Player Matchup

King Arthur
King Arthur
Apples02
King Arthur
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 34L
1,726 Elo+
Party 1
Lancelot
Lancelot
JaredRag
Lancelot
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 18L
1,721 Elo+
Party 1
Geb
Geb
MrPants69
Geb
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 16L
1,708 Elo+
Party 1
Team Averages
Level 78
1,500 SR
1,718 Elo+

VS

Team Averages
Level 140
1,461 SR
1,547 Elo+
Nike
Nike
Alex216
Nike
Level 128
God Stats
5W - 5L
1,430 SR
Queue Stats
170W - 160L
1,554 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Papa tapatio
Morgan Le Fay
Level 159
God Stats
8W - 12L
1,750 SR
Queue Stats
144W - 150L
1,622 Elo+
Solo
Nemesis
Nemesis
SkooklyDookly
Nemesis
Level 133
God Stats
1W - 3L
1,203 SR
Queue Stats
364W - 367L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Apples02
King Arthur
11
0 / 5 / 2
8,906
594
5,419
16,782
12,877
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
JaredRag
Lancelot
12
1 / 4 / 1
9,465
631
7,446
15,901
11,495
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

13
1 / 4 / 1
9,640
643
12,156
15,514
7,719
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
Alex216
Nike
14
2 / 1 / 10
11,005
734
10,009
15,049
15,901
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Papa tapatio
Morgan Le Fay
15
5 / 1 / 8
11,940
796
20,889
11,946
5,020
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
14
6 / 0 / 5
11,943
796
9,740
10,992
4,970
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
36
2
Kills
13
13
Deaths
2
4
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Nike
Alex216
Nike
2
1
10
7
L
King Arthur
Apples02
King Arthur
0
5
2
0.2
L
Lancelot
JaredRag
Lancelot
1
4
1
0.38
L
1
4
1
0.38
W
Morgan Le Fay
Papa tapatio
Morgan Le Fay
5
1
8
9
W
Nemesis
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,021
Damage
40,638
48,197
Taken
37,987
32,091
Mitigated
25,891
1,027
Healing
8,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
Alex216
Nike
10,009
618
0
1,122
15,049
15,901
0
3,341
11,652
2,277
28,747
L
King Arthur
Apples02
King Arthur
5,419
394
0
0
16,782
12,877
0
8,181
8,601
0
17,611
L
Lancelot
JaredRag
Lancelot
7,446
608
0
0
15,901
11,495
0
7,143
8,758
0
27,346
L
12,156
1,034
0
1,027
15,514
7,719
0
7,393
8,121
51,847
0
W
Morgan Le Fay
Papa tapatio
Morgan Le Fay
20,889
557
165
4,362
11,946
5,020
740
4,908
6,998
74,684
0
W
Nemesis
9,740
3,535
0
2,882
10,992
4,970
1,905
4,108
6,842
0
50,741

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,011
Gold Earned
34,888
121
Minions Killed
181
0
Camps Cleared
0
833,042
Distance Traveled
831,230
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
11,005
734
20
1
0
267,974
0
L
King Arthur
8,906
594
14
1
0
266,069
0
L
Lancelot
9,465
631
46
3
0
293,428
0
L
Geb
9,640
643
61
4
0
273,545
0
W
Morgan Le Fay
11,940
796
99
7
0
268,436
0
W
Nemesis
11,943
796
62
4
0
294,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role