Player Matchup

Merlin
Merlin
Cart Stirrer
Merlin
Level 66
God Stats
0W - 3L
1,155 SR
Queue Stats
29W - 25L
1,571 Elo+
Party 3
Ganesha
Ganesha
Fabriks1928
Ganesha
Level 118
God Stats
16W - 16L
1,542 SR
Queue Stats
182W - 226L
1,425 Elo+
Party 2
Serqet
Serqet
ProfessorBeak
Serqet
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 41L
1,590 Elo+
Party 3
Fenrir
Fenrir
Tiiitaaan
Fenrir
Level 102
God Stats
37W - 34L
1,634 SR
Queue Stats
291W - 344L
1,404 Elo+
Party 2
Freya
Freya
spellspooky
Freya
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 39L
1,526 Elo+
Party 3
Team Averages
Level 112
1,466 SR
1,503 Elo+

VS

Team Averages
Level 76
1,528 SR
1,507 Elo+
Skadi
Skadi
Akogu
Skadi
Level 83
God Stats
168W - 117L
1,603 SR
Queue Stats
462W - 437L
1,476 Elo+
Party 1
Mercury
Mercury
BIGBODYBURKE
Mercury
Level 83
God Stats
3W - 1L
1,500 SR
Queue Stats
156W - 126L
1,688 Elo+
Solo
Discordia
Discordia
IRedooMx
Discordia
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,345 Elo+
Solo
Sobek
Sobek
MarkoPoIo
Sobek
Level 88
God Stats
26W - 23L
1,510 SR
Queue Stats
340W - 295L
1,448 Elo+
Party 1
Vamana
Vamana
OutlawMN
Vamana
Level 21
God Stats
2W - 1L
1,529 SR
Queue Stats
11W - 12L
1,579 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
16
1 / 6 / 3
10,112
482
9,023
14,985
7,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
Fabriks1928
Ganesha
12
0 / 2 / 4
8,277
394
5,693
14,371
19,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
4 / 9 / 5
10,367
494
13,969
20,722
10,765
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Fenrir
Tiiitaaan
Fenrir
16
4 / 1 / 2
10,012
477
12,233
15,082
16,245
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

17
3 / 2 / 2
10,433
497
8,968
13,126
6,866
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Akogu
Skadi
16
4 / 2 / 8
10,445
497
12,146
10,772
5,212
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
BIGBODYBURKE
Mercury
17
5 / 1 / 8
10,557
503
11,915
16,916
8,778
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Discordia
IRedooMx
Discordia
15
4 / 5 / 6
9,988
476
13,285
13,055
4,562
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sobek
MarkoPoIo
Sobek
15
5 / 1 / 15
10,808
515
10,036
15,270
18,459
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Vamana
OutlawMN
Vamana
16
2 / 3 / 8
10,064
479
9,842
15,538
13,675
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
65
12
Kills
20
20
Deaths
12
16
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Skadi
Akogu
Skadi
4
2
8
4
W
Mercury
BIGBODYBURKE
Mercury
5
1
8
9
L
Merlin
1
6
3
0.42
L
Ganesha
Fabriks1928
Ganesha
0
2
4
1
W
Discordia
IRedooMx
Discordia
4
5
6
1.4
W
Sobek
MarkoPoIo
Sobek
5
1
15
12.5
W
Vamana
OutlawMN
Vamana
2
3
8
2
L
4
9
5
0.72
L
Fenrir
Tiiitaaan
Fenrir
4
1
2
5
L
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,886
Damage
57,224
78,286
Taken
71,551
60,289
Mitigated
50,686
15,984
Healing
12,695
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
Akogu
Skadi
12,146
5,210
0
728
10,772
5,212
634
5,980
4,077
0
83,526
W
Mercury
BIGBODYBURKE
Mercury
11,915
6,232
0
1,981
16,916
8,778
0
5,186
11,472
0
102,246
L
Merlin
9,023
916
0
2,095
14,985
7,246
0
6,453
7,900
86,721
0
L
Ganesha
Fabriks1928
Ganesha
5,693
344
0
1,411
14,371
19,167
0
3,845
10,208
26,476
0
W
Discordia
IRedooMx
Discordia
13,285
995
0
1,010
13,055
4,562
156
5,415
6,461
64,451
0
W
Sobek
MarkoPoIo
Sobek
10,036
1,142
2,285
4,102
15,270
18,459
597
5,910
8,821
31,261
0
W
Vamana
OutlawMN
Vamana
9,842
4,047
0
2,589
15,538
13,675
0
1,267
14,271
0
72,149
L
13,969
2,864
0
1,355
20,722
10,765
0
7,356
13,098
0
76,426
L
Fenrir
Tiiitaaan
Fenrir
12,233
3,183
0
4,039
15,082
16,245
0
3,032
11,309
0
64,569
L
8,968
2,726
0
7,084
13,126
6,866
0
1,934
11,081
87,744
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,201
Gold Earned
51,862
504
Minions Killed
499
0
Camps Cleared
0
2,073,674
Distance Traveled
2,209,055
26
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
10,445
497
131
6
0
406,692
0
W
Mercury
10,557
503
122
6
0
500,321
3
L
Merlin
10,112
482
136
6
0
354,220
11
L
Ganesha
8,277
394
7
0
0
440,778
2
W
Discordia
9,988
476
112
5
0
396,450
6
W
Sobek
10,808
515
27
1
0
445,270
0
W
Vamana
10,064
479
107
5
0
460,322
2
L
Serqet
10,367
494
108
5
0
474,198
4
L
Fenrir
10,012
477
94
4
0
387,390
0
L
Freya
10,433
497
159
8
0
417,088
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role