Player Matchup

Janus
Janus
 
Janus
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hachiman
Hachiman
Cxnceptt
Hachiman
Level 35
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 58L
1,345 Elo+
Solo
Bacchus
Bacchus
Fahdyam
Bacchus
Level 96
God Stats
163W - 124L
1,578 SR
Queue Stats
662W - 652L
1,453 Elo+
Solo
Ao Kuang
Ao Kuang
XIIIYagami
Ao Kuang
Level 90
God Stats
4W - 1L
1,500 SR
Queue Stats
335W - 372L
1,488 Elo+
Solo
Team Averages
Level 106
1,516 SR
1,457 Elo+

VS

Team Averages
Level 112
1,607 SR
1,520 Elo+
Da Ji
Da Ji
 
Da Ji
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
UhhhhPerhaps
Hachiman
Level 162
God Stats
5W - 3L
1,721 SR
Queue Stats
276W - 239L
1,546 Elo+
Solo
Nemesis
Nemesis
ZeroTurtle7700
Nemesis
Level 128
God Stats
6W - 2L
1,758 SR
Queue Stats
191W - 182L
1,553 Elo+
Solo
Hel
Hel
iiBryZe-
Hel
Level 57
God Stats
0W - 3L
1,555 SR
Queue Stats
99W - 104L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
2 / 0 / 2
6,351
577
3,200
4,400
1,466
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
 
Tsukuyomi
11
2 / 1 / 3
6,315
574
3,870
7,752
2,826
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hachiman
Cxnceptt
Hachiman
10
1 / 2 / 2
5,904
537
4,225
6,607
2,017
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
Fahdyam
Bacchus
10
3 / 1 / 1
5,967
542
3,396
8,099
5,299
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Ao Kuang
XIIIYagami
Ao Kuang
11
1 / 0 / 2
6,035
549
5,216
9,598
3,728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
0 / 2 / 0
5,576
507
3,732
7,827
2,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
4,549
414
2,614
5,762
3,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hachiman
UhhhhPerhaps
Hachiman
10
3 / 4 / 1
6,188
563
4,956
7,932
2,675
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
5,386
490
1,751
6,134
2,187
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

10
0 / 2 / 0
5,621
511
5,276
6,542
2,321
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
4
4
Deaths
9
10
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
0
2
3
W
Tsukuyomi
 
Tsukuyomi
2
1
3
3.5
L
Da Ji
 
Da Ji
0
2
0
0
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Hachiman
Cxnceptt
Hachiman
1
2
2
1
W
Bacchus
Fahdyam
Bacchus
3
1
1
3.5
L
Hachiman
UhhhhPerhaps
Hachiman
3
4
1
0.88
W
Ao Kuang
XIIIYagami
Ao Kuang
1
0
2
2
L
1
1
0
1
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,907
Damage
18,329
36,456
Taken
34,197
15,336
Mitigated
13,349
15,267
Healing
8,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,200
89
0
1,590
4,400
1,466
359
2,234
1,938
46,826
0
W
Tsukuyomi
 
Tsukuyomi
3,870
707
0
3,275
7,752
2,826
533
1,044
6,610
0
41,531
L
Da Ji
 
Da Ji
3,732
868
0
2,041
7,827
2,920
0
3,803
4,024
0
32,695
L
Sun Wukong
 
Sun Wukong
2,614
257
0
408
5,762
3,246
0
1,496
4,266
0
17,121
W
Hachiman
Cxnceptt
Hachiman
4,225
3,068
0
2,027
6,607
2,017
544
0
6,607
0
36,245
W
Bacchus
Fahdyam
Bacchus
3,396
189
117
3,082
8,099
5,299
0
1,593
6,427
15,977
0
L
Hachiman
UhhhhPerhaps
Hachiman
4,956
2,254
0
2,491
7,932
2,675
0
1,390
6,542
0
36,525
W
Ao Kuang
XIIIYagami
Ao Kuang
5,216
1,703
0
5,176
9,598
3,728
0
0
9,598
36,035
0
L
1,751
476
0
1,513
6,134
2,187
0
1,725
4,361
0
30,583
L
5,276
166
100
2,204
6,542
2,321
0
3,158
3,192
36,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,572
Gold Earned
27,320
304
Minions Killed
264
0
Camps Cleared
0
1,115,010
Distance Traveled
985,988
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,351
577
85
8
0
231,478
3
W
Tsukuyomi
6,315
574
74
7
0
245,220
1
L
Da Ji
5,576
507
46
4
0
230,776
0
L
Sun Wukong
4,549
414
33
3
0
153,765
0
W
Hachiman
5,904
537
57
5
0
218,852
0
W
Bacchus
5,967
542
22
2
0
224,165
0
L
Hachiman
6,188
563
52
5
0
201,247
0
W
Ao Kuang
6,035
549
66
6
0
195,295
0
L
Nemesis
5,386
490
58
5
0
213,998
2
L
Hel
5,621
511
75
7
0
186,202
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role