Player Matchup

Awilix
Awilix
BeastModeWolf98
Awilix
Level 119
God Stats
1W - 2L
1,386 SR
Queue Stats
5W - 6L
1,436 Elo+
Party 3
Thoth
Thoth
Deathvoidgod
Thoth
Level 166
God Stats
4W - 5L
1,260 SR
Queue Stats
518W - 481L
1,543 Elo+
Party 2
Izanami
Izanami
Im BDE
Izanami
Level 134
God Stats
3W - 1L
1,550 SR
Queue Stats
20W - 25L
1,438 Elo+
Party 3
Surtr
Surtr
J-e-z-e-u-s
Surtr
Level 156
God Stats
4W - 6L
1,498 SR
Queue Stats
336W - 329L
1,548 Elo+
Party 2
Bacchus
Bacchus
XxBigDixBoixX
Bacchus
Level 69
God Stats
4W - 2L
1,635 SR
Queue Stats
9W - 9L
1,446 Elo+
Party 3
Team Averages
Level 129
1,466 SR
1,482 Elo+

VS

Team Averages
Level 127
1,439 SR
1,510 Elo+
Hun Batz
Hun Batz
MIGHTBECLUTCH
Hun Batz
Level 146
God Stats
3W - 8L
1,102 SR
Queue Stats
531W - 513L
1,537 Elo+
Solo
Osiris
Osiris
TH3GRiMREAPERR
Osiris
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
355W - 362L
1,490 Elo+
Solo
Medusa
Medusa
atkocska
Medusa
Level 122
God Stats
22W - 18L
1,565 SR
Queue Stats
550W - 526L
1,544 Elo+
Solo
Cerberus
Cerberus
xSH3NANIGANSx
Cerberus
Level 103
God Stats
3W - 7L
1,528 SR
Queue Stats
24W - 23L
1,479 Elo+
Party 1
Agni
Agni
xSiNzxIsteRx
Agni
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 2
6,452
645
2,451
5,702
1,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
7 / 0 / 1
6,691
669
7,858
3,628
1,042
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Izanami
Im BDE
Izanami
9
0 / 3 / 1
4,990
499
4,194
6,423
2,164
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
2 / 1 / 3
6,335
634
5,962
10,412
6,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bacchus
9
0 / 1 / 2
5,480
548
2,822
5,480
4,627
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
MIGHTBECLUTCH
Hun Batz
9
1 / 1 / 0
5,214
521
1,843
7,241
2,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 4 / 1
5,190
519
4,813
8,314
5,745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
atkocska
Medusa
10
2 / 1 / 2
6,050
605
5,436
6,257
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cerberus
xSH3NANIGANSx
Cerberus
8
1 / 1 / 1
5,188
519
2,207
8,992
3,944
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
1 / 6 / 0
5,095
510
2,580
7,655
1,889
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
9
13
Kills
5
5
Deaths
13
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
7
0
1
7.5
W
Izanami
Im BDE
Izanami
0
3
1
0.17
W
2
1
3
3.5
L
Hun Batz
MIGHTBECLUTCH
Hun Batz
1
1
0
1
L
0
4
1
0.13
W
Bacchus
0
1
2
1
L
Medusa
atkocska
Medusa
2
1
2
3
L
Cerberus
xSH3NANIGANSx
Cerberus
1
1
1
1.5
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,287
Damage
16,879
31,645
Taken
38,459
15,974
Mitigated
15,899
8,522
Healing
8,366
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,451
874
0
0
5,702
1,900
0
405
5,297
0
39,650
W
7,858
419
0
598
3,628
1,042
32
1,306
2,322
50,843
0
W
Izanami
Im BDE
Izanami
4,194
2,778
0
1,440
6,423
2,164
0
997
5,426
0
41,760
W
5,962
2,114
0
4,112
10,412
6,241
0
1,354
8,412
168
39,559
L
Hun Batz
MIGHTBECLUTCH
Hun Batz
1,843
230
0
750
7,241
2,281
0
1,027
6,169
0
33,877
L
4,813
1,459
0
1,316
8,314
5,745
0
678
7,111
0
32,823
W
Bacchus
2,822
285
138
2,234
5,480
4,627
0
725
4,755
17,265
0
L
Medusa
atkocska
Medusa
5,436
3,410
0
2,534
6,257
2,040
0
1,327
4,930
0
46,749
L
Cerberus
xSH3NANIGANSx
Cerberus
2,207
92
770
2,691
8,992
3,944
0
3,420
5,572
19,205
0
L
2,580
256
0
305
7,655
1,889
0
4,377
3,231
26,596
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,948
Gold Earned
26,737
309
Minions Killed
278
0
Camps Cleared
0
1,071,031
Distance Traveled
985,866
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,452
645
66
7
0
243,816
0
W
Thoth
6,691
669
76
8
0
211,544
1
W
Izanami
4,990
499
80
8
0
191,482
3
W
Surtr
6,335
634
67
7
0
202,537
2
L
Hun Batz
5,214
521
62
6
0
241,695
0
L
Osiris
5,190
519
59
6
0
174,834
0
W
Bacchus
5,480
548
20
2
0
221,652
0
L
Medusa
6,050
605
73
7
0
182,867
2
L
Cerberus
5,188
519
36
4
0
193,020
4
L
Agni
5,095
510
48
5
0
193,450
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role