Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Lancelot
Lancelot
Bujenso
Lancelot
Level 29
God Stats
6W - 2L
1,787 SR
Queue Stats
24W - 11L
1,473 Elo+
Party 1
Jormungandr
Jormungandr
DonTBerry
Jormungandr
Level 107
God Stats
1W - 0L
1,617 SR
Queue Stats
67W - 35L
1,554 Elo+
Party 1
Artemis
Artemis
SoninXx
Artemis
Level 67
God Stats
2W - 0L
1,510 SR
Queue Stats
4W - 1L
1,582 Elo+
Party 1
Ra
Ra
Soshija
Ra
Level 141
God Stats
3W - 3L
1,745 SR
Queue Stats
26W - 11L
1,568 Elo+
Party 1
Team Averages
Level 95
1,632 SR
1,535 Elo+

VS

Team Averages
Level 67
1,516 SR
1,479 Elo+
Hercules
Hercules
 
Hercules
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Mercury
Mercury
 
Mercury
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Artemis
Artemis
 
Artemis
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
CSxPS
Ah Puch
Level 59
God Stats
14W - 18L
1,423 SR
Queue Stats
23W - 33L
1,398 Elo+
Solo
Aphrodite
Aphrodite
nicolettes
Aphrodite
Level 58
God Stats
11W - 8L
1,657 SR
Queue Stats
93W - 85L
1,498 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
2 / 1 / 5
4,500
900
2,047
4,159
3,324
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lancelot
Bujenso
Lancelot
9
0 / 1 / 4
4,372
874
1,655
3,721
2,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
DonTBerry
Jormungandr
9
1 / 1 / 5
4,431
886
4,727
5,152
3,704
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
SoninXx
Artemis
10
5 / 1 / 4
5,043
1,009
3,762
1,661
753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

10
3 / 1 / 6
5,070
1,014
5,349
2,620
1,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
3 / 2 / 2
4,985
997
3,518
5,771
5,174
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Mercury
 
Mercury
9
1 / 2 / 3
4,183
837
890
3,945
1,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Artemis
 
Artemis
8
0 / 4 / 3
3,997
799
3,135
6,129
2,144
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ah Puch
CSxPS
Ah Puch
6
0 / 0 / 0
3,621
724
0
0
0
Aphrodite
nicolettes
Aphrodite
9
1 / 3 / 3
4,227
845
2,993
4,876
2,230
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
11
Kills
5
5
Deaths
11
24
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
1
5
4.5
L
Hercules
 
Hercules
3
2
2
2
L
Mercury
 
Mercury
1
2
3
1.25
L
Artemis
 
Artemis
0
4
3
0.38
W
Lancelot
Bujenso
Lancelot
0
1
4
2
L
Ah Puch
CSxPS
Ah Puch
0
0
0
0
W
Jormungandr
DonTBerry
Jormungandr
1
1
5
3.5
W
Artemis
SoninXx
Artemis
5
1
4
7
W
3
1
6
6
L
Aphrodite
nicolettes
Aphrodite
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,540
Damage
10,536
17,313
Taken
20,721
11,181
Mitigated
11,019
3,300
Healing
3,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
2,047
504
0
1,370
4,159
3,324
0
1,283
2,876
0
4,732
L
Hercules
 
Hercules
3,518
790
0
1,526
5,771
5,174
0
2,099
3,349
0
14,479
L
Mercury
 
Mercury
890
423
0
0
3,945
1,471
0
2,046
1,652
0
5,846
L
Artemis
 
Artemis
3,135
1,525
0
142
6,129
2,144
0
2,818
2,891
0
8,121
W
Lancelot
Bujenso
Lancelot
1,655
309
0
12
3,721
2,348
112
364
3,357
0
8,424
L
Ah Puch
CSxPS
Ah Puch
0
0
0
0
0
0
0
0
0
0
0
W
Jormungandr
DonTBerry
Jormungandr
4,727
909
0
572
5,152
3,704
4
928
4,224
13,452
0
W
Artemis
SoninXx
Artemis
3,762
1,113
0
175
1,661
753
0
255
1,406
0
7,711
W
5,349
256
420
751
2,620
1,052
29
163
2,457
14,325
0
L
Aphrodite
nicolettes
Aphrodite
2,993
589
797
1,226
4,876
2,230
0
2,195
2,391
6,583
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,416
Gold Earned
21,013
87
Minions Killed
59
0
Camps Cleared
0
540,334
Distance Traveled
386,682
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
4,500
900
11
2
0
110,377
2
L
Hercules
4,985
997
32
6
0
103,851
0
L
Mercury
4,183
837
11
2
0
108,239
0
L
Artemis
3,997
799
7
1
0
86,407
0
W
Lancelot
4,372
874
23
5
0
115,618
0
L
Ah Puch
3,621
724
0
0
0
0
0
W
Jormungandr
4,431
886
15
3
0
97,247
0
W
Artemis
5,043
1,009
12
2
0
98,960
0
W
Ra
5,070
1,014
26
5
0
118,132
0
L
Aphrodite
4,227
845
9
2
0
88,185
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role