Player Matchup

Hera
Hera
Clanktimus
Hera
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 61L
1,567 Elo+
Party 1
Fenrir
Fenrir
IdiotRepellent
Fenrir
Level 156
God Stats
1W - 1L
1,710 SR
Queue Stats
97W - 92L
1,518 Elo+
Party 1
Hel
Hel
Logrenski
Hel
Level 17
God Stats
0W - 1L
1,715 SR
Queue Stats
34W - 33L
1,417 Elo+
Party 1
Danzaburou
Danzaburou
MiniMeeech
Danzaburou
Level 17
God Stats
0W - 2L
1,287 SR
Queue Stats
14W - 18L
1,438 Elo+
Party 1
Cu Chulainn
Cu Chulainn
TXJamesSmithTX
Cu Chulainn
Level 149
God Stats
0W - 2L
1,291 SR
Queue Stats
61W - 68L
1,470 Elo+
Party 1
Team Averages
Level 95
1,501 SR
1,482 Elo+

VS

Team Averages
Level 81
1,536 SR
1,532 Elo+
Hades
Hades
HogWardenOG
Hades
Level 18
God Stats
12W - 7L
1,481 SR
Queue Stats
27W - 27L
1,460 Elo+
Party 2
Vamana
Vamana
Monnnnnnster
Vamana
Level 101
God Stats
10W - 6L
1,606 SR
Queue Stats
925W - 809L
1,537 Elo+
Solo
Hachiman
Hachiman
ToBy-v22
Hachiman
Level 127
God Stats
6W - 3L
1,536 SR
Queue Stats
259W - 226L
1,524 Elo+
Solo
Atlas
Atlas
ToxicR0gu3
Atlas
Level 129
God Stats
14W - 9L
1,635 SR
Queue Stats
232W - 209L
1,512 Elo+
Party 2
Nu Wa
Nu Wa
Vibr4ntAng3l
Nu Wa
Level 28
God Stats
2W - 2L
1,422 SR
Queue Stats
33W - 16L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 4 / 1
6,659
512
7,274
7,490
2,783
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 3 / 0
7,082
545
3,445
12,905
5,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 2 / 3
6,241
480
4,269
9,775
6,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate

Breastplate

+20
Physical Protection

Danzaburou
MiniMeeech
Danzaburou
10
3 / 6 / 1
6,456
497
8,687
11,948
5,004
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cu Chulainn
TXJamesSmithTX
Cu Chulainn
12
1 / 3 / 2
6,718
517
3,489
12,424
7,349
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 3
6,619
509
3,422
7,792
3,183
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Vamana
15
11 / 0 / 2
8,981
691
10,569
10,211
5,405
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hachiman
ToBy-v22
Hachiman
13
4 / 3 / 1
7,728
594
6,785
9,761
3,888
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Atlas
10
2 / 1 / 8
6,285
483
7,926
11,955
10,261
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

12
1 / 3 / 5
7,206
554
6,619
5,743
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
37
9
Kills
18
18
Deaths
9
7
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
4
1
0.63
W
0
2
3
0.75
L
3
3
0
1
L
0
2
3
0.75
L
Danzaburou
MiniMeeech
Danzaburou
3
6
1
0.58
W
Vamana
11
0
2
12
L
Cu Chulainn
TXJamesSmithTX
Cu Chulainn
1
3
2
0.67
W
Hachiman
ToBy-v22
Hachiman
4
3
1
1.5
W
Atlas
2
1
8
6
W
1
3
5
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,164
Damage
35,321
54,542
Taken
45,462
26,925
Mitigated
24,584
13,540
Healing
13,591
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,274
1,955
0
1,425
7,490
2,783
25
2,562
4,806
44,025
0
W
3,422
217
298
4,288
7,792
3,183
634
2,789
4,815
49,991
0
L
3,445
685
0
2,788
12,905
5,340
0
3,250
9,365
0
57,587
L
4,269
675
1,209
4,291
9,775
6,449
0
2,335
7,049
25,155
0
L
Danzaburou
MiniMeeech
Danzaburou
8,687
5,404
0
2,417
11,948
5,004
58
3,131
8,464
0
40,114
W
Vamana
10,569
6,119
0
987
10,211
5,405
188
2,124
7,991
0
75,966
L
Cu Chulainn
TXJamesSmithTX
Cu Chulainn
3,489
554
0
1,410
12,424
7,349
0
5,165
6,891
0
45,151
W
Hachiman
ToBy-v22
Hachiman
6,785
4,516
0
3,446
9,761
3,888
0
1,989
7,732
0
51,460
W
Atlas
7,926
2,408
0
4,072
11,955
10,261
0
4,167
7,638
25,419
0
W
6,619
2,298
0
500
5,743
1,847
330
0
5,743
46,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,156
Gold Earned
36,819
351
Minions Killed
397
0
Camps Cleared
0
1,318,698
Distance Traveled
1,313,486
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,659
512
82
6
0
254,257
1
W
Hades
6,619
509
89
7
0
225,539
0
L
Fenrir
7,082
545
90
7
0
291,061
0
L
Hel
6,241
480
43
3
0
288,293
1
L
Danzaburou
6,456
497
69
5
0
240,464
0
W
Vamana
8,981
691
106
8
0
310,041
0
L
Cu Chulainn
6,718
517
67
5
0
244,623
2
W
Hachiman
7,728
594
93
7
0
240,145
0
W
Atlas
6,285
483
32
2
0
287,880
2
W
Nu Wa
7,206
554
77
6
0
249,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role