Player Matchup

Ao Kuang
Ao Kuang
BigJermo
Ao Kuang
Level 69
God Stats
1W - 3L
1,537 SR
Queue Stats
69W - 106L
1,474 Elo+
Party 1
Ymir
Ymir
ChosenCrow2
Ymir
Level 58
God Stats
0W - 3L
1,500 SR
Queue Stats
65W - 69L
1,552 Elo+
Party 1
Danzaburou
Danzaburou
D4RKxAGRO
Danzaburou
Level 85
God Stats
8W - 12L
1,657 SR
Queue Stats
275W - 339L
1,489 Elo+
Party 1
Ra
Ra
ZJL7
Ra
Level 106
God Stats
9W - 15L
1,622 SR
Queue Stats
606W - 670L
1,494 Elo+
Party 1
Nike
Nike
andrewrangel33
Nike
Level 111
God Stats
22W - 15L
1,564 SR
Queue Stats
412W - 468L
1,484 Elo+
Party 1
Team Averages
Level 86
1,576 SR
1,499 Elo+

VS

Team Averages
Level 125
1,514 SR
1,566 Elo+
Thanatos
Thanatos
 
Thanatos
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
HéII
Ao Kuang
Level 65
God Stats
12W - 8L
1,592 SR
Queue Stats
233W - 187L
1,635 Elo+
Party 2
Athena
Athena
Kyotec
Athena
Level 82
God Stats
1W - 2L
1,292 SR
Queue Stats
50W - 39L
1,406 Elo+
Solo
Hercules
Hercules
Objsimple
Hercules
Level 182
God Stats
8W - 5L
1,685 SR
Queue Stats
71W - 42L
1,670 Elo+
Party 2
Hachiman
Hachiman
Pertpy
Hachiman
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,619 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
BigJermo
Ao Kuang
11
1 / 9 / 2
7,154
477
7,006
16,702
6,264
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
3 / 3 / 5
7,653
510
4,443
13,056
12,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Danzaburou
D4RKxAGRO
Danzaburou
11
0 / 5 / 6
7,019
468
9,126
12,898
5,050
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ra
ZJL7
Ra
12
3 / 5 / 4
7,711
514
9,340
10,466
4,158
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
3 / 6 / 4
7,902
527
12,838
18,432
16,081
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
15
8 / 2 / 7
9,765
651
11,793
13,367
6,210
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ao Kuang
HéII
Ao Kuang
13
5 / 4 / 5
8,682
579
10,481
11,468
4,854
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Athena
Kyotec
Athena
12
3 / 2 / 9
8,209
547
5,764
16,973
16,606
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Objsimple
Hercules
15
9 / 1 / 8
10,151
677
13,905
15,928
14,585
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Hachiman
Pertpy
Hachiman
15
3 / 1 / 5
9,390
626
8,449
8,873
3,837
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
62
10
Kills
28
28
Deaths
10
21
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Thanatos
 
Thanatos
8
2
7
5.75
L
Ao Kuang
BigJermo
Ao Kuang
1
9
2
0.22
L
3
3
5
1.83
L
Danzaburou
D4RKxAGRO
Danzaburou
0
5
6
0.6
W
Ao Kuang
HéII
Ao Kuang
5
4
5
1.88
W
Athena
Kyotec
Athena
3
2
9
3.75
W
Hercules
Objsimple
Hercules
9
1
8
13
W
Hachiman
Pertpy
Hachiman
3
1
5
5.5
L
Ra
ZJL7
Ra
3
5
4
1
L
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,753
Damage
50,392
71,554
Taken
66,609
43,572
Mitigated
46,092
14,820
Healing
28,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
 
Thanatos
11,793
4,603
0
9,935
13,367
6,210
408
5,054
8,262
0
73,905
L
Ao Kuang
BigJermo
Ao Kuang
7,006
2,222
0
1,730
16,702
6,264
0
5,033
11,669
43,268
0
L
4,443
1,599
0
2,844
13,056
12,019
22
4,393
8,663
22,987
0
L
Danzaburou
D4RKxAGRO
Danzaburou
9,126
4,426
0
2,870
12,898
5,050
34
2,395
10,503
0
49,223
W
Ao Kuang
HéII
Ao Kuang
10,481
1,816
0
2,784
11,468
4,854
0
5,859
5,551
61,378
0
W
Athena
Kyotec
Athena
5,764
1,379
0
4,232
16,973
16,606
92
4,939
12,034
26,993
0
W
Hercules
Objsimple
Hercules
13,905
6,095
0
7,066
15,928
14,585
1,806
5,593
10,151
0
69,519
W
Hachiman
Pertpy
Hachiman
8,449
4,171
0
4,570
8,873
3,837
1,052
1,676
7,197
0
86,947
L
Ra
ZJL7
Ra
9,340
681
1,958
1,522
10,466
4,158
0
3,557
6,909
53,538
0
L
12,838
983
0
3,896
18,432
16,081
18
4,110
14,322
2,667
40,866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,439
Gold Earned
46,197
316
Minions Killed
474
0
Camps Cleared
0
1,569,237
Distance Traveled
1,647,001
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,765
651
107
7
0
336,746
0
L
Ao Kuang
7,154
477
75
5
0
346,128
0
L
Ymir
7,653
510
35
2
0
311,249
3
L
Danzaburou
7,019
468
70
5
0
302,024
0
W
Ao Kuang
8,682
579
95
6
0
337,766
0
W
Athena
8,209
547
35
2
0
354,744
2
W
Hercules
10,151
677
97
6
0
326,675
1
W
Hachiman
9,390
626
140
9
0
291,070
0
L
Ra
7,711
514
86
6
0
294,363
0
L
Nike
7,902
527
50
3
0
315,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role