Player Matchup

Ymir
Ymir
AngeloFG42
Ymir
Level 56
God Stats
2W - 2L
1,500 SR
Queue Stats
92W - 81L
1,439 Elo+
Party 2
Anubis
Anubis
Dosido420
Anubis
Level 8
God Stats
3W - 0L
1,500 SR
Queue Stats
13W - 10L
1,500 Elo+
Party 3
Martichoras
Martichoras
IShockeyI
Martichoras
Level 181
God Stats
30W - 35L
1,568 SR
Queue Stats
678W - 675L
1,536 Elo+
Party 3
Fenrir
Fenrir
ULTRAX1221
Fenrir
Level 48
God Stats
2W - 2L
1,500 SR
Queue Stats
82W - 87L
1,286 Elo+
Solo
Danzaburou
Danzaburou
adybich71
Danzaburou
Level 40
God Stats
11W - 4L
1,658 SR
Queue Stats
268W - 227L
1,402 Elo+
Party 2
Team Averages
Level 67
1,545 SR
1,432 Elo+

VS

Team Averages
Level 30
1,604 SR
1,487 Elo+
Yemoja
Yemoja
BunnyBear88
Yemoja
Level 49
God Stats
16W - 13L
1,554 SR
Queue Stats
18W - 16L
1,435 Elo+
Solo
Bellona
Bellona
P3PPA STEPPA
Bellona
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1
Anubis
Anubis
PkNuma3Mlord
Anubis
Level 28
God Stats
1W - 4L
1,667 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 1
Bakasura
Bakasura
Rythmm02
Bakasura
Level 32
God Stats
1W - 1L
1,801 SR
Queue Stats
2W - 8L
1,500 Elo+
Party 1
Neith
Neith
statistixxs
Neith
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 5
8,020
573
3,828
12,336
10,330
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Anubis
Dosido420
Anubis
15
7 / 2 / 0
9,128
652
12,644
10,046
4,815
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Martichoras
IShockeyI
Martichoras
16
3 / 0 / 2
9,523
680
7,624
7,802
3,680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Fenrir
ULTRAX1221
Fenrir
10
0 / 3 / 2
6,365
455
3,426
9,398
2,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Danzaburou
adybich71
Danzaburou
13
9 / 0 / 1
9,189
656
10,738
6,037
2,495
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
10
3 / 1 / 2
6,749
482
4,789
6,845
5,963
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bellona
P3PPA STEPPA
Bellona
11
0 / 3 / 0
6,887
492
4,696
11,079
11,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
12
3 / 4 / 1
7,078
506
5,807
10,989
4,195
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bakasura
Rythmm02
Bakasura
11
4 / 5 / 2
7,079
506
7,255
14,008
4,527
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

8
0 / 7 / 4
5,367
383
3,073
9,608
2,490
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
19
20
Kills
10
10
Deaths
20
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
5
5
0.7
L
Yemoja
3
1
2
4
W
Anubis
Dosido420
Anubis
7
2
0
3.5
W
Martichoras
IShockeyI
Martichoras
3
0
2
4
L
Bellona
P3PPA STEPPA
Bellona
0
3
0
0
L
Anubis
3
4
1
0.88
L
Bakasura
Rythmm02
Bakasura
4
5
2
1
W
Fenrir
ULTRAX1221
Fenrir
0
3
2
0.33
W
Danzaburou
adybich71
Danzaburou
9
0
1
9.5
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,260
Damage
25,620
45,619
Taken
52,529
24,157
Mitigated
28,658
18,689
Healing
9,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,828
811
0
3,034
12,336
10,330
881
2,351
9,868
42,082
0
L
Yemoja
4,789
1,239
439
515
6,845
5,963
0
1,997
4,848
25,103
0
W
Anubis
Dosido420
Anubis
12,644
101
0
5,715
10,046
4,815
1,165
2,600
7,017
78,684
0
W
Martichoras
IShockeyI
Martichoras
7,624
3,072
0
3,386
7,802
3,680
0
0
7,652
0
82,695
L
Bellona
P3PPA STEPPA
Bellona
4,696
1,326
0
2,128
11,079
11,483
0
1,329
9,750
0
49,892
L
Anubis
5,807
462
0
4,254
10,989
4,195
536
5,442
5,547
45,674
0
L
Bakasura
Rythmm02
Bakasura
7,255
5,278
0
1,884
14,008
4,527
0
4,859
9,149
0
36,993
W
Fenrir
ULTRAX1221
Fenrir
3,426
1,072
0
1,869
9,398
2,837
0
3,424
5,949
0
35,442
W
Danzaburou
adybich71
Danzaburou
10,738
4,368
0
4,685
6,037
2,495
2,423
2,221
3,694
0
54,883
L
3,073
690
0
63
9,608
2,490
0
2,845
6,763
0
14,144

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,225
Gold Earned
33,160
447
Minions Killed
274
0
Camps Cleared
0
1,291,356
Distance Traveled
1,344,665
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,020
573
58
4
0
219,166
0
L
Yemoja
6,749
482
29
2
0
242,152
4
W
Anubis
9,128
652
121
9
0
266,464
3
W
Martichoras
9,523
680
140
10
0
238,386
6
L
Bellona
6,887
492
89
6
0
306,734
3
L
Anubis
7,078
506
69
5
0
244,818
3
L
Bakasura
7,079
506
70
5
0
336,000
0
W
Fenrir
6,365
455
54
4
0
307,781
3
W
Danzaburou
9,189
656
74
5
0
259,559
0
L
Neith
5,367
383
17
1
0
214,961
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role