Player Matchup

Merlin
Merlin
 
Merlin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
Francha
Hou Yi
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 12L
1,439 Elo+
Party 1
Hachiman
Hachiman
JuustJv
Hachiman
Level 108
God Stats
10W - 0L
1,500 SR
Queue Stats
190W - 169L
1,539 Elo+
Party 4
Jormungandr
Jormungandr
MightyOwl28
Jormungandr
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,363 Elo+
Party 1
He Bo
He Bo
dilesx13
He Bo
Level 89
God Stats
2W - 3L
1,500 SR
Queue Stats
188W - 168L
1,539 Elo+
Party 4
Team Averages
Level 108
1,500 SR
1,476 Elo+

VS

Team Averages
Level 117
1,528 SR
1,548 Elo+
Cernunnos
Cernunnos
CaioTurboman
Cernunnos
Level 86
God Stats
2W - 4L
1,534 SR
Queue Stats
225W - 313L
1,376 Elo+
Party 2
Persephone
Persephone
Cirian2021
Persephone
Level 65
God Stats
0W - 1L
1,267 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Awilix
Awilix
EDstak
Awilix
Level 106
God Stats
4W - 6L
1,841 SR
Queue Stats
197W - 221L
1,533 Elo+
Solo
Da Ji
Da Ji
KingAGUS15
Da Ji
Level 173
God Stats
2W - 1L
1,500 SR
Queue Stats
119W - 68L
1,652 Elo+
Party 3
Fafnir
Fafnir
Zumi11
Fafnir
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 63L
1,678 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
4 / 3 / 6
9,757
813
9,241
8,104
3,138
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hou Yi
Francha
Hou Yi
15
2 / 1 / 9
9,903
825
8,541
7,179
3,798
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hachiman
JuustJv
Hachiman
16
2 / 2 / 10
9,570
798
9,502
9,009
4,144
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
MightyOwl28
Jormungandr
16
1 / 3 / 13
9,441
787
8,703
11,737
14,795
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

He Bo
dilesx13
He Bo
18
7 / 1 / 7
10,401
867
12,968
9,579
4,146
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CaioTurboman
Cernunnos
15
1 / 4 / 8
8,637
720
10,677
12,095
5,998
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Persephone
Cirian2021
Persephone
16
2 / 3 / 8
9,699
808
7,448
7,885
3,994
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Awilix
EDstak
Awilix
14
2 / 4 / 6
8,555
713
6,409
10,050
4,781
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Da Ji
16
4 / 4 / 5
9,426
786
9,675
11,619
6,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fafnir
Zumi11
Fafnir
14
1 / 3 / 8
9,299
775
5,373
14,032
22,709
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
45
16
Kills
10
10
Deaths
18
45
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
4
3
6
2.33
L
Cernunnos
CaioTurboman
Cernunnos
1
4
8
1.25
L
Persephone
Cirian2021
Persephone
2
3
8
2
L
Awilix
EDstak
Awilix
2
4
6
1.25
W
Hou Yi
Francha
Hou Yi
2
1
9
6.5
W
Hachiman
JuustJv
Hachiman
2
2
10
3.5
L
Da Ji
4
4
5
1.63
W
Jormungandr
MightyOwl28
Jormungandr
1
3
13
2.5
L
Fafnir
Zumi11
Fafnir
1
3
8
1.67
W
He Bo
dilesx13
He Bo
7
1
7
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,955
Damage
39,582
45,608
Taken
55,681
30,021
Mitigated
43,687
15,977
Healing
14,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
9,241
499
1,271
1,721
8,104
3,138
1,093
1,208
6,896
22,736
0
L
Cernunnos
CaioTurboman
Cernunnos
10,677
3,747
1,765
1,892
12,095
5,998
1,793
6,709
5,386
0
25,662
L
Persephone
Cirian2021
Persephone
7,448
1,079
749
939
7,885
3,994
1,332
4,904
2,917
26,822
0
L
Awilix
EDstak
Awilix
6,409
1,850
399
1,222
10,050
4,781
70
5,920
4,130
0
12,599
W
Hou Yi
Francha
Hou Yi
8,541
4,893
1,472
2,070
7,179
3,798
2,061
1,653
5,526
0
14,957
W
Hachiman
JuustJv
Hachiman
9,502
6,158
1,617
2,279
9,009
4,144
2,328
3,517
5,492
0
35,134
L
Da Ji
9,675
3,466
1,881
2,389
11,619
6,205
597
6,048
5,571
0
16,823
W
Jormungandr
MightyOwl28
Jormungandr
8,703
1,081
762
741
11,737
14,795
694
3,688
8,049
22,042
0
L
Fafnir
Zumi11
Fafnir
5,373
1,531
590
3,023
14,032
22,709
397
7,303
6,729
7,712
0
W
He Bo
dilesx13
He Bo
12,968
775
2,015
2,029
9,579
4,146
1,628
2,755
6,824
27,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,072
Gold Earned
45,616
143
Minions Killed
111
0
Camps Cleared
0
1,254,413
Distance Traveled
1,104,618
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,757
813
33
3
0
255,542
0
L
Cernunnos
8,637
720
29
2
0
214,186
0
L
Persephone
9,699
808
43
4
0
212,180
0
L
Awilix
8,555
713
15
1
0
204,708
0
W
Hou Yi
9,903
825
11
1
0
253,101
0
W
Hachiman
9,570
798
54
5
0
237,549
0
L
Da Ji
9,426
786
20
2
0
246,374
0
W
Jormungandr
9,441
787
18
2
0
253,547
0
L
Fafnir
9,299
775
4
0
0
227,170
0
W
He Bo
10,401
867
27
2
0
254,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role