Player Matchup

Kumbhakarna
Kumbhakarna
DukeVader81
Kumbhakarna
Level 128
God Stats
6W - 6L
1,381 SR
Queue Stats
186W - 192L
1,465 Elo+
Solo
Artemis
Artemis
Golden_Beak
Artemis
Level 86
God Stats
2W - 3L
1,343 SR
Queue Stats
50W - 53L
1,422 Elo+
Solo
Nu Wa
Nu Wa
Hoosier1142zero
Nu Wa
Level 102
God Stats
4W - 6L
1,358 SR
Queue Stats
23W - 29L
1,518 Elo+
Party 2
Bastet
Bastet
I Gun Rack I
Bastet
Level 62
God Stats
16W - 25L
1,530 SR
Queue Stats
16W - 25L
1,497 Elo+
Party 2
Ah Puch
Ah Puch
Markp20202000
Ah Puch
Level 71
God Stats
22W - 26L
1,568 SR
Queue Stats
22W - 27L
1,514 Elo+
Party 2
Team Averages
Level 90
1,436 SR
1,483 Elo+

VS

Team Averages
Level 132
1,454 SR
1,508 Elo+
Thoth
Thoth
DAGR81NE
Thoth
Level 159
God Stats
0W - 1L
1,315 SR
Queue Stats
345W - 272L
1,600 Elo+
Party 1
Sylvanus
Sylvanus
DiZZiE64
Sylvanus
Level 79
God Stats
2W - 7L
1,496 SR
Queue Stats
46W - 67L
1,374 Elo+
Solo
King Arthur
King Arthur
OPTICwhale-_-4L
King Arthur
Level 142
God Stats
1W - 1L
1,738 SR
Queue Stats
384W - 313L
1,628 Elo+
Party 1
Izanami
Izanami
Rah Targaryen
Izanami
Level 163
God Stats
12W - 17L
1,340 SR
Queue Stats
1,064W - 1,083L
1,507 Elo+
Solo
Susano
Susano
urlastvision
Susano
Level 118
God Stats
4W - 6L
1,380 SR
Queue Stats
25W - 22L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
DukeVader81
Kumbhakarna
17
3 / 0 / 14
10,426
1,043
4,638
10,944
14,372
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Artemis
Golden_Beak
Artemis
17
3 / 5 / 10
10,524
1,052
13,339
12,388
5,203
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
2 / 0 / 13
10,216
1,022
18,091
4,975
1,979
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bastet
16
9 / 0 / 9
11,338
1,134
10,171
4,751
2,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
16
3 / 3 / 11
10,247
1,025
17,025
7,878
3,266
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

266

VS

Team 2 Tickets

175

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
DAGR81NE
Thoth
15
2 / 0 / 2
10,083
1,008
6,749
5,895
2,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sylvanus
DiZZiE64
Sylvanus
16
0 / 8 / 6
9,604
960
6,839
24,326
29,170
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
OPTICwhale-_-4L
King Arthur
16
0 / 2 / 3
10,201
1,020
6,106
15,165
18,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Izanami
15
4 / 0 / 3
10,369
1,037
6,416
7,825
3,913
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Susano
15
2 / 10 / 4
9,827
983
11,924
17,877
8,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
26
20
Kills
8
8
Deaths
20
57
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Thoth
DAGR81NE
Thoth
2
0
2
3
L
Sylvanus
DiZZiE64
Sylvanus
0
8
6
0.38
W
Kumbhakarna
DukeVader81
Kumbhakarna
3
0
14
10
W
Artemis
Golden_Beak
Artemis
3
5
10
1.6
W
2
0
13
8.5
W
Bastet
9
0
9
13.5
W
Ah Puch
3
3
11
2.83
L
King Arthur
OPTICwhale-_-4L
King Arthur
0
2
3
0.75
L
Izanami
4
0
3
5.5
L
Susano
2
10
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,264
Damage
38,034
40,936
Taken
71,088
27,147
Mitigated
61,759
3,296
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
DAGR81NE
Thoth
6,749
256
272
516
5,895
2,343
0
2,726
3,169
29,191
0
L
Sylvanus
DiZZiE64
Sylvanus
6,839
2,083
1,501
2,086
24,326
29,170
0
13,645
10,681
19,088
0
W
Kumbhakarna
DukeVader81
Kumbhakarna
4,638
145
0
0
10,944
14,372
0
3,749
7,195
10,076
0
W
Artemis
Golden_Beak
Artemis
13,339
6,415
12
1,125
12,388
5,203
0
3,777
8,611
0
34,028
W
18,091
6,904
78
493
4,975
1,979
0
1,050
3,925
37,637
0
W
Bastet
10,171
1,584
0
1,013
4,751
2,327
0
1,273
3,478
0
19,609
W
Ah Puch
17,025
553
216
359
7,878
3,266
0
3,739
4,139
39,158
0
L
King Arthur
OPTICwhale-_-4L
King Arthur
6,106
701
0
480
15,165
18,191
0
8,347
6,818
0
21,736
L
Izanami
6,416
3,285
0
1,169
7,825
3,913
0
3,975
3,850
0
26,215
L
Susano
11,924
1,582
0
174
17,877
8,142
0
11,061
6,816
0
28,671

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,751
Gold Earned
50,084
193
Minions Killed
194
8
Camps Cleared
6
912,223
Distance Traveled
862,516
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
10,083
1,008
49
5
3
196,870
0
L
Sylvanus
9,604
960
40
4
2
144,478
0
W
Kumbhakarna
10,426
1,043
9
1
2
197,755
0
W
Artemis
10,524
1,052
54
5
2
160,498
0
W
Nu Wa
10,216
1,022
43
4
0
154,722
0
W
Bastet
11,338
1,134
12
1
3
220,434
0
W
Ah Puch
10,247
1,025
75
8
1
178,814
0
L
King Arthur
10,201
1,020
25
3
1
202,968
0
L
Izanami
10,369
1,037
49
5
0
173,780
0
L
Susano
9,827
983
31
3
0
144,420
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role