Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chronos
Chronos
DarknessScythe
Chronos
Level 106
God Stats
4W - 1L
1,522 SR
Queue Stats
194W - 81L
1,632 Elo+
Solo
Atlas
Atlas
SSMaDD
Atlas
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
244W - 261L
1,498 Elo+
Party 1
Loki
Loki
scratchyX_01600
Loki
Level 154
God Stats
8W - 14L
1,524 SR
Queue Stats
406W - 395L
1,541 Elo+
Party 1
Bastet
Bastet
唯独你能懂
Bastet
Level 135
God Stats
0W - 1L
1,848 SR
Queue Stats
117W - 105L
1,528 Elo+
Solo
Team Averages
Level 130
1,579 SR
1,540 Elo+

VS

Team Averages
Level 108
1,500 SR
1,547 Elo+
Vulcan
Vulcan
B0ttRobertt
Vulcan
Level 148
God Stats
17W - 7L
1,624 SR
Queue Stats
487W - 423L
1,572 Elo+
Party 2
Odin
Odin
Hawk10
Odin
Level 79
God Stats
1W - 3L
1,285 SR
Queue Stats
39W - 37L
1,603 Elo+
Solo
Discordia
Discordia
Ifajard0
Discordia
Level 157
God Stats
16W - 12L
1,484 SR
Queue Stats
529W - 458L
1,528 Elo+
Party 2
Geb
Geb
Leo Dede x17
Geb
Level 67
God Stats
6W - 2L
1,650 SR
Queue Stats
233W - 256L
1,470 Elo+
Solo
Zeus
Zeus
NomandUltra
Zeus
Level 91
God Stats
3W - 4L
1,456 SR
Queue Stats
150W - 143L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
3 / 4 / 4
7,706
771
4,759
8,986
4,675
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 2 / 5
7,251
725
11,099
11,742
7,194
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Atlas
SSMaDD
Atlas
13
1 / 3 / 4
7,568
757
4,202
10,986
12,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
4 / 2 / 4
7,907
791
8,422
7,789
3,304
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

13
2 / 5 / 5
7,394
739
7,552
11,158
5,570
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
16
6 / 2 / 7
9,349
935
15,622
7,139
2,814
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Odin
Hawk10
Odin
14
1 / 1 / 12
7,917
792
5,582
7,990
8,549
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Discordia
Ifajard0
Discordia
14
2 / 3 / 10
8,100
810
8,125
7,078
2,177
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 3 / 11
7,678
768
2,993
12,162
11,736
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
6 / 2 / 10
9,357
936
12,424
8,143
2,464
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
66
11
Kills
16
16
Deaths
11
22
Assists
50
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
3
4
4
1.25
W
Vulcan
6
2
7
4.75
L
1
2
5
1.75
W
Odin
Hawk10
Odin
1
1
12
7
W
Discordia
Ifajard0
Discordia
2
3
10
2.33
W
1
3
11
2.17
W
6
2
10
5.5
L
Atlas
SSMaDD
Atlas
1
3
4
1
L
4
2
4
3
L
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,034
Damage
44,746
50,661
Taken
42,512
33,177
Mitigated
27,740
12,379
Healing
14,686
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
4,759
278
1,200
642
8,986
4,675
0
7,694
1,292
0
15,762
W
Vulcan
15,622
7,385
960
1,190
7,139
2,814
1,253
2,404
4,735
28,984
0
L
11,099
2,492
1,123
2,154
11,742
7,194
0
9,529
2,213
21,216
0
W
Odin
Hawk10
Odin
5,582
1,147
548
1,223
7,990
8,549
614
3,046
4,944
0
11,746
W
Discordia
Ifajard0
Discordia
8,125
254
1,762
963
7,078
2,177
1,415
3,205
3,873
14,800
0
W
2,993
185
1,974
3,620
12,162
11,736
154
4,463
7,699
6,619
0
W
12,424
415
543
1,903
8,143
2,464
784
2,183
5,960
27,428
0
L
Atlas
SSMaDD
Atlas
4,202
1,177
1,509
2,427
10,986
12,434
0
7,256
3,730
9,019
0
L
8,422
190
747
849
7,789
3,304
0
5,523
2,266
0
27,560
L
7,552
1,714
277
1,451
11,158
5,570
0
9,162
1,996
0
14,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,826
Gold Earned
42,401
109
Minions Killed
122
0
Camps Cleared
0
1,019,377
Distance Traveled
1,066,319
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
7,706
771
27
3
0
190,922
0
W
Vulcan
9,349
935
46
5
0
245,443
0
L
Chronos
7,251
725
23
2
0
217,362
0
W
Odin
7,917
792
18
2
0
216,635
0
W
Discordia
8,100
810
17
2
0
215,463
0
W
Geb
7,678
768
2
0
0
180,180
0
W
Zeus
9,357
936
39
4
0
208,598
0
L
Atlas
7,568
757
7
1
0
190,567
0
L
Loki
7,907
791
32
3
0
231,192
0
L
Bastet
7,394
739
20
2
0
189,334
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role