597
2,613
1,880
3,961
15,108
27,284
758
5,190
9,918
15,190
0
L
Kukulkan
Hayabusa2023
Kukulkan
19,100
721
1,629
1,825
8,688
5,130
1,325
7,651
1,037
44,566
0
L
Thanatos
HellStorm3
Thanatos
10,446
1,574
625
4,472
14,360
7,429
0
5,492
8,868
0
15,321
W
Rama
10,752
9,278
1,441
1,331
7,726
3,767
4,429
3,070
4,656
0
32,158
L
Izanami
Mossy4ever
Izanami
9,380
5,158
700
490
9,159
4,687
2,778
5,461
3,698
0
25,747
W
Atlas
MrRogerss
Atlas
6,931
2,138
0
0
16,697
18,281
480
8,548
8,149
14,601
0
W
Merlin
Nekboii
Merlin
18,754
647
3,068
1,486
8,864
5,030
1,845
3,695
5,169
43,990
0
L
8,686
556
1,953
2,863
14,117
18,229
280
5,675
8,442
0
19,962
W
Camazotz
mecap
Camazotz
11,367
2,889
174
5,151
14,525
7,654
928
5,751
8,774
0
18,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,440
Gold Earned
50,751
143
Minions Killed
147
0
Camps Cleared
0
1,125,957
Distance Traveled
1,134,133
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fafnir
10,334
795
6
0
0
238,457
0
W
Kuzenbo
10,237
787
17
1
0
250,061
0
L
Kukulkan
10,365
797
54
4
0
231,824
0
L
Thanatos
10,059
774
13
1
0
220,892
0
W
Rama
10,554
812
55
4
0
217,256
0
L
Izanami
10,234
787
42
3
0
187,419
0
W
Atlas
9,187
707
8
1
0
207,574
0
W
Merlin
11,520
886
53
4
0
226,827
0
L
Nike
9,759
751
32
2
0
255,541
0
W
Camazotz
9,942
765
10
1
0
224,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role