Player Matchup

Sylvanus
Sylvanus
BigBongYoBong
Sylvanus
Level 158
God Stats
3W - 1L
1,771 SR
Queue Stats
180W - 163L
1,561 Elo+
Party 2
Odin
Odin
BongBongo
Odin
Level 160
God Stats
3W - 2L
1,816 SR
Queue Stats
236W - 224L
1,549 Elo+
Party 2
Ares
Ares
Fwig
Ares
Level 159
God Stats
2W - 2L
1,917 SR
Queue Stats
137W - 126L
1,567 Elo+
Party 2
Yu Huang
Yu Huang
bobmkbobster
Yu Huang
Level 126
God Stats
3W - 4L
1,454 SR
Queue Stats
122W - 108L
1,566 Elo+
Solo
Zhong Kui
Zhong Kui
ldeue4
Zhong Kui
Level 153
God Stats
16W - 19L
1,492 SR
Queue Stats
1,919W - 1,998L
1,577 Elo+
Solo
Team Averages
Level 151
1,690 SR
1,564 Elo+

VS

Team Averages
Level 130
1,526 SR
1,515 Elo+
Ares
Ares
Drakerst
Ares
Level 206
God Stats
2W - 1L
1,808 SR
Queue Stats
151W - 193L
1,451 Elo+
Party 3
Hun Batz
Hun Batz
Manowaki
Hun Batz
Level 140
God Stats
27W - 20L
1,549 SR
Queue Stats
834W - 818L
1,562 Elo+
Solo
Xbalanque
Xbalanque
SpACEBOUNCE
Xbalanque
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 20L
1,441 Elo+
Party 1
Chang'e
Chang'e
joseniuss
Chang'e
Level 105
God Stats
9W - 13L
1,414 SR
Queue Stats
885W - 793L
1,646 Elo+
Party 1
Hades
Hades
samuuel
Hades
Level 153
God Stats
4W - 3L
1,358 SR
Queue Stats
66W - 82L
1,475 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BigBongYoBong
Sylvanus
18
4 / 5 / 16
11,486
718
12,541
30,550
44,069
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Odin
16
4 / 9 / 8
10,252
641
9,738
21,303
15,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ares
Fwig
Ares
18
4 / 6 / 11
11,661
729
15,180
25,862
38,211
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Yu Huang
bobmkbobster
Yu Huang
20
7 / 3 / 12
12,747
797
24,349
14,634
9,340
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Zhong Kui
ldeue4
Zhong Kui
17
6 / 5 / 14
11,396
712
21,162
18,255
18,568
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
19
6 / 5 / 18
12,044
753
18,263
26,390
44,184
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Hun Batz
Manowaki
Hun Batz
19
6 / 7 / 12
12,543
784
24,452
20,103
13,972
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Xbalanque
SpACEBOUNCE
Xbalanque
19
4 / 6 / 16
12,059
754
15,492
17,776
11,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
joseniuss
Chang'e
20
8 / 3 / 19
12,617
789
24,814
23,404
23,570
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hades
samuuel
Hades
19
4 / 5 / 17
11,431
714
16,780
20,937
16,355
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
110
25
Kills
28
28
Deaths
26
61
Assists
82
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BigBongYoBong
Sylvanus
4
5
16
2.4
L
Odin
4
9
8
0.89
W
Ares
6
5
18
3
L
Ares
Fwig
Ares
4
6
11
1.58
W
Hun Batz
Manowaki
Hun Batz
6
7
12
1.71
W
Xbalanque
SpACEBOUNCE
Xbalanque
4
6
16
2
L
Yu Huang
bobmkbobster
Yu Huang
7
3
12
4.33
W
Chang'e
joseniuss
Chang'e
8
3
19
5.83
L
Zhong Kui
ldeue4
Zhong Kui
6
5
14
2.6
W
Hades
samuuel
Hades
4
5
17
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,970
Damage
99,801
110,604
Taken
108,610
125,331
Mitigated
109,660
38,990
Healing
46,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BigBongYoBong
Sylvanus
12,541
2,476
9,112
11,631
30,550
44,069
120
17,090
12,894
15,928
0
L
Odin
9,738
2,307
904
1,917
21,303
15,143
641
11,236
9,663
0
15,730
W
Ares
18,263
1,452
1,681
1,295
26,390
44,184
147
15,193
11,197
24,963
0
L
Ares
Fwig
Ares
15,180
632
1,400
3,544
25,862
38,211
0
11,505
13,865
21,198
0
W
Hun Batz
Manowaki
Hun Batz
24,452
6,146
1,335
1,523
20,103
13,972
573
15,050
5,053
0
39,642
W
Xbalanque
SpACEBOUNCE
Xbalanque
15,492
9,936
0
1,856
17,776
11,579
2,890
12,885
4,743
0
47,130
L
Yu Huang
bobmkbobster
Yu Huang
24,349
2,003
2,686
2,613
14,634
9,340
430
7,418
7,106
66,495
0
W
Chang'e
joseniuss
Chang'e
24,814
2,267
17,418
12,058
23,404
23,570
1,359
14,982
8,422
40,988
0
L
Zhong Kui
ldeue4
Zhong Kui
21,162
1,203
1,604
3,579
18,255
18,568
507
10,770
7,219
30,085
0
W
Hades
samuuel
Hades
16,780
620
3,506
5,845
20,937
16,355
1,894
15,122
5,066
29,404
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,542
Gold Earned
60,694
133
Minions Killed
188
0
Camps Cleared
0
1,263,795
Distance Traveled
1,484,294
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,486
718
3
0
0
264,767
0
L
Odin
10,252
641
11
1
0
208,440
0
W
Ares
12,044
753
12
1
0
313,228
0
L
Ares
11,661
729
2
0
0
259,387
0
W
Hun Batz
12,543
784
39
2
0
305,525
0
W
Xbalanque
12,059
754
59
4
0
281,323
0
L
Yu Huang
12,747
797
94
6
0
289,583
0
W
Chang'e
12,617
789
46
3
0
312,831
0
L
Zhong Kui
11,396
712
23
1
0
241,618
0
W
Hades
11,431
714
32
2
0
271,387
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role