Player Matchup

Cerberus
Cerberus
AkaStankStank
Cerberus
Level 67
God Stats
5W - 3L
1,122 SR
Queue Stats
28W - 18L
1,086 Elo+
Solo
Bakasura
Bakasura
BornToMakeMoney
Bakasura
Level 69
God Stats
3W - 4L
1,224 SR
Queue Stats
124W - 143L
1,420 Elo+
Solo
Charybdis
Charybdis
MrCatZero
Charybdis
Level 154
God Stats
4W - 2L
1,500 SR
Queue Stats
86W - 82L
1,514 Elo+
Party 1
Hades
Hades
Nightmare66c
Hades
Level 129
God Stats
3W - 1L
1,715 SR
Queue Stats
167W - 164L
1,473 Elo+
Party 1
Sun Wukong
Sun Wukong
dalexsdaw
Sun Wukong
Level 104
God Stats
4W - 1L
1,547 SR
Queue Stats
46W - 38L
1,597 Elo+
Party 1
Team Averages
Level 105
1,422 SR
1,418 Elo+

VS

Team Averages
Level 73
1,516 SR
1,455 Elo+
He Bo
He Bo
 
He Bo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vamana
Vamana
Gingerello5018
Vamana
Level 68
God Stats
13W - 17L
1,389 SR
Queue Stats
559W - 551L
1,479 Elo+
Party 2
Ganesha
Ganesha
Merkalus
Ganesha
Level 38
God Stats
1W - 1L
1,692 SR
Queue Stats
29W - 68L
1,312 Elo+
Solo
Serqet
Serqet
PandaDaddyy0
Serqet
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 94L
1,485 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
aLuuN LooNy
Ah Muzen Cab
Level 163
God Stats
3W - 8L
1,500 SR
Queue Stats
148W - 129L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AkaStankStank
Cerberus
15
8 / 0 / 5
10,223
601
8,093
14,056
13,240
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
16
3 / 4 / 3
9,473
557
6,473
16,552
7,284
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charybdis
MrCatZero
Charybdis
14
3 / 4 / 9
8,736
514
14,247
15,290
5,649
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

15
9 / 1 / 6
9,730
572
15,994
13,510
7,972
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
dalexsdaw
Sun Wukong
15
2 / 1 / 9
9,240
544
11,505
18,668
15,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
12
1 / 8 / 3
7,612
448
4,766
13,146
4,846
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 4 / 1
9,321
548
13,463
18,175
17,944
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
Merkalus
Ganesha
11
0 / 5 / 7
8,140
479
6,491
17,195
16,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
13
3 / 4 / 1
8,479
499
3,588
14,673
5,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ah Muzen Cab
aLuuN LooNy
Ah Muzen Cab
13
1 / 5 / 4
8,331
490
12,581
13,295
5,047
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
26
25
Kills
10
10
Deaths
26
32
Assists
16
Player
Kills
Deaths
Assists
KDA
L
He Bo
 
He Bo
1
8
3
0.31
W
Cerberus
AkaStankStank
Cerberus
8
0
5
10.5
W
Bakasura
3
4
3
1.13
L
5
4
1
1.38
L
Ganesha
Merkalus
Ganesha
0
5
7
0.7
W
Charybdis
MrCatZero
Charybdis
3
4
9
1.88
W
9
1
6
12
L
Serqet
3
4
1
0.88
L
Ah Muzen Cab
aLuuN LooNy
Ah Muzen Cab
1
5
4
0.6
W
Sun Wukong
dalexsdaw
Sun Wukong
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,312
Damage
40,889
78,076
Taken
76,484
49,695
Mitigated
50,009
23,401
Healing
9,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
He Bo
 
He Bo
4,766
363
0
1,996
13,146
4,846
44
7,204
5,942
26,662
0
W
Cerberus
AkaStankStank
Cerberus
8,093
454
1,856
3,108
14,056
13,240
593
1,536
12,520
34,390
0
W
Bakasura
6,473
4,819
0
3,495
16,552
7,284
730
1,484
14,520
0
67,368
L
13,463
6,858
0
2,466
18,175
17,944
0
3,756
14,174
0
66,324
L
Ganesha
Merkalus
Ganesha
6,491
472
542
3,227
17,195
16,379
0
5,530
11,584
22,415
0
W
Charybdis
MrCatZero
Charybdis
14,247
8,626
0
4,626
15,290
5,649
2,305
2,367
12,755
0
72,761
W
15,994
1,513
776
4,382
13,510
7,972
320
3,346
9,981
71,040
0
L
Serqet
3,588
831
0
1,243
14,673
5,793
1,367
5,749
8,854
0
41,021
L
Ah Muzen Cab
aLuuN LooNy
Ah Muzen Cab
12,581
4,318
0
264
13,295
5,047
873
1,848
11,215
0
77,000
W
Sun Wukong
dalexsdaw
Sun Wukong
11,505
2,380
0
5,158
18,668
15,550
234
2,884
15,784
0
66,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,402
Gold Earned
41,883
497
Minions Killed
346
0
Camps Cleared
0
1,674,294
Distance Traveled
1,636,194
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,612
448
43
3
0
280,992
0
W
Cerberus
10,223
601
82
5
0
318,484
0
W
Bakasura
9,473
557
123
7
0
352,960
0
L
Vamana
9,321
548
89
5
0
359,577
0
L
Ganesha
8,140
479
5
0
0
330,641
2
W
Charybdis
8,736
514
107
6
0
330,746
2
W
Hades
9,730
572
99
6
0
341,215
0
L
Serqet
8,479
499
82
5
0
345,495
0
L
Ah Muzen Cab
8,331
490
127
7
0
319,489
0
W
Sun Wukong
9,240
544
86
5
0
330,889
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role