Player Matchup

Bastet
Bastet
 
Bastet
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Achilles
Achilles
FireJack250
Achilles
Level 85
God Stats
0W - 1L
1,824 SR
Queue Stats
15W - 7L
1,679 Elo+
Party 2
Sylvanus
Sylvanus
J o K e I2 Zz
Sylvanus
Level 69
God Stats
1W - 1L
1,715 SR
Queue Stats
67W - 61L
1,580 Elo+
Party 2
Mercury
Mercury
SHaRpSH00t3R06
Mercury
Level 35
God Stats
1W - 1L
1,500 SR
Queue Stats
151W - 150L
1,542 Elo+
Party 2
Cernunnos
Cernunnos
XxSupaxX19
Cernunnos
Level 169
God Stats
0W - 2L
1,646 SR
Queue Stats
114W - 129L
1,462 Elo+
Party 2
Team Averages
Level 103
1,637 SR
1,553 Elo+

VS

Team Averages
Level 102
1,423 SR
1,442 Elo+
Chiron
Chiron
 
Chiron
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ChibiHeartMoon
Danzaburou
Level 120
God Stats
2W - 1L
1,355 SR
Queue Stats
72W - 74L
1,476 Elo+
Party 1
Sobek
Sobek
MoonyBear
Sobek
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 50L
1,364 Elo+
Party 1
Chang'e
Chang'e
bakashinjikun
Chang'e
Level 125
God Stats
3W - 1L
1,192 SR
Queue Stats
81W - 69L
1,446 Elo+
Party 1
Achilles
Achilles
double_d01
Achilles
Level 107
God Stats
2W - 3L
1,566 SR
Queue Stats
104W - 112L
1,426 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
2 / 2 / 7
8,435
844
9,817
11,424
6,561
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
FireJack250
Achilles
11
1 / 4 / 7
7,000
700
5,038
10,875
9,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Sylvanus
J o K e I2 Zz
Sylvanus
16
5 / 2 / 6
9,152
915
10,866
12,976
16,991
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
0 / 4 / 7
7,473
747
4,036
13,191
9,152
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cernunnos
XxSupaxX19
Cernunnos
13
3 / 4 / 4
7,820
782
12,782
9,601
5,556
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
16
5 / 1 / 10
8,576
858
16,020
4,889
2,389
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
ChibiHeartMoon
Danzaburou
16
4 / 1 / 10
9,150
915
14,385
10,159
5,305
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Sobek
MoonyBear
Sobek
14
3 / 3 / 10
8,470
847
6,798
17,111
22,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chang'e
14
1 / 1 / 11
7,608
761
7,055
11,208
5,125
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
double_d01
Achilles
14
3 / 5 / 10
7,835
784
8,582
11,926
10,687
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
67
11
Kills
16
16
Deaths
11
31
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
2
7
2.75
W
Chiron
 
Chiron
5
1
10
10
W
Danzaburou
ChibiHeartMoon
Danzaburou
4
1
10
9
L
Achilles
FireJack250
Achilles
1
4
7
1.13
L
Sylvanus
J o K e I2 Zz
Sylvanus
5
2
6
4
W
Sobek
MoonyBear
Sobek
3
3
10
2.67
L
0
4
7
0.88
L
Cernunnos
XxSupaxX19
Cernunnos
3
4
4
1.25
W
Chang'e
1
1
11
6.5
W
Achilles
double_d01
Achilles
3
5
10
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,539
Damage
52,840
58,067
Taken
55,293
48,131
Mitigated
45,583
22,689
Healing
25,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
9,817
2,719
2,380
2,777
11,424
6,561
0
2,482
8,942
0
26,340
W
Chiron
 
Chiron
16,020
3,891
2,116
1,068
4,889
2,389
549
763
4,126
0
23,086
W
Danzaburou
ChibiHeartMoon
Danzaburou
14,385
2,723
1,156
1,867
10,159
5,305
30
1,931
8,184
0
37,467
L
Achilles
FireJack250
Achilles
5,038
1,088
235
1,476
10,875
9,871
0
2,634
8,241
0
7,981
L
Sylvanus
J o K e I2 Zz
Sylvanus
10,866
1,100
6,645
5,130
12,976
16,991
0
4,002
8,974
19,248
0
W
Sobek
MoonyBear
Sobek
6,798
288
583
3,165
17,111
22,077
0
3,827
12,947
12,669
0
L
4,036
1,280
657
2,073
13,191
9,152
0
1,807
11,384
0
5,051
L
Cernunnos
XxSupaxX19
Cernunnos
12,782
5,325
0
1,316
9,601
5,556
0
2,928
6,673
0
28,961
W
Chang'e
7,055
1,069
8,992
5,888
11,208
5,125
0
2,481
8,641
15,717
0
W
Achilles
double_d01
Achilles
8,582
2,046
54
1,038
11,926
10,687
336
1,864
9,853
0
12,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,880
Gold Earned
41,639
117
Minions Killed
139
0
Camps Cleared
0
919,187
Distance Traveled
1,013,405
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,435
844
42
4
0
226,253
0
W
Chiron
8,576
858
33
3
0
197,581
0
W
Danzaburou
9,150
915
56
6
0
205,970
2
L
Achilles
7,000
700
11
1
0
162,784
0
L
Sylvanus
9,152
915
16
2
0
172,057
0
W
Sobek
8,470
847
5
1
0
216,733
0
L
Mercury
7,473
747
4
0
0
212,130
0
L
Cernunnos
7,820
782
44
4
0
145,963
0
W
Chang'e
7,608
761
38
4
0
197,440
0
W
Achilles
7,835
784
7
1
0
195,681
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role