Player Matchup

Cliodhna
Cliodhna
Ascendancyyy
Cliodhna
Level 165
God Stats
36W - 31L
1,589 SR
Queue Stats
534W - 470L
1,542 Elo+
Party 1
Izanami
Izanami
CPTEliteWarfare
Izanami
Level 105
God Stats
35W - 25L
1,596 SR
Queue Stats
388W - 348L
1,544 Elo+
Solo
Ymir
Ymir
Chirp91
Ymir
Level 68
God Stats
8W - 9L
1,565 SR
Queue Stats
61W - 51L
1,580 Elo+
Party 1
Zeus
Zeus
CookieLatte
Zeus
Level 177
God Stats
6W - 2L
1,737 SR
Queue Stats
211W - 193L
1,644 Elo+
Solo
Vamana
Vamana
MrHernt
Vamana
Level 93
God Stats
19W - 19L
1,529 SR
Queue Stats
584W - 542L
1,508 Elo+
Solo
Team Averages
Level 122
1,603 SR
1,564 Elo+

VS

Team Averages
Level 111
1,588 SR
1,480 Elo+
Xbalanque
Xbalanque
Artemis132465
Xbalanque
Level 128
God Stats
2W - 1L
1,520 SR
Queue Stats
216W - 223L
1,503 Elo+
Solo
Fenrir
Fenrir
Damaarr
Fenrir
Level 176
God Stats
1W - 0L
1,724 SR
Queue Stats
96W - 52L
1,718 Elo+
Solo
Thoth
Thoth
Indolomnir
Thoth
Level 106
God Stats
65W - 57L
1,488 SR
Queue Stats
654W - 601L
1,547 Elo+
Solo
Chaac
Chaac
TheJugglenaut
Chaac
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 9L
1,157 Elo+
Solo
Ares
Ares
UNTØUCHABLE
Ares
Level 62
God Stats
21W - 9L
1,706 SR
Queue Stats
88W - 94L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Ascendancyyy
Cliodhna
16
0 / 2 / 1
8,527
533
2,982
12,420
4,708
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 4 / 0
8,391
524
6,091
12,027
3,131
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ymir
Chirp91
Ymir
12
0 / 5 / 6
7,584
474
3,302
15,557
13,913
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

15
7 / 6 / 0
9,109
569
12,251
11,997
4,190
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vamana
MrHernt
Vamana
15
0 / 2 / 0
9,069
567
8,682
9,259
11,915
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Artemis132465
Xbalanque
14
3 / 3 / 7
9,048
566
9,699
11,542
5,448
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
Damaarr
Fenrir
16
8 / 0 / 9
9,704
607
12,571
15,170
7,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thoth
16
6 / 2 / 1
9,561
598
9,979
6,292
2,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
1 / 0 / 1
8,030
502
4,642
13,105
9,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

12
1 / 4 / 7
7,786
487
2,364
13,794
10,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
44
8
Kills
19
19
Deaths
9
7
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
Artemis132465
Xbalanque
3
3
7
2.17
L
Cliodhna
Ascendancyyy
Cliodhna
0
2
1
0.25
L
1
4
0
0.25
L
Ymir
Chirp91
Ymir
0
5
6
0.6
L
7
6
0
1.17
W
Fenrir
Damaarr
Fenrir
8
0
9
12.5
W
Thoth
6
2
1
3.25
L
Vamana
MrHernt
Vamana
0
2
0
0
W
1
0
1
1.5
W
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,308
Damage
39,255
61,260
Taken
59,903
37,857
Mitigated
34,764
9,244
Healing
18,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
Artemis132465
Xbalanque
9,699
5,782
0
750
11,542
5,448
361
7,276
4,266
0
70,455
L
Cliodhna
Ascendancyyy
Cliodhna
2,982
302
0
1,043
12,420
4,708
0
955
11,375
0
87,472
L
6,091
3,643
0
383
12,027
3,131
0
6,162
5,865
0
84,276
L
Ymir
Chirp91
Ymir
3,302
622
101
1,636
15,557
13,913
0
3,503
12,054
18,560
0
L
12,251
1,714
0
2,833
11,997
4,190
0
1,585
10,412
71,656
0
W
Fenrir
Damaarr
Fenrir
12,571
4,159
0
5,422
15,170
7,397
0
2,335
12,739
0
79,214
W
Thoth
9,979
432
0
750
6,292
2,191
0
832
5,418
82,451
0
L
Vamana
MrHernt
Vamana
8,682
4,888
0
3,248
9,259
11,915
410
198
8,051
0
76,253
W
4,642
596
0
9,898
13,105
9,012
0
0
12,094
848
49,655
W
2,364
190
0
1,443
13,794
10,716
164
5,600
8,194
18,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,680
Gold Earned
44,129
561
Minions Killed
429
0
Camps Cleared
0
1,574,548
Distance Traveled
1,645,871
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
9,048
566
110
7
0
307,884
3
L
Cliodhna
8,527
533
121
8
0
400,607
0
L
Izanami
8,391
524
144
9
0
298,332
7
L
Ymir
7,584
474
34
2
0
304,811
0
L
Zeus
9,109
569
111
7
0
288,881
5
W
Fenrir
9,704
607
92
6
0
388,776
0
W
Thoth
9,561
598
130
8
0
334,647
3
L
Vamana
9,069
567
151
9
0
281,917
0
W
Chaac
8,030
502
83
5
0
346,531
1
W
Ares
7,786
487
14
1
0
268,033
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role