Player Matchup

Aphrodite
Aphrodite
 
Aphrodite
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
CheerfulNeutrino
Hun Batz
Level 123
God Stats
8W - 4L
1,457 SR
Queue Stats
187W - 186L
1,418 Elo+
Solo
Hades
Hades
SHOOT LEAD
Hades
Level 47
God Stats
1W - 1L
1,728 SR
Queue Stats
68W - 85L
1,418 Elo+
Solo
Xing Tian
Xing Tian
ferrando28
Xing Tian
Level 136
God Stats
10W - 6L
1,764 SR
Queue Stats
301W - 287L
1,466 Elo+
Solo
Chiron
Chiron
zugi96
Chiron
Level 69
God Stats
2W - 2L
1,521 SR
Queue Stats
129W - 119L
1,443 Elo+
Solo
Team Averages
Level 104
1,594 SR
1,449 Elo+

VS

Team Averages
Level 103
1,376 SR
1,469 Elo+
Loki
Loki
DivaaaaanCHIK
Loki
Level 143
God Stats
39W - 29L
1,546 SR
Queue Stats
894W - 910L
1,447 Elo+
Party 1
Sobek
Sobek
ShaRk071
Sobek
Level 68
God Stats
5W - 7L
1,452 SR
Queue Stats
180W - 183L
1,481 Elo+
Party 1
Hel
Hel
WinterSF
Hel
Level 100
God Stats
1W - 8L
1,127 SR
Queue Stats
396W - 399L
1,474 Elo+
Party 1
Thor
Thor
buttermy_muffin
Thor
Level 120
God Stats
1W - 4L
1,500 SR
Queue Stats
146W - 145L
1,467 Elo+
Solo
Surtr
Surtr
xXsvettLanaXx
Surtr
Level 83
God Stats
5W - 9L
1,255 SR
Queue Stats
779W - 764L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
 
Aphrodite
13
5 / 4 / 14
8,281
828
8,940
10,502
6,360
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

18
13 / 1 / 13
10,290
1,029
11,816
9,268
4,221
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Hades
12
3 / 2 / 13
7,727
773
8,623
9,447
5,625
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
ferrando28
Xing Tian
14
2 / 1 / 19
8,621
862
8,051
13,002
12,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chiron
zugi96
Chiron
17
5 / 1 / 15
9,171
917
12,342
8,266
3,466
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 6
7,165
717
7,027
10,027
5,702
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sobek
ShaRk071
Sobek
13
2 / 6 / 5
7,225
723
6,857
14,383
21,655
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 5 / 6
7,133
713
9,136
8,188
3,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 6 / 6
7,556
756
9,594
11,093
5,268
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

12
4 / 6 / 5
7,644
764
9,620
13,635
16,989
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
37
28
Kills
9
9
Deaths
28
74
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
 
Aphrodite
5
4
14
3
W
13
1
13
19.5
L
1
5
6
0.8
W
Hades
3
2
13
4.75
L
Sobek
ShaRk071
Sobek
2
6
5
0.75
L
0
5
6
0.6
L
2
6
6
0.83
W
Xing Tian
ferrando28
Xing Tian
2
1
19
11.5
L
4
6
5
1.08
W
Chiron
zugi96
Chiron
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,772
Damage
42,234
50,485
Taken
57,326
31,917
Mitigated
53,409
26,345
Healing
9,501
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
 
Aphrodite
8,940
675
4,133
3,694
10,502
6,360
288
2,243
8,259
17,613
0
W
11,816
659
1,085
3,954
9,268
4,221
258
3,171
6,097
0
26,995
L
7,027
1,310
314
2,629
10,027
5,702
0
3,786
6,241
0
17,022
W
Hades
8,623
1,357
955
2,650
9,447
5,625
621
3,772
5,675
13,437
0
L
Sobek
ShaRk071
Sobek
6,857
929
714
1,020
14,383
21,655
0
6,199
8,184
10,228
0
L
9,136
2,693
217
679
8,188
3,795
0
3,758
4,430
22,311
0
L
9,594
978
769
840
11,093
5,268
0
4,518
6,575
0
18,794
W
Xing Tian
ferrando28
Xing Tian
8,051
398
2,594
3,934
13,002
12,245
26
5,699
7,303
14,882
0
L
9,620
2,494
538
1,781
13,635
16,989
0
7,353
6,282
2,701
10,054
W
Chiron
zugi96
Chiron
12,342
3,509
1,246
2,100
8,266
3,466
2,234
3,118
5,146
0
27,172

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,090
Gold Earned
36,723
131
Minions Killed
85
0
Camps Cleared
0
933,709
Distance Traveled
781,620
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
8,281
828
15
2
0
159,892
0
W
Hun Batz
10,290
1,029
45
5
0
234,510
0
L
Loki
7,165
717
20
2
0
158,109
0
W
Hades
7,727
773
21
2
0
169,769
0
L
Sobek
7,225
723
8
1
0
146,418
0
L
Hel
7,133
713
29
3
0
152,898
0
L
Thor
7,556
756
19
2
0
165,401
0
W
Xing Tian
8,621
862
9
1
0
186,781
0
L
Surtr
7,644
764
9
1
0
158,794
0
W
Chiron
9,171
917
41
4
0
182,757
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role