Player Matchup

Nu Wa
Nu Wa
Bronze II
 
Nu Wa
Bronze II
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Ratatoskr
Ratatoskr
Silver III
AWD20g
Ratatoskr
Silver III
Level 127
God Stats
66W - 66L
1,549 SR
Queue Stats
553W - 581L
813 MMR
Solo
Danzaburou
Danzaburou
Silver III
DrSarco
Danzaburou
Silver III
Level 92
God Stats
53W - 38L
1,569 SR
Queue Stats
78W - 91L
816 MMR
Party 3
Cthulhu
Cthulhu
Silver III
monkeyamok
Cthulhu
Silver III
Level 75
God Stats
22W - 17L
1,486 SR
Queue Stats
87W - 97L
902 MMR
Party 3
Thor
Thor
Silver IV
ts6
Thor
Silver IV
Level 107
God Stats
1W - 4L
1,730 SR
Queue Stats
53W - 70L
752 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 100
1,567 SR
956 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 138
1,425 SR
828 MMR
Merlin
Merlin
Bronze I
Bane713
Merlin
Bronze I
Level 177
God Stats
1W - 5L
1,538 SR
Queue Stats
86W - 107L
521 MMR
Party 1
Artemis
Artemis
Silver III
Chefs choice290
Artemis
Silver III
Level 61
God Stats
1W - 6L
1,162 SR
Queue Stats
51W - 62L
934 MMR
Solo
Achilles
Achilles
Silver III
HighKingBubbles
Achilles
Silver III
Level 159
God Stats
22W - 31L
1,365 SR
Queue Stats
852W - 905L
957 MMR
Solo
Hun Batz
Hun Batz
Silver II
HollowSoull
Hun Batz
Silver II
Level 134
God Stats
6W - 3L
1,502 SR
Queue Stats
183W - 196L
752 MMR
Solo
Athena
Athena
Silver II
dejermy
Athena
Silver II
Level 157
God Stats
43W - 37L
1,558 SR
Queue Stats
90W - 100L
976 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
6
0 / 0 / 0
3,981
569
1,236
1,331
284
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ratatoskr
AWD20g
Ratatoskr
3
0 / 12 / 0
2,990
427
0
8,913
2,193
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Danzaburou
DrSarco
Danzaburou
6
0 / 1 / 0
3,773
539
1,906
2,895
819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
monkeyamok
Cthulhu
5
0 / 1 / 0
3,519
503
511
2,439
1,095
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
ts6
Thor
8
0 / 2 / 0
4,396
628
1,187
4,414
1,536
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bans
AnubisDiscordiaBacchus

VS

Bans
VamanaMercuryMartichoras
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Bane713
Merlin
7
10 / 0 / 1
5,453
779
4,387
2,032
490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

8
2 / 0 / 0
4,388
627
2,013
2,631
762
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
8
2 / 0 / 0
4,442
635
2,663
3,380
2,176
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
HollowSoull
Hun Batz
7
0 / 0 / 1
3,939
563
583
4,908
1,443
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Athena
dejermy
Athena
7
0 / 0 / 3
4,228
604
714
3,241
1,938
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
19
0
Kills
14
16
Deaths
0
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
0
0
0
0
L
Ratatoskr
AWD20g
Ratatoskr
0
12
0
0
W
Merlin
Bane713
Merlin
10
0
1
10.5
W
2
0
0
2
L
Danzaburou
DrSarco
Danzaburou
0
1
0
0
W
Achilles
2
0
0
2
W
Hun Batz
HollowSoull
Hun Batz
0
0
1
0.5
W
Athena
dejermy
Athena
0
0
3
1.5
L
Cthulhu
monkeyamok
Cthulhu
0
1
0
0
L
Thor
ts6
Thor
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,840
Damage
10,360
19,992
Taken
16,192
5,927
Mitigated
6,809
3,308
Healing
5,053
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
1,236
60
0
0
1,331
284
0
32
1,299
17,511
0
L
Ratatoskr
AWD20g
Ratatoskr
0
0
0
0
8,913
2,193
0
4,388
4,525
0
0
W
Merlin
Bane713
Merlin
4,387
1,126
0
772
2,032
490
400
249
1,741
28,421
0
W
2,013
1,250
0
1,376
2,631
762
0
298
2,268
0
28,117
L
Danzaburou
DrSarco
Danzaburou
1,906
853
0
971
2,895
819
0
342
2,553
0
22,260
W
Achilles
2,663
320
0
1,042
3,380
2,176
0
175
2,858
0
20,568
W
Hun Batz
HollowSoull
Hun Batz
583
172
0
750
4,908
1,443
0
271
4,571
0
26,586
W
Athena
dejermy
Athena
714
190
0
1,113
3,241
1,938
0
449
2,726
11,899
0
L
Cthulhu
monkeyamok
Cthulhu
511
0
525
626
2,439
1,095
0
339
2,100
4,039
0
L
Thor
ts6
Thor
1,187
202
0
1,186
4,414
1,536
0
0
4,019
0
24,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,659
Gold Earned
22,450
132
Minions Killed
209
0
Camps Cleared
0
543,228
Distance Traveled
637,811
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
3,981
569
36
5
0
88,342
0
L
Ratatoskr
2,990
427
0
0
0
152,466
0
W
Merlin
5,453
779
44
6
0
105,331
0
W
Artemis
4,388
627
58
8
0
117,768
0
L
Danzaburou
3,773
539
36
5
0
115,550
0
W
Achilles
4,442
635
36
5
0
137,284
0
W
Hun Batz
3,939
563
56
8
0
134,224
1
W
Athena
4,228
604
15
2
0
143,204
0
L
Cthulhu
3,519
503
5
1
0
78,427
1
L
Thor
4,396
628
55
8
0
108,443
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role