Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Fleoo68
Poseidon
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,441 Elo+
Party 1
Lancelot
Lancelot
JSOC Demonic
Lancelot
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
83W - 74L
1,439 Elo+
Solo
Heimdallr
Heimdallr
ONKEL--JONNY
Heimdallr
Level 82
God Stats
4W - 5L
1,500 SR
Queue Stats
115W - 113L
1,455 Elo+
Solo
Serqet
Serqet
OmegaVIPER_
Serqet
Level 157
God Stats
25W - 15L
1,584 SR
Queue Stats
537W - 521L
1,463 Elo+
Solo
Team Averages
Level 89
1,517 SR
1,460 Elo+

VS

Team Averages
Level 67
1,434 SR
1,378 Elo+
Poseidon
Poseidon
 
Poseidon
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
ABobRobbo364
Yemoja
Level 22
God Stats
0W - 2L
1,179 SR
Queue Stats
4W - 20L
1,129 Elo+
Party 2
Medusa
Medusa
JEWISH AIM
Medusa
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 65L
1,298 Elo+
Party 2
Thanatos
Thanatos
JNmSo--
Thanatos
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 16L
1,506 Elo+
Solo
King Arthur
King Arthur
SlushyGryphon77
King Arthur
Level 103
God Stats
23W - 24L
1,490 SR
Queue Stats
484W - 453L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
4 / 1 / 7
8,951
639
6,944
10,732
9,942
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Poseidon
Fleoo68
Poseidon
12
2 / 4 / 2
7,524
537
5,209
6,814
2,042
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lancelot
JSOC Demonic
Lancelot
11
3 / 3 / 5
7,075
505
6,804
11,512
4,054
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Heimdallr
ONKEL--JONNY
Heimdallr
11
5 / 4 / 3
7,210
515
8,292
11,540
3,882
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Serqet
15
2 / 4 / 1
8,430
602
6,593
11,560
4,886
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
15
9 / 2 / 5
8,883
635
16,802
9,747
3,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Yemoja
10
0 / 2 / 2
6,012
429
2,712
9,064
5,932
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Medusa
JEWISH AIM
Medusa
11
1 / 4 / 0
5,704
407
4,787
11,441
4,034
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Thanatos
JNmSo--
Thanatos
12
5 / 6 / 2
7,334
524
6,817
13,516
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
SlushyGryphon77
King Arthur
6
1 / 2 / 0
5,352
382
2,462
5,203
3,130
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
25
16
Kills
16
16
Deaths
16
18
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
7
7.5
L
Poseidon
 
Poseidon
9
2
5
5.75
L
Yemoja
0
2
2
0.5
W
Poseidon
Fleoo68
Poseidon
2
4
2
0.75
L
Medusa
JEWISH AIM
Medusa
1
4
0
0.25
L
Thanatos
JNmSo--
Thanatos
5
6
2
1
W
Lancelot
JSOC Demonic
Lancelot
3
3
5
1.83
W
Heimdallr
ONKEL--JONNY
Heimdallr
5
4
3
1.63
W
Serqet
2
4
1
0.63
L
King Arthur
SlushyGryphon77
King Arthur
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,842
Damage
33,580
52,158
Taken
48,971
24,806
Mitigated
21,810
10,569
Healing
15,153
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,944
791
1,845
2,647
10,732
9,942
0
4,219
6,513
24,797
655
L
Poseidon
 
Poseidon
16,802
2,474
0
1,886
9,747
3,547
0
4,007
5,292
61,494
0
L
Yemoja
2,712
1,024
1,924
2,145
9,064
5,932
0
2,996
6,068
13,758
0
W
Poseidon
Fleoo68
Poseidon
5,209
1,053
274
699
6,814
2,042
234
4,445
2,369
43,796
0
L
Medusa
JEWISH AIM
Medusa
4,787
2,710
0
2,210
11,441
4,034
0
2,731
8,710
0
28,700
L
Thanatos
JNmSo--
Thanatos
6,817
2,253
0
6,298
13,516
5,167
13
1,617
11,899
0
45,740
W
Lancelot
JSOC Demonic
Lancelot
6,804
2,082
0
698
11,512
4,054
322
4,190
7,322
0
37,523
W
Heimdallr
ONKEL--JONNY
Heimdallr
8,292
5,103
0
3,229
11,540
3,882
582
4,112
7,428
0
41,696
W
Serqet
6,593
1,549
0
1,177
11,560
4,886
581
2,548
9,012
0
69,604
L
King Arthur
SlushyGryphon77
King Arthur
2,462
745
0
690
5,203
3,130
0
147
4,723
0
19,094

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,190
Gold Earned
33,285
326
Minions Killed
246
0
Camps Cleared
0
1,355,787
Distance Traveled
1,209,301
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,951
639
28
2
0
258,373
0
L
Poseidon
8,883
635
98
7
0
304,458
0
L
Yemoja
6,012
429
20
1
0
217,084
0
W
Poseidon
7,524
537
72
5
0
267,940
0
L
Medusa
5,704
407
34
2
0
264,755
5
L
Thanatos
7,334
524
68
5
0
317,983
0
W
Lancelot
7,075
505
57
4
0
312,760
0
W
Heimdallr
7,210
515
60
4
0
245,583
0
W
Serqet
8,430
602
109
8
0
271,131
0
L
King Arthur
5,352
382
26
2
0
105,021
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role