Player Matchup

Rama
Rama
 
Rama
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ra
Ra
AgniNa
Ra
Level 208
God Stats
24W - 10L
1,898 SR
Queue Stats
808W - 313L
1,728 Elo+
Party 1
Hel
Hel
Gosick
Hel
Level 201
God Stats
5W - 2L
1,789 SR
Queue Stats
335W - 150L
1,751 Elo+
Party 1
Scylla
Scylla
Plastic
Scylla
Level 152
God Stats
31W - 9L
1,926 SR
Queue Stats
209W - 57L
1,841 Elo+
Party 1
Ne Zha
Ne Zha
peeandpooguy
Ne Zha
Level 167
God Stats
5W - 1L
1,802 SR
Queue Stats
25W - 9L
1,747 Elo+
Party 1
Team Averages
Level 175
1,783 SR
1,714 Elo+

VS

Team Averages
Level 132
1,513 SR
1,508 Elo+
Chiron
Chiron
 
Chiron
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Eset
Eset
InkedLizz
Eset
Level 156
God Stats
5W - 4L
1,628 SR
Queue Stats
46W - 49L
1,515 Elo+
Solo
Nu Wa
Nu Wa
LastRoxxor
Nu Wa
Level 76
God Stats
172W - 192L
1,564 SR
Queue Stats
200W - 219L
1,554 Elo+
Solo
Surtr
Surtr
SorTTo
Surtr
Level 174
God Stats
2W - 6L
1,372 SR
Queue Stats
100W - 60L
1,612 Elo+
Solo
Chaac
Chaac
offarius
Chaac
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
15
2 / 0 / 7
7,904
790
5,487
5,624
2,661
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ra
15
6 / 0 / 6
8,738
874
12,635
5,780
2,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hel
Gosick
Hel
14
1 / 0 / 12
8,263
826
5,209
11,516
8,805
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Scylla
Plastic
Scylla
15
5 / 1 / 8
8,383
838
14,257
7,907
3,152
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ne Zha
16
3 / 2 / 5
8,812
881
3,251
7,407
3,715
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
10
0 / 3 / 0
5,893
589
545
5,153
1,669
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Eset
13
2 / 7 / 1
6,952
695
3,565
12,759
5,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Nu Wa
14
0 / 1 / 1
7,292
729
8,645
3,444
1,292
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
SorTTo
Surtr
12
0 / 3 / 1
6,546
655
5,677
10,754
8,607
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Chaac
offarius
Chaac
12
1 / 3 / 0
6,646
665
4,435
12,324
7,793
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
6
17
Kills
3
3
Deaths
17
38
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
2
0
7
5.5
L
Chiron
 
Chiron
0
3
0
0
W
Ra
6
0
6
9
W
Hel
Gosick
Hel
1
0
12
7
L
Eset
2
7
1
0.36
L
Nu Wa
0
1
1
0.5
W
Scylla
Plastic
Scylla
5
1
8
9
L
Surtr
SorTTo
Surtr
0
3
1
0.17
L
Chaac
offarius
Chaac
1
3
0
0.33
W
Ne Zha
3
2
5
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,839
Damage
22,867
38,234
Taken
44,434
21,010
Mitigated
24,438
20,291
Healing
4,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
5,487
4,581
0
1,888
5,624
2,661
4,613
1,760
3,652
0
33,147
L
Chiron
 
Chiron
545
275
64
30
5,153
1,669
0
4,772
381
0
2,669
W
Ra
12,635
1,205
271
472
5,780
2,677
807
2,064
3,491
43,686
0
W
Hel
Gosick
Hel
5,209
858
7,286
8,163
11,516
8,805
846
3,537
7,514
17,473
0
L
Eset
3,565
254
0
402
12,759
5,077
0
8,930
3,761
12,141
0
L
Nu Wa
8,645
1,389
0
0
3,444
1,292
33
2,710
690
34,135
0
W
Scylla
Plastic
Scylla
14,257
1,507
0
355
7,907
3,152
1,646
1,567
6,054
33,409
0
L
Surtr
SorTTo
Surtr
5,677
1,076
0
1,506
10,754
8,607
0
6,240
4,514
422
14,746
L
Chaac
offarius
Chaac
4,435
892
0
2,011
12,324
7,793
0
9,248
2,987
0
12,926
W
Ne Zha
3,251
1,371
0
1,856
7,407
3,715
3,070
2,395
4,778
0
37,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,100
Gold Earned
33,329
280
Minions Killed
147
0
Camps Cleared
0
1,070,771
Distance Traveled
703,923
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
7,904
790
56
6
0
182,933
0
L
Chiron
5,893
589
3
0
0
59,109
1
W
Ra
8,738
874
73
7
0
234,715
0
W
Hel
8,263
826
27
3
0
201,831
0
L
Eset
6,952
695
29
3
0
134,230
1
L
Nu Wa
7,292
729
68
7
0
201,344
4
W
Scylla
8,383
838
49
5
0
221,863
0
L
Surtr
6,546
655
22
2
0
149,133
0
L
Chaac
6,646
665
25
3
0
160,107
0
W
Ne Zha
8,812
881
75
8
0
229,429
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role