Player Matchup

Apollo
Apollo
 
Apollo
Level 56
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
AnAtypicalWeeb
Bellona
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
BellCurve
Danzaburou
Level 69
God Stats
5W - 5L
1,601 SR
Queue Stats
13W - 9L
1,450 Elo+
Solo
Aphrodite
Aphrodite
JWOOFs
Aphrodite
Level 129
God Stats
135W - 126L
1,549 SR
Queue Stats
230W - 223L
1,512 Elo+
Solo
Fenrir
Fenrir
MR S1NlSTER
Fenrir
Level 43
God Stats
30W - 39L
1,489 SR
Queue Stats
58W - 73L
1,363 Elo+
Party 2
Team Averages
Level 60
1,528 SR
1,465 Elo+

VS

Team Averages
Level 70
1,512 SR
1,461 Elo+
Hades
Hades
 
Hades
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cu Chulainn
Cu Chulainn
Cevian
Cu Chulainn
Level 112
God Stats
23W - 23L
1,463 SR
Queue Stats
914W - 909L
1,496 Elo+
Solo
Xbalanque
Xbalanque
Dilios71
Xbalanque
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
760W - 703L
1,525 Elo+
Solo
Thor
Thor
GratefulTroll13
Thor
Level 57
God Stats
34W - 17L
1,595 SR
Queue Stats
318W - 315L
1,479 Elo+
Party 1
Bacchus
Bacchus
iRellin
Bacchus
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
11W - 14L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
13
3 / 0 / 7
8,086
539
8,903
11,551
5,262
Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

11
1 / 3 / 1
7,294
486
8,246
8,925
7,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Danzaburou
BellCurve
Danzaburou
14
8 / 0 / 3
9,174
612
11,770
7,455
3,409
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Aphrodite
JWOOFs
Aphrodite
12
0 / 3 / 0
7,521
501
6,257
11,051
4,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
12
2 / 1 / 0
7,599
507
3,699
8,564
3,562
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
15
2 / 0 / 1
8,289
553
9,865
11,967
6,653
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cu Chulainn
Cevian
Cu Chulainn
13
3 / 1 / 0
7,366
491
5,526
16,220
10,656
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
Dilios71
Xbalanque
11
0 / 4 / 0
6,324
422
6,403
12,079
4,478
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 4 / 2
7,426
495
4,353
14,445
6,169
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
iRellin
Bacchus
10
0 / 5 / 0
6,497
433
1,574
11,001
11,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
10
14
Kills
7
7
Deaths
14
11
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
3
0
7
6.5
L
Hades
 
Hades
2
0
1
2.5
W
1
3
1
0.5
W
Danzaburou
BellCurve
Danzaburou
8
0
3
9.5
L
Cu Chulainn
Cevian
Cu Chulainn
3
1
0
3
L
Xbalanque
Dilios71
Xbalanque
0
4
0
0
L
2
4
2
0.75
W
Aphrodite
JWOOFs
Aphrodite
0
3
0
0
W
Fenrir
2
1
0
2
L
Bacchus
iRellin
Bacchus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,875
Damage
27,721
47,546
Taken
65,712
24,024
Mitigated
39,176
18,199
Healing
17,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
8,903
6,269
0
3,106
11,551
5,262
1,064
2,043
9,508
0
56,231
L
Hades
 
Hades
9,865
346
60
5,776
11,967
6,653
475
4,750
7,217
63,186
0
W
8,246
3,680
0
1,497
8,925
7,347
0
0
8,925
0
33,320
W
Danzaburou
BellCurve
Danzaburou
11,770
7,043
0
2,966
7,455
3,409
1,260
627
6,828
0
58,902
L
Cu Chulainn
Cevian
Cu Chulainn
5,526
1,802
0
5,261
16,220
10,656
0
1,045
15,175
0
38,912
L
Xbalanque
Dilios71
Xbalanque
6,403
3,226
0
4,101
12,079
4,478
168
0
12,079
0
52,143
L
4,353
883
0
1,423
14,445
6,169
0
462
13,983
0
52,564
W
Aphrodite
JWOOFs
Aphrodite
6,257
839
1,210
6,390
11,051
4,444
591
7,716
3,335
51,642
0
W
Fenrir
3,699
1,466
102
2,928
8,564
3,562
0
1,053
7,511
0
62,175
L
Bacchus
iRellin
Bacchus
1,574
35
0
1,078
11,001
11,220
78
0
11,001
12,452
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,674
Gold Earned
35,902
394
Minions Killed
327
0
Camps Cleared
0
1,386,353
Distance Traveled
1,406,082
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,086
539
91
6
0
299,916
0
L
Hades
8,289
553
104
7
0
293,619
3
W
Bellona
7,294
486
53
4
0
234,375
0
W
Danzaburou
9,174
612
80
5
0
291,570
0
L
Cu Chulainn
7,366
491
50
3
0
283,555
9
L
Xbalanque
6,324
422
79
5
0
272,889
0
L
Thor
7,426
495
82
5
0
277,396
0
W
Aphrodite
7,521
501
88
6
0
255,956
3
W
Fenrir
7,599
507
82
5
0
304,536
3
L
Bacchus
6,497
433
12
1
0
278,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role