Player Matchup

Persephone
Persephone
HiImNeiners
Persephone
Level 144
God Stats
4W - 2L
1,400 SR
Queue Stats
113W - 114L
1,482 Elo+
Solo
Zeus
Zeus
OG ZamnZaddy
Zeus
Level 126
God Stats
11W - 3L
1,506 SR
Queue Stats
284W - 268L
1,459 Elo+
Solo
Jing Wei
Jing Wei
Rated Map
Jing Wei
Level 128
God Stats
4W - 1L
1,595 SR
Queue Stats
257W - 267L
1,442 Elo+
Solo
Hel
Hel
TangibleTrain09
Hel
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
whiski4812
Kumbhakarna
Level 29
God Stats
1W - 1L
1,263 SR
Queue Stats
22W - 27L
1,394 Elo+
Solo
Team Averages
Level 89
1,453 SR
1,455 Elo+

VS

Team Averages
Level 93
1,530 SR
1,474 Elo+
Serqet
Serqet
BrackWoods
Serqet
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 69L
1,459 Elo+
Solo
Vamana
Vamana
Devilpet93
Vamana
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 120L
1,476 Elo+
Solo
Hercules
Hercules
Jhallreadyy
Hercules
Level 124
God Stats
16W - 23L
1,438 SR
Queue Stats
633W - 639L
1,461 Elo+
Solo
Thor
Thor
Setsiqabog
Thor
Level 147
God Stats
1W - 2L
1,711 SR
Queue Stats
32W - 32L
1,498 Elo+
Solo
Aphrodite
Aphrodite
ToxicTemmie
Aphrodite
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 21L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
HiImNeiners
Persephone
16
4 / 3 / 10
9,328
848
18,162
9,585
5,727
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

1
0 / 0 / 0
3,060
278
0
0
0
Jing Wei
Rated Map
Jing Wei
18
7 / 2 / 9
10,588
963
17,040
10,617
8,395
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
3 / 1 / 14
8,756
796
8,506
12,680
11,487
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Kumbhakarna
whiski4812
Kumbhakarna
14
4 / 2 / 9
8,874
807
6,416
13,356
17,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
BrackWoods
Serqet
13
0 / 6 / 3
8,213
747
3,844
12,505
15,288
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Devilpet93
Vamana
16
3 / 4 / 4
8,733
794
13,330
13,964
16,147
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hercules
Jhallreadyy
Hercules
14
1 / 3 / 1
7,929
721
6,314
16,025
17,968
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
3 / 3 / 3
8,538
776
8,051
10,075
6,822
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Aphrodite
ToxicTemmie
Aphrodite
15
1 / 3 / 5
8,482
771
9,213
14,969
12,315
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
18
Kills
8
8
Deaths
19
42
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Serqet
BrackWoods
Serqet
0
6
3
0.25
L
Vamana
Devilpet93
Vamana
3
4
4
1.25
W
Persephone
HiImNeiners
Persephone
4
3
10
3
L
Hercules
Jhallreadyy
Hercules
1
3
1
0.5
W
0
0
0
0
W
Jing Wei
Rated Map
Jing Wei
7
2
9
5.75
L
3
3
3
1.5
W
3
1
14
10
L
Aphrodite
ToxicTemmie
Aphrodite
1
3
5
1.17
W
Kumbhakarna
whiski4812
Kumbhakarna
4
2
9
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,124
Damage
40,752
46,238
Taken
67,538
43,564
Mitigated
68,540
25,136
Healing
28,702
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
BrackWoods
Serqet
3,844
525
79
1,008
12,505
15,288
0
4,970
7,535
1,216
11,090
L
Vamana
Devilpet93
Vamana
13,330
5,223
392
2,738
13,964
16,147
0
6,780
7,184
0
25,023
W
Persephone
HiImNeiners
Persephone
18,162
384
616
1,512
9,585
5,727
219
2,290
7,029
37,125
0
L
Hercules
Jhallreadyy
Hercules
6,314
812
974
4,494
16,025
17,968
0
7,675
8,350
0
15,640
W
0
0
0
0
0
0
0
0
0
0
0
W
Jing Wei
Rated Map
Jing Wei
17,040
11,732
279
1,442
10,617
8,395
884
2,130
8,107
0
34,660
L
8,051
1,349
1,041
2,565
10,075
6,822
0
5,240
4,835
0
15,499
W
8,506
2,172
9,489
8,080
12,680
11,487
481
1,371
10,741
14,829
0
L
Aphrodite
ToxicTemmie
Aphrodite
9,213
938
6,982
8,429
14,969
12,315
0
8,419
6,550
20,506
0
W
Kumbhakarna
whiski4812
Kumbhakarna
6,416
617
651
3,067
13,356
17,955
0
3,930
8,681
10,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,606
Gold Earned
41,895
103
Minions Killed
113
0
Camps Cleared
0
830,806
Distance Traveled
1,024,072
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,213
747
24
2
0
201,983
0
L
Vamana
8,733
794
25
2
0
202,018
0
W
Persephone
9,328
848
35
3
0
220,753
0
L
Hercules
7,929
721
16
1
0
215,960
0
W
Zeus
3,060
278
0
0
0
0
0
W
Jing Wei
10,588
963
48
4
0
194,861
0
L
Thor
8,538
776
15
1
0
177,632
0
W
Hel
8,756
796
11
1
0
203,145
0
L
Aphrodite
8,482
771
33
3
0
226,479
0
W
Kumbhakarna
8,874
807
9
1
0
212,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role