Player Matchup

Zeus
Zeus
ChrisedChris
Zeus
Level 145
God Stats
1W - 3L
1,137 SR
Queue Stats
461W - 455L
1,499 Elo+
Party 1
Sobek
Sobek
MrSpitfire2823
Sobek
Level 38
God Stats
2W - 3L
1,428 SR
Queue Stats
10W - 19L
1,300 Elo+
Solo
Bastet
Bastet
Razadoum
Bastet
Level 141
God Stats
1W - 1L
1,340 SR
Queue Stats
228W - 239L
1,452 Elo+
Party 1
Skadi
Skadi
Vilkatha
Skadi
Level 143
God Stats
8W - 5L
1,513 SR
Queue Stats
310W - 309L
1,502 Elo+
Party 1
Izanami
Izanami
yasen_musenov88
Izanami
Level 126
God Stats
61W - 48L
1,546 SR
Queue Stats
170W - 189L
1,429 Elo+
Solo
Team Averages
Level 119
1,393 SR
1,436 Elo+

VS

Team Averages
Level 78
1,477 SR
1,386 Elo+
Eset
Eset
AFarawayPig
Eset
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
124W - 157L
1,350 Elo+
Party 2
Zeus
Zeus
Danny_T_Bhoy84
Zeus
Level 47
God Stats
1W - 2L
1,263 SR
Queue Stats
87W - 100L
1,415 Elo+
Solo
Vamana
Vamana
Dyl Teh Noob
Vamana
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
134W - 162L
1,386 Elo+
Party 2
Sol
Sol
MoCkSkatE1650
Sol
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 156L
1,380 Elo+
Party 2
Bakasura
Bakasura
WoWacLoUd5
Bakasura
Level 85
God Stats
9W - 4L
1,624 SR
Queue Stats
224W - 270L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 1
6,332
633
5,346
4,503
1,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 2 / 5
5,145
515
1,884
7,939
5,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
Razadoum
Bastet
9
3 / 0 / 3
5,706
571
3,483
5,703
1,904
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
Vilkatha
Skadi
9
4 / 0 / 0
5,375
538
3,906
5,893
2,070
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

11
2 / 2 / 0
6,056
606
3,564
6,032
3,052
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 2
5,247
525
3,061
6,351
3,826
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 3 / 1
5,006
501
4,775
5,505
1,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vamana
9
1 / 2 / 0
5,133
513
2,315
7,110
3,596
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
2 / 4 / 0
4,877
488
4,423
6,492
1,785
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bakasura
WoWacLoUd5
Bakasura
11
1 / 0 / 1
5,932
593
2,294
7,350
2,887
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
12
Kills
4
4
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
3
2
0.33
W
3
0
1
3.5
L
0
3
1
0.17
L
Vamana
1
2
0
0.5
L
2
4
0
0.5
W
0
2
5
1.25
W
Bastet
Razadoum
Bastet
3
0
3
4.5
W
Skadi
Vilkatha
Skadi
4
0
0
4
L
Bakasura
WoWacLoUd5
Bakasura
1
0
1
1.5
W
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,183
Damage
16,868
30,070
Taken
32,808
14,382
Mitigated
13,627
10,381
Healing
9,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,061
617
0
1,476
6,351
3,826
267
1,490
4,822
24,725
0
W
5,346
868
0
2,117
4,503
1,401
360
2,419
2,084
47,970
0
L
4,775
451
0
1,761
5,505
1,533
0
2,486
2,853
29,599
0
L
Vamana
2,315
460
0
833
7,110
3,596
0
0
7,110
0
29,014
L
4,423
1,782
0
1,767
6,492
1,785
616
1,633
4,793
29,646
0
W
1,884
89
0
3,370
7,939
5,955
150
4,998
2,941
10,911
0
W
Bastet
Razadoum
Bastet
3,483
1,408
0
2,856
5,703
1,904
555
1,009
4,654
0
22,182
W
Skadi
Vilkatha
Skadi
3,906
1,754
0
888
5,893
2,070
0
3,833
2,060
0
37,489
L
Bakasura
WoWacLoUd5
Bakasura
2,294
1,610
0
3,386
7,350
2,887
0
1,262
6,000
0
37,878
W
3,564
2,354
0
1,150
6,032
3,052
0
0
5,989
0
47,716

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,614
Gold Earned
26,195
276
Minions Killed
274
0
Camps Cleared
0
956,796
Distance Traveled
963,306
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,247
525
39
4
0
165,559
0
W
Zeus
6,332
633
86
9
0
179,119
1
L
Zeus
5,006
501
48
5
0
169,437
0
L
Vamana
5,133
513
47
5
0
200,538
0
L
Sol
4,877
488
52
5
0
164,111
0
W
Sobek
5,145
515
12
1
0
202,898
0
W
Bastet
5,706
571
41
4
0
234,985
1
W
Skadi
5,375
538
55
6
0
166,416
0
L
Bakasura
5,932
593
88
9
0
263,661
0
W
Izanami
6,056
606
82
8
0
173,378
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role