Player Matchup

Athena
Athena
CHAMPIONSWAY
Athena
Level 155
God Stats
5W - 8L
1,579 SR
Queue Stats
497W - 492L
1,488 Elo+
Solo
Susano
Susano
DrawonWhite
Susano
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 38L
1,403 Elo+
Solo
Jormungandr
Jormungandr
Ociaz
Jormungandr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,732 Elo+
Solo
Nike
Nike
Orosian
Nike
Level 88
God Stats
0W - 2L
1,161 SR
Queue Stats
2W - 4L
1,430 Elo+
Solo
Ares
Ares
gta___champ
Ares
Level 165
God Stats
2W - 4L
1,175 SR
Queue Stats
334W - 364L
1,470 Elo+
Solo
Team Averages
Level 115
1,383 SR
1,505 Elo+

VS

Team Averages
Level 151
1,511 SR
1,517 Elo+
Cerberus
Cerberus
 
Cerberus
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
FluffyKitten909
Sol
Level 156
God Stats
22W - 20L
1,553 SR
Queue Stats
588W - 624L
1,521 Elo+
Solo
Camazotz
Camazotz
Nïla
Camazotz
Level 200
God Stats
2W - 0L
1,500 SR
Queue Stats
164W - 155L
1,487 Elo+
Solo
Nox
Nox
Zatoran
Nox
Level 145
God Stats
5W - 1L
1,500 SR
Queue Stats
125W - 80L
1,647 Elo+
Solo
Nemesis
Nemesis
fiendchaos
Nemesis
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 146L
1,427 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
15
3 / 4 / 6
8,866
806
6,688
16,128
18,214
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Susano
13
1 / 6 / 2
7,918
720
9,190
10,206
6,191
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Jormungandr
Ociaz
Jormungandr
9
1 / 3 / 1
7,032
639
358
4,891
5,371
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Nike
Orosian
Nike
16
5 / 5 / 3
9,135
830
13,265
15,331
22,758
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

16
2 / 3 / 6
8,445
768
8,975
13,607
17,854
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
16
5 / 2 / 13
10,428
948
9,121
14,008
21,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
7 / 2 / 12
9,758
887
19,811
11,778
7,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Camazotz
Nïla
Camazotz
14
0 / 2 / 16
8,912
810
4,133
9,097
9,848
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Nox
15
0 / 3 / 16
9,096
827
4,459
8,113
11,319
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
fiendchaos
Nemesis
17
8 / 3 / 9
9,919
902
13,087
10,542
8,000
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
86
12
Kills
20
21
Deaths
12
18
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
5
2
13
5.75
L
Athena
3
4
6
1.5
L
Susano
1
6
2
0.33
W
7
2
12
6.5
W
Camazotz
Nïla
Camazotz
0
2
16
4
L
Jormungandr
Ociaz
Jormungandr
1
3
1
0.5
L
Nike
Orosian
Nike
5
5
3
1.3
W
Nox
0
3
16
2.67
W
Nemesis
fiendchaos
Nemesis
8
3
9
4.17
L
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,476
Damage
50,611
60,163
Taken
53,538
70,388
Mitigated
58,186
12,511
Healing
23,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,121
1,081
1,431
4,520
14,008
21,595
432
5,159
8,849
18,273
0
L
Athena
6,688
1,001
2,439
2,298
16,128
18,214
510
9,438
6,592
12,537
0
L
Susano
9,190
886
1,531
910
10,206
6,191
1,148
5,681
4,525
0
18,249
W
19,811
9,061
642
6,357
11,778
7,424
3,301
3,972
7,806
39,305
0
W
Camazotz
Nïla
Camazotz
4,133
1,079
2,083
3,880
9,097
9,848
692
2,447
6,650
393
12,357
L
Jormungandr
Ociaz
Jormungandr
358
358
0
0
4,891
5,371
0
2,707
2,184
528
0
L
Nike
Orosian
Nike
13,265
653
1,204
2,015
15,331
22,758
358
9,457
5,874
794
28,332
W
Nox
4,459
647
377
776
8,113
11,319
556
2,439
5,674
14,532
0
W
Nemesis
fiendchaos
Nemesis
13,087
7,085
914
3,018
10,542
8,000
2,439
2,429
8,113
0
20,169
L
8,975
111
209
1,905
13,607
17,854
0
6,009
7,477
15,182
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,396
Gold Earned
48,113
70
Minions Killed
105
0
Camps Cleared
0
735,750
Distance Traveled
958,594
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,428
948
22
2
0
201,053
0
L
Athena
8,866
806
21
2
0
178,351
0
L
Susano
7,918
720
18
2
0
194,426
0
W
Sol
9,758
887
35
3
0
184,716
0
W
Camazotz
8,912
810
15
1
0
189,969
0
L
Jormungandr
7,032
639
0
0
0
32,497
0
L
Nike
9,135
830
24
2
0
160,025
0
W
Nox
9,096
827
22
2
0
174,831
0
W
Nemesis
9,919
902
11
1
0
208,025
0
L
Ares
8,445
768
7
1
0
170,451
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role