Player Matchup

Thanatos
Thanatos
 
Thanatos
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Gleison Ribas
Serqet
Level 159
God Stats
1W - 0L
1,750 SR
Queue Stats
93W - 99L
1,482 Elo+
Solo
Tiamat
Tiamat
cabgame6054
Tiamat
Level 132
God Stats
84W - 72L
1,535 SR
Queue Stats
220W - 209L
1,553 Elo+
Solo
Hades
Hades
gui-Shadowzika
Hades
Level 56
God Stats
20W - 14L
1,498 SR
Queue Stats
246W - 271L
1,416 Elo+
Solo
Medusa
Medusa
sis-47
Medusa
Level 117
God Stats
9W - 10L
1,482 SR
Queue Stats
296W - 310L
1,482 Elo+
Solo
Team Averages
Level 103
1,553 SR
1,487 Elo+

VS

Team Averages
Level 120
1,587 SR
1,455 Elo+
Maui
Maui
EremitaS2
Maui
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,451 Elo+
Solo
Nike
Nike
JLLCZAR
Nike
Level 143
God Stats
2W - 1L
1,860 SR
Queue Stats
111W - 115L
1,446 Elo+
Solo
Anubis
Anubis
K4m1K4z3_LoK4o
Anubis
Level 100
God Stats
27W - 22L
1,633 SR
Queue Stats
124W - 128L
1,516 Elo+
Solo
Susano
Susano
Shawny_oni-chan
Susano
Level 108
God Stats
1W - 3L
1,501 SR
Queue Stats
100W - 112L
1,428 Elo+
Solo
Rama
Rama
Ye4hBaby
Rama
Level 121
God Stats
6W - 5L
1,443 SR
Queue Stats
22W - 24L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
14
2 / 1 / 2
8,382
524
3,258
12,562
4,716
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
1 / 3 / 4
8,035
502
5,530
11,187
11,043
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tiamat
17
8 / 1 / 2
10,495
656
15,898
9,498
6,924
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 1 / 0
9,847
615
7,207
12,400
8,140
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Medusa
sis-47
Medusa
14
3 / 1 / 1
8,597
537
11,792
9,530
3,928
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
11
0 / 2 / 1
7,217
451
2,134
12,076
9,489
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nike
JLLCZAR
Nike
13
1 / 3 / 0
7,898
494
9,685
14,124
12,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
2 / 4 / 0
9,587
599
5,266
12,724
7,128
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

12
2 / 6 / 1
7,407
463
5,696
15,350
5,649
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Rama
13
2 / 2 / 0
7,981
499
10,292
11,542
4,444
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
9
16
Kills
7
7
Deaths
17
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
2
1
2
3
L
Maui
0
2
1
0.25
W
1
3
4
1
L
Nike
JLLCZAR
Nike
1
3
0
0.33
L
2
4
0
0.5
L
2
6
1
0.42
L
Rama
2
2
0
1
W
Tiamat
8
1
2
9
W
2
1
0
2
W
Medusa
sis-47
Medusa
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,685
Damage
33,073
55,177
Taken
65,816
34,751
Mitigated
38,879
29,510
Healing
15,365
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
3,258
965
0
9,708
12,562
4,716
0
1,507
11,055
0
62,631
L
Maui
2,134
587
0
3,702
12,076
9,489
136
1,085
10,856
21,963
0
W
5,530
816
398
4,584
11,187
11,043
227
1,253
9,934
51
18,584
L
Nike
JLLCZAR
Nike
9,685
2,003
0
761
14,124
12,169
0
8,560
5,564
29
70,334
L
5,266
452
0
5,334
12,724
7,128
0
8,691
4,033
97,249
0
L
5,696
2,086
0
1,033
15,350
5,649
0
4,769
10,535
0
56,919
L
Rama
10,292
8,726
0
4,535
11,542
4,444
0
51
11,125
0
70,156
W
Tiamat
15,898
1,564
0
3,224
9,498
6,924
382
3,944
5,554
91,774
0
W
7,207
1,960
0
7,857
12,400
8,140
530
17
12,383
80,323
0
W
Medusa
sis-47
Medusa
11,792
6,535
0
3,739
9,530
3,928
0
696
8,834
0
75,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,356
Gold Earned
40,090
526
Minions Killed
515
0
Camps Cleared
0
1,646,735
Distance Traveled
1,478,628
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
8,382
524
92
6
0
357,117
1
L
Maui
7,217
451
21
1
0
280,388
0
W
Serqet
8,035
502
24
2
0
347,536
0
L
Nike
7,898
494
102
6
0
275,145
3
L
Anubis
9,587
599
177
11
0
306,036
3
L
Susano
7,407
463
93
6
0
324,149
0
L
Rama
7,981
499
122
8
0
292,910
6
W
Tiamat
10,495
656
152
10
0
337,227
6
W
Hades
9,847
615
141
9
0
291,183
0
W
Medusa
8,597
537
117
7
0
313,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role