Player Matchup

Ao Kuang
Ao Kuang
KENDARKELSHADOW
Ao Kuang
Level 67
God Stats
1W - 1L
1,708 SR
Queue Stats
165W - 175L
1,374 Elo+
Solo
Janus
Janus
NarcosWhitAttitu
Janus
Level 66
God Stats
1W - 1L
1,470 SR
Queue Stats
12W - 10L
1,634 Elo+
Solo
Agni
Agni
NoctisLucys
Agni
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
50W - 61L
1,392 Elo+
Solo
He Bo
He Bo
Salsa_74u
He Bo
Level 129
God Stats
2W - 6L
1,510 SR
Queue Stats
548W - 569L
1,503 Elo+
Solo
Sun Wukong
Sun Wukong
danzu115
Sun Wukong
Level 155
God Stats
1W - 2L
1,368 SR
Queue Stats
123W - 111L
1,550 Elo+
Solo
Team Averages
Level 101
1,511 SR
1,491 Elo+

VS

Team Averages
Level 121
1,517 SR
1,485 Elo+
Medusa
Medusa
AngelOfDeath-NY
Medusa
Level 106
God Stats
1W - 2L
1,488 SR
Queue Stats
31W - 26L
1,557 Elo+
Solo
Serqet
Serqet
BLK_MAINE
Serqet
Level 136
God Stats
17W - 16L
1,560 SR
Queue Stats
86W - 94L
1,493 Elo+
Solo
Vulcan
Vulcan
Blytx
Vulcan
Level 142
God Stats
9W - 4L
1,556 SR
Queue Stats
179W - 191L
1,513 Elo+
Solo
Nu Wa
Nu Wa
Danopillo
Nu Wa
Level 159
God Stats
25W - 26L
1,586 SR
Queue Stats
170W - 196L
1,392 Elo+
Solo
Terra
Terra
Super_Samu0501
Terra
Level 60
God Stats
2W - 1L
1,397 SR
Queue Stats
70W - 68L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
15
1 / 3 / 7
9,127
1,141
5,570
14,767
5,998
Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

13
2 / 1 / 4
8,365
1,046
3,321
4,428
1,390
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
3 / 6 / 3
9,279
1,160
8,861
11,721
3,675
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Salsa_74u
He Bo
14
4 / 5 / 5
9,166
1,146
11,086
12,322
3,853
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
danzu115
Sun Wukong
14
3 / 2 / 7
9,201
1,150
11,301
10,912
4,697
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

222

VS

Team 2 Tickets

273

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 7
9,119
1,140
11,865
8,900
3,763
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Serqet
BLK_MAINE
Serqet
15
6 / 4 / 7
10,034
1,254
9,815
7,963
4,549
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Blytx
Vulcan
15
5 / 1 / 7
10,130
1,266
13,818
7,942
3,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Danopillo
Nu Wa
15
2 / 3 / 10
9,159
1,145
11,139
6,605
3,129
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
1 / 3 / 9
9,427
1,178
4,206
12,932
12,596
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
57
13
Kills
17
17
Deaths
13
26
Assists
40
Player
Kills
Deaths
Assists
KDA
W
3
2
7
3.25
W
Serqet
BLK_MAINE
Serqet
6
4
7
2.38
W
Vulcan
Blytx
Vulcan
5
1
7
8.5
W
Nu Wa
Danopillo
Nu Wa
2
3
10
2.33
L
Ao Kuang
1
3
7
1.5
L
2
1
4
4
L
3
6
3
0.75
L
He Bo
Salsa_74u
He Bo
4
5
5
1.3
W
1
3
9
1.83
L
Sun Wukong
danzu115
Sun Wukong
3
2
7
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,139
Damage
50,843
54,150
Taken
44,342
19,613
Mitigated
27,413
3,744
Healing
2,260
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,865
5,414
0
70
8,900
3,763
0
5,993
2,907
0
29,685
W
Serqet
BLK_MAINE
Serqet
9,815
2,415
0
0
7,963
4,549
0
4,505
3,458
0
16,007
W
Vulcan
Blytx
Vulcan
13,818
6,016
0
0
7,942
3,376
0
5,568
2,374
37,187
0
W
Nu Wa
Danopillo
Nu Wa
11,139
4,348
0
20
6,605
3,129
0
3,726
2,879
28,590
0
L
Ao Kuang
5,570
1,697
0
3,504
14,767
5,998
0
7,420
6,975
22,671
0
L
3,321
259
0
40
4,428
1,390
0
3,352
1,024
10,846
0
L
8,861
625
0
0
11,721
3,675
0
6,235
5,257
37,170
0
L
He Bo
Salsa_74u
He Bo
11,086
999
0
0
12,322
3,853
0
6,794
5,528
31,276
0
W
4,206
1,107
297
1,873
12,932
12,596
0
9,046
3,886
11,770
0
L
Sun Wukong
danzu115
Sun Wukong
11,301
1,978
0
200
10,912
4,697
0
5,362
5,069
0
25,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,138
Gold Earned
47,869
179
Minions Killed
156
5
Camps Cleared
6
679,789
Distance Traveled
797,154
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,119
1,140
21
3
0
165,263
0
W
Serqet
10,034
1,254
8
1
1
155,382
0
W
Vulcan
10,130
1,266
76
10
0
173,128
0
W
Nu Wa
9,159
1,145
38
5
5
130,380
0
L
Ao Kuang
9,127
1,141
31
4
1
157,912
0
L
Janus
8,365
1,046
19
2
0
78,465
0
L
Agni
9,279
1,160
61
8
0
137,699
0
L
He Bo
9,166
1,146
36
5
4
135,039
0
W
Terra
9,427
1,178
13
2
0
173,001
0
L
Sun Wukong
9,201
1,150
32
4
0
170,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role