Player Matchup

Hachiman
Hachiman
 
Hachiman
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
FpsGlock9MM
Tiamat
Level 109
God Stats
2W - 4L
1,501 SR
Queue Stats
223W - 224L
1,527 Elo+
Party 3
Cerberus
Cerberus
MiloAstro
Cerberus
Level 74
God Stats
1W - 1L
1,540 SR
Queue Stats
40W - 47L
1,346 Elo+
Party 1
Zhong Kui
Zhong Kui
bonesaw4557
Zhong Kui
Level 55
God Stats
5W - 2L
1,623 SR
Queue Stats
169W - 178L
1,492 Elo+
Solo
Ganesha
Ganesha
phoenix_astro777
Ganesha
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
27W - 27L
1,336 Elo+
Party 1
Team Averages
Level 83
1,533 SR
1,440 Elo+

VS

Team Averages
Level 61
1,533 SR
1,683 Elo+
Janus
Janus
KojinCrow
Janus
Level 47
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 5L
1,855 Elo+
Party 2
Fafnir
Fafnir
Louicide
Fafnir
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 5L
1,855 Elo+
Party 2
Kuzenbo
Kuzenbo
Noafrai
Kuzenbo
Level 38
God Stats
0W - 1L
1,707 SR
Queue Stats
5W - 3L
1,855 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ROUGEkabangles
Ah Muzen Cab
Level 79
God Stats
2W - 5L
1,128 SR
Queue Stats
127W - 184L
1,360 Elo+
Solo
Tiamat
Tiamat
SirDuncan820
Tiamat
Level 95
God Stats
2W - 1L
1,829 SR
Queue Stats
169W - 160L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
20
8 / 5 / 10
12,659
745
24,716
14,302
8,952
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Tiamat
19
1 / 3 / 18
11,618
683
17,360
11,657
12,704
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cerberus
MiloAstro
Cerberus
20
12 / 2 / 10
14,582
858
13,267
18,449
20,013
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Zhong Kui
bonesaw4557
Zhong Kui
19
6 / 6 / 9
12,035
708
14,922
18,053
22,345
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
0 / 4 / 23
12,573
740
10,637
21,405
31,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
KojinCrow
Janus
20
5 / 9 / 10
11,794
694
19,638
18,552
11,724
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Fafnir
Louicide
Fafnir
20
3 / 7 / 7
10,926
643
7,578
24,195
37,143
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Kuzenbo
Noafrai
Kuzenbo
20
7 / 5 / 10
11,949
703
13,267
26,108
51,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ah Muzen Cab
ROUGEkabangles
Ah Muzen Cab
20
4 / 6 / 5
10,948
644
18,235
19,870
12,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Tiamat
1
0 / 0 / 0
4,260
251
0
0
0

Match Insights

Player Kills, Deaths, and Assists

97
Kill Participation
51
27
Kills
19
20
Deaths
27
70
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
8
5
10
2.6
W
Tiamat
1
3
18
3.33
L
Janus
KojinCrow
Janus
5
9
10
1.11
L
Fafnir
Louicide
Fafnir
3
7
7
0.93
W
Cerberus
MiloAstro
Cerberus
12
2
10
8.5
L
Kuzenbo
Noafrai
Kuzenbo
7
5
10
2.4
L
Ah Muzen Cab
ROUGEkabangles
Ah Muzen Cab
4
6
5
1.08
L
Tiamat
0
0
0
0
W
Zhong Kui
bonesaw4557
Zhong Kui
6
6
9
1.75
W
0
4
23
2.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,902
Damage
58,718
83,866
Taken
88,725
95,084
Mitigated
113,085
31,860
Healing
18,902
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
24,716
13,880
3,125
1,966
14,302
8,952
3,678
6,768
7,534
0
45,920
W
Tiamat
17,360
218
1,625
2,129
11,657
12,704
920
6,509
5,148
45,097
0
L
Janus
KojinCrow
Janus
19,638
246
1,309
859
18,552
11,724
0
14,296
4,256
45,171
0
L
Fafnir
Louicide
Fafnir
7,578
2,266
3,338
4,674
24,195
37,143
0
15,046
9,149
15,433
0
W
Cerberus
MiloAstro
Cerberus
13,267
205
3,412
7,348
18,449
20,013
89
8,919
9,530
19,343
0
L
Kuzenbo
Noafrai
Kuzenbo
13,267
3,674
2,679
2,735
26,108
51,391
0
13,919
12,189
20,348
0
L
Ah Muzen Cab
ROUGEkabangles
Ah Muzen Cab
18,235
5,893
1,466
1,842
19,870
12,827
0
12,925
6,945
0
40,549
L
Tiamat
0
0
0
0
0
0
0
0
0
0
0
W
Zhong Kui
bonesaw4557
Zhong Kui
14,922
877
906
3,914
18,053
22,345
1,277
8,055
9,998
33,190
0
W
10,637
862
1,522
5,913
21,405
31,070
245
10,232
11,173
29,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,467
Gold Earned
49,877
254
Minions Killed
122
0
Camps Cleared
0
1,534,955
Distance Traveled
1,134,296
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
12,659
745
78
5
0
258,650
0
W
Tiamat
11,618
683
46
3
0
323,678
0
L
Janus
11,794
694
59
3
0
296,096
0
L
Fafnir
10,926
643
11
1
0
269,632
0
W
Cerberus
14,582
858
37
2
0
335,743
0
L
Kuzenbo
11,949
703
17
1
0
304,284
0
L
Ah Muzen Cab
10,948
644
35
2
0
264,284
0
L
Tiamat
4,260
251
0
0
0
0
0
W
Zhong Kui
12,035
708
82
5
0
288,542
0
W
Ganesha
12,573
740
11
1
0
328,342
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role