Player Matchup

Tiamat
Tiamat
ChrisEsk
Tiamat
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
326W - 330L
1,376 Elo+
Solo
Chernobog
Chernobog
MinskyPagan
Chernobog
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,445 Elo+
Solo
Loki
Loki
Ronaldome6497
Loki
Level 45
God Stats
3W - 1L
1,257 SR
Queue Stats
116W - 101L
1,415 Elo+
Solo
Chang'e
Chang'e
ash-sey
Chang'e
Level 143
God Stats
6W - 3L
1,508 SR
Queue Stats
463W - 508L
1,483 Elo+
Solo
Ne Zha
Ne Zha
bou790
Ne Zha
Level 29
God Stats
7W - 5L
1,500 SR
Queue Stats
645W - 666L
1,428 Elo+
Solo
Team Averages
Level 69
1,453 SR
1,429 Elo+

VS

Team Averages
Level 65
1,507 SR
1,439 Elo+
Charybdis
Charybdis
AphiraX
Charybdis
Level 86
God Stats
0W - 1L
1,719 SR
Queue Stats
5W - 8L
1,453 Elo+
Party 1
Thoth
Thoth
Dovydasj50
Thoth
Level 66
God Stats
0W - 2L
1,299 SR
Queue Stats
116W - 112L
1,463 Elo+
Solo
Chang'e
Chang'e
Hardcoras_GR_
Chang'e
Level 105
God Stats
0W - 7L
1,299 SR
Queue Stats
268W - 270L
1,501 Elo+
Solo
Ao Kuang
Ao Kuang
Teknas12
Ao Kuang
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 50L
1,418 Elo+
Solo
Camazotz
Camazotz
Tigerkralle1997
Camazotz
Level 22
God Stats
1W - 1L
1,718 SR
Queue Stats
11W - 14L
1,357 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
ChrisEsk
Tiamat
20
5 / 1 / 11
13,188
733
40,448
18,398
17,032
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chernobog
MinskyPagan
Chernobog
18
1 / 2 / 16
11,272
626
16,783
13,361
7,774
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
5 / 3 / 8
12,108
673
12,865
12,263
6,182
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
ash-sey
Chang'e
19
4 / 2 / 12
12,328
685
22,815
23,821
16,063
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ne Zha
bou790
Ne Zha
18
2 / 3 / 14
11,998
667
20,095
27,416
35,145
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
AphiraX
Charybdis
18
2 / 4 / 6
10,447
580
16,970
21,610
10,414
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thoth
12
0 / 3 / 5
8,763
487
11,787
8,057
3,095
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chang'e
19
5 / 3 / 5
11,119
618
23,233
25,747
12,334
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ao Kuang
Teknas12
Ao Kuang
18
2 / 6 / 7
10,460
581
14,450
29,797
32,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Camazotz
20
2 / 1 / 4
12,145
675
9,760
35,713
18,722
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
38
17
Kills
11
11
Deaths
17
61
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Charybdis
AphiraX
Charybdis
2
4
6
1.25
W
Tiamat
ChrisEsk
Tiamat
5
1
11
10.5
L
Thoth
0
3
5
0.83
L
Chang'e
5
3
5
2.5
W
Chernobog
MinskyPagan
Chernobog
1
2
16
4.5
W
5
3
8
3
L
Ao Kuang
Teknas12
Ao Kuang
2
6
7
0.92
L
Camazotz
2
1
4
4
W
Chang'e
ash-sey
Chang'e
4
2
12
5
W
Ne Zha
bou790
Ne Zha
2
3
14
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,006
Damage
76,200
95,259
Taken
120,924
82,196
Mitigated
77,410
57,307
Healing
70,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charybdis
AphiraX
Charybdis
16,970
6,757
1,264
4,758
21,610
10,414
0
11,053
10,557
0
33,900
W
Tiamat
ChrisEsk
Tiamat
40,448
627
2,167
4,904
18,398
17,032
1,335
7,254
10,899
80,363
0
L
Thoth
11,787
672
1,169
1,241
8,057
3,095
0
5,097
2,960
19,043
0
L
Chang'e
23,233
1,470
20,608
15,001
25,747
12,334
0
14,239
11,508
49,514
0
W
Chernobog
MinskyPagan
Chernobog
16,783
8,061
1,947
1,665
13,361
7,774
4,386
7,888
5,164
0
32,595
W
12,865
2,293
1,698
1,712
12,263
6,182
1,564
6,221
5,559
0
20,873
L
Ao Kuang
Teknas12
Ao Kuang
14,450
3,398
431
4,079
29,797
32,845
0
14,213
15,584
22,160
0
L
Camazotz
9,760
1,093
5,133
16,963
35,713
18,722
0
18,661
17,052
0
27,226
W
Chang'e
ash-sey
Chang'e
22,815
2,671
23,142
15,162
23,821
16,063
839
11,188
11,776
45,469
0
W
Ne Zha
bou790
Ne Zha
20,095
3,585
1,170
3,740
27,416
35,145
237
14,058
12,391
0
31,297

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,894
Gold Earned
52,934
203
Minions Killed
172
0
Camps Cleared
0
1,801,889
Distance Traveled
1,463,668
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charybdis
10,447
580
45
3
0
271,745
0
W
Tiamat
13,188
733
84
5
0
376,293
0
L
Thoth
8,763
487
7
0
0
171,545
0
L
Chang'e
11,119
618
72
4
0
328,874
0
W
Chernobog
11,272
626
31
2
0
338,219
0
W
Loki
12,108
673
16
1
0
379,047
0
L
Ao Kuang
10,460
581
18
1
0
325,930
0
L
Camazotz
12,145
675
30
2
0
365,574
0
W
Chang'e
12,328
685
49
3
0
361,806
0
W
Ne Zha
11,998
667
23
1
0
346,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role