Player Matchup

Thoth
Thoth
Platinum III
Cléau
Thoth
Platinum III
Level 158
God Stats
1W - 1L
1,705 SR
Queue Stats
221W - 203L
1,799 MMR
Solo
Serqet
Serqet
Silver II
Cyless93
Serqet
Silver II
Level 155
God Stats
15W - 13L
1,597 SR
Queue Stats
403W - 417L
1,092 MMR
Solo
Vamana
Vamana
Platinum II
DeathNTroubles
Vamana
Platinum II
Level 66
God Stats
0W - 2L
1,547 SR
Queue Stats
63W - 59L
1,885 MMR
Solo
Kukulkan
Kukulkan
Bronze III
QC_KB_93
Kukulkan
Bronze III
Level 109
God Stats
0W - 1L
1,719 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Cthulhu
Cthulhu
Bronze IV
mucahit010
Cthulhu
Bronze IV
Level 106
God Stats
4W - 3L
1,500 SR
Queue Stats
214W - 225L
1,073 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 119
1,614 SR
1,470 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 124
1,504 SR
1,330 MMR
Tyr
Tyr
Masters
 
Tyr
Masters
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Silver II
 
Tiamat
Silver II
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Izanami
Izanami
Silver V
Mentis Ament
Izanami
Silver V
Level 168
God Stats
3W - 4L
1,549 SR
Queue Stats
248W - 266L
609 MMR
Solo
Nox
Nox
Silver II
darkspas37
Nox
Silver II
Level 141
God Stats
19W - 17L
1,470 SR
Queue Stats
794W - 814L
931 MMR
Solo
Hun Batz
Hun Batz
Diamond IV
queteden1312
Hun Batz
Diamond IV
Level 72
God Stats
3W - 3L
1,500 SR
Queue Stats
159W - 159L
2,109 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Cléau
Thoth
10
0 / 1 / 0
5,325
533
2,927
4,348
1,426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
Cyless93
Serqet
8
0 / 3 / 0
5,148
515
1,811
7,678
2,739
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 2 / 0
5,385
539
3,576
7,733
4,974
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
QC_KB_93
Kukulkan
9
0 / 5 / 0
5,361
536
1,674
5,326
1,883
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cthulhu
mucahit010
Cthulhu
8
0 / 1 / 0
5,025
503
3,205
6,132
3,557
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Bans
HerculesZeusArtioHades

VS

Bans
Ix ChelAo KuangHelMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
3 / 0 / 0
7,114
711
5,020
8,851
6,982
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
 
Tiamat
10
2 / 0 / 1
6,194
619
5,037
5,130
2,468
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Izanami
Mentis Ament
Izanami
11
4 / 0 / 2
6,644
664
4,178
5,004
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

9
0 / 0 / 3
5,708
571
2,418
2,746
1,860
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
queteden1312
Hun Batz
12
3 / 0 / 3
6,726
673
4,243
7,034
2,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
12
12
Deaths
0
0
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
3
0
0
3
W
Tiamat
 
Tiamat
2
0
1
2.5
L
Thoth
Cléau
Thoth
0
1
0
0
L
Serqet
Cyless93
Serqet
0
3
0
0
L
0
2
0
0
W
Izanami
Mentis Ament
Izanami
4
0
2
5
L
Kukulkan
QC_KB_93
Kukulkan
0
5
0
0
W
0
0
3
1.5
L
Cthulhu
mucahit010
Cthulhu
0
1
0
0
W
Hun Batz
queteden1312
Hun Batz
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,193
Damage
20,896
31,217
Taken
28,765
14,579
Mitigated
15,916
6,333
Healing
11,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
5,020
962
0
5,617
8,851
6,982
0
272
8,579
0
61,588
W
Tiamat
 
Tiamat
5,037
331
0
2,462
5,130
2,468
0
3,382
1,748
46,192
0
L
Thoth
Cléau
Thoth
2,927
126
0
1,000
4,348
1,426
0
1,973
2,375
45,777
0
L
Serqet
Cyless93
Serqet
1,811
281
0
670
7,678
2,739
0
421
7,257
0
35,713
L
3,576
1,707
0
2,086
7,733
4,974
0
0
7,733
0
36,579
W
Izanami
Mentis Ament
Izanami
4,178
3,081
0
1,440
5,004
2,014
879
1,884
3,120
0
50,285
L
Kukulkan
QC_KB_93
Kukulkan
1,674
168
0
78
5,326
1,883
0
838
4,488
38,406
0
W
2,418
157
0
883
2,746
1,860
0
1,532
1,214
13,619
0
L
Cthulhu
mucahit010
Cthulhu
3,205
52
978
1,521
6,132
3,557
0
4,223
1,909
17,307
0
W
Hun Batz
queteden1312
Hun Batz
4,243
1,136
0
1,000
7,034
2,592
0
736
6,298
0
54,321

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,244
Gold Earned
32,386
324
Minions Killed
391
0
Camps Cleared
0
1,037,332
Distance Traveled
1,089,423
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
7,114
711
115
12
0
237,219
2
W
Tiamat
6,194
619
79
8
0
197,076
1
L
Thoth
5,325
533
93
9
0
193,381
4
L
Serqet
5,148
515
73
7
0
232,033
0
L
Vamana
5,385
539
70
7
0
206,231
0
W
Izanami
6,644
664
80
8
0
194,764
6
L
Kukulkan
5,361
536
64
6
0
194,572
0
W
Nox
5,708
571
22
2
0
206,822
2
L
Cthulhu
5,025
503
24
2
0
211,115
0
W
Hun Batz
6,726
673
95
10
0
253,542
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role