Player Matchup

Awilix
Awilix
 
Awilix
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Appendages
Neith
Level 156
God Stats
1W - 0L
1,687 SR
Queue Stats
10W - 4L
1,623 Elo+
Solo
Cthulhu
Cthulhu
DanteBD20
Cthulhu
Level 192
God Stats
3W - 0L
1,500 SR
Queue Stats
525W - 548L
1,559 Elo+
Party 1
Kuzenbo
Kuzenbo
ZayTM
Kuzenbo
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
137W - 96L
1,611 Elo+
Solo
Sol
Sol
uchija664
Sol
Level 157
God Stats
8W - 8L
1,435 SR
Queue Stats
543W - 567L
1,559 Elo+
Party 1
Team Averages
Level 131
1,524 SR
1,571 Elo+

VS

Team Averages
Level 124
1,531 SR
1,544 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Ebolawl
Merlin
Level 29
God Stats
1W - 1L
1,656 SR
Queue Stats
60W - 56L
1,623 Elo+
Solo
Heimdallr
Heimdallr
SrCarloso
Heimdallr
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 8L
1,606 Elo+
Solo
Ix Chel
Ix Chel
freddy200411
Ix Chel
Level 149
God Stats
1W - 2L
1,500 SR
Queue Stats
83W - 103L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
2 / 1 / 7
7,666
767
3,860
6,621
3,521
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
15
7 / 2 / 5
8,805
881
10,274
8,733
4,545
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
DanteBD20
Cthulhu
14
2 / 1 / 8
7,837
784
8,518
8,806
10,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kuzenbo
ZayTM
Kuzenbo
12
1 / 3 / 5
7,527
753
4,798
10,712
16,656
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

14
2 / 1 / 4
7,535
754
15,701
7,402
3,451
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
0 / 4 / 5
7,098
710
9,982
11,048
4,528
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
 
Ymir
7
0 / 1 / 1
5,664
566
862
4,005
3,041
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Ebolawl
Merlin
14
2 / 4 / 4
7,995
800
9,510
9,208
3,774
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Heimdallr
SrCarloso
Heimdallr
15
3 / 2 / 3
8,325
833
7,655
10,682
4,502
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
freddy200411
Ix Chel
15
3 / 3 / 2
7,849
785
7,092
9,250
3,673
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
23
14
Kills
8
8
Deaths
14
29
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
2
1
7
5.5
L
Danzaburou
 
Danzaburou
0
4
5
0.63
L
Ymir
 
Ymir
0
1
1
0.5
W
Neith
7
2
5
4.75
W
Cthulhu
DanteBD20
Cthulhu
2
1
8
6
L
Merlin
Ebolawl
Merlin
2
4
4
1
L
Heimdallr
SrCarloso
Heimdallr
3
2
3
2.25
W
Kuzenbo
ZayTM
Kuzenbo
1
3
5
1.17
L
Ix Chel
freddy200411
Ix Chel
3
3
2
1.33
W
2
1
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,151
Damage
35,101
42,274
Taken
44,193
38,203
Mitigated
19,518
16,641
Healing
17,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
3,860
1,107
133
993
6,621
3,521
157
3,837
2,784
0
12,046
L
Danzaburou
 
Danzaburou
9,982
5,206
689
2,337
11,048
4,528
0
7,091
3,508
0
17,829
L
Ymir
 
Ymir
862
73
405
420
4,005
3,041
0
2,212
1,793
1,352
0
W
Neith
10,274
2,281
0
2,005
8,733
4,545
363
4,762
3,971
0
27,020
W
Cthulhu
DanteBD20
Cthulhu
8,518
0
2,957
2,975
8,806
10,030
60
2,863
5,943
15,398
0
L
Merlin
Ebolawl
Merlin
9,510
381
569
1,574
9,208
3,774
0
5,764
3,356
24,008
0
L
Heimdallr
SrCarloso
Heimdallr
7,655
3,126
1,120
4,127
10,682
4,502
0
7,351
3,018
0
22,274
W
Kuzenbo
ZayTM
Kuzenbo
4,798
1,486
594
2,193
10,712
16,656
180
3,974
6,738
5,822
0
L
Ix Chel
freddy200411
Ix Chel
7,092
288
2,712
3,221
9,250
3,673
89
5,570
3,501
18,461
0
W
15,701
1,711
1,226
3,565
7,402
3,451
158
2,028
5,371
28,091
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,370
Gold Earned
36,931
120
Minions Killed
104
0
Camps Cleared
0
951,392
Distance Traveled
812,342
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
7,666
767
21
2
0
151,726
0
L
Danzaburou
7,098
710
12
1
0
177,867
0
L
Ymir
5,664
566
1
0
0
56,979
0
W
Neith
8,805
881
51
5
0
161,242
0
W
Cthulhu
7,837
784
22
2
0
205,069
0
L
Merlin
7,995
800
36
4
0
174,034
0
L
Heimdallr
8,325
833
36
4
0
210,630
0
W
Kuzenbo
7,527
753
5
1
0
188,287
0
L
Ix Chel
7,849
785
19
2
0
192,832
0
W
Sol
7,535
754
21
2
0
245,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role