Player Matchup

Artemis
Artemis
JohnnyGuam13
Artemis
Level 151
God Stats
2W - 1L
1,327 SR
Queue Stats
28W - 25L
1,551 Elo+
Party 3
Arachne
Arachne
Zeldamnit
Arachne
Level 147
God Stats
3W - 0L
1,528 SR
Queue Stats
44W - 35L
1,507 Elo+
Party 2
Chronos
Chronos
buybluepotplz
Chronos
Level 111
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 27L
1,487 Elo+
Party 3
Hercules
Hercules
ko0olaidman
Hercules
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
30W - 19L
1,646 Elo+
Party 3
Artio
Artio
procrastium
Artio
Level 123
God Stats
1W - 3L
1,298 SR
Queue Stats
43W - 35L
1,507 Elo+
Party 2
Team Averages
Level 135
1,431 SR
1,540 Elo+

VS

Team Averages
Level 128
1,462 SR
1,518 Elo+
Artemis
Artemis
BlaznAzureCrow
Artemis
Level 128
God Stats
0W - 2L
1,209 SR
Queue Stats
38W - 42L
1,562 Elo+
Solo
King Arthur
King Arthur
GMAN-23-
King Arthur
Level 159
God Stats
11W - 20L
1,313 SR
Queue Stats
1,068W - 1,058L
1,533 Elo+
Party 1
Chang'e
Chang'e
SugonPatrick
Chang'e
Level 68
God Stats
59W - 77L
1,526 SR
Queue Stats
431W - 406L
1,528 Elo+
Party 1
Aphrodite
Aphrodite
TheOneKP22
Aphrodite
Level 129
God Stats
1W - 1L
1,761 SR
Queue Stats
66W - 68L
1,459 Elo+
Solo
Thanatos
Thanatos
Yusak1994
Thanatos
Level 155
God Stats
0W - 3L
1,500 SR
Queue Stats
226W - 229L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JohnnyGuam13
Artemis
20
12 / 0 / 5
13,065
622
22,221
13,922
7,498
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arachne
Zeldamnit
Arachne
17
2 / 2 / 11
10,390
495
7,967
18,891
8,177
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Chronos
16
2 / 3 / 6
10,288
490
11,178
15,137
6,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
ko0olaidman
Hercules
15
2 / 1 / 13
10,531
501
13,863
26,196
29,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
0 / 5 / 4
8,835
421
3,958
18,840
22,139
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
0 / 7 / 1
10,403
495
15,270
18,709
9,948
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

King Arthur
GMAN-23-
King Arthur
18
3 / 2 / 2
11,547
550
14,364
20,947
29,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chang'e
SugonPatrick
Chang'e
16
4 / 3 / 0
9,783
466
18,235
18,244
10,109
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Aphrodite
TheOneKP22
Aphrodite
14
1 / 2 / 4
9,606
457
8,048
13,996
14,696
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Thanatos
Yusak1994
Thanatos
15
3 / 5 / 2
9,536
454
6,639
18,294
8,987
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
18
Kills
11
11
Deaths
19
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
0
7
1
0.07
L
King Arthur
GMAN-23-
King Arthur
3
2
2
2
W
Artemis
JohnnyGuam13
Artemis
12
0
5
14.5
L
Chang'e
SugonPatrick
Chang'e
4
3
0
1.33
L
Aphrodite
TheOneKP22
Aphrodite
1
2
4
1.5
L
Thanatos
Yusak1994
Thanatos
3
5
2
0.8
W
Arachne
Zeldamnit
Arachne
2
2
11
3.75
W
Chronos
2
3
6
1.67
W
Hercules
ko0olaidman
Hercules
2
1
13
8.5
W
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,187
Damage
62,556
92,986
Taken
90,190
72,944
Mitigated
72,939
30,644
Healing
36,662
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,270
7,152
0
4,638
18,709
9,948
587
533
18,176
0
97,091
L
King Arthur
GMAN-23-
King Arthur
14,364
1,340
0
3,440
20,947
29,199
0
4,604
16,335
4,000
100,298
W
Artemis
JohnnyGuam13
Artemis
22,221
15,806
0
7,968
13,922
7,498
2,260
1,779
12,143
0
126,798
L
Chang'e
SugonPatrick
Chang'e
18,235
521
1,566
7,092
18,244
10,109
0
6,104
12,140
87,157
0
L
Aphrodite
TheOneKP22
Aphrodite
8,048
1,283
4,463
6,424
13,996
14,696
0
1,870
12,126
48,623
0
L
Thanatos
Yusak1994
Thanatos
6,639
1,241
0
9,039
18,294
8,987
0
2,017
16,277
0
77,716
W
Arachne
Zeldamnit
Arachne
7,967
6,284
0
4,642
18,891
8,177
485
5,880
13,011
0
79,848
W
Chronos
11,178
3,792
0
2,830
15,137
6,088
1,414
6,860
8,277
91,102
0
W
Hercules
ko0olaidman
Hercules
13,863
3,573
0
11,070
26,196
29,042
0
11,880
14,316
0
44,421
W
3,958
726
40
4,094
18,840
22,139
39
2,206
16,634
47,524
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,109
Gold Earned
50,875
526
Minions Killed
592
0
Camps Cleared
0
2,129,500
Distance Traveled
2,101,140
26
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
10,403
495
146
7
0
404,275
0
L
King Arthur
11,547
550
152
7
0
375,653
0
W
Artemis
13,065
622
165
8
0
407,993
10
L
Chang'e
9,783
466
151
7
0
420,540
0
L
Aphrodite
9,606
457
46
2
0
441,648
6
L
Thanatos
9,536
454
97
5
0
459,024
0
W
Arachne
10,390
495
101
5
0
519,602
3
W
Chronos
10,288
490
149
7
0
412,802
4
W
Hercules
10,531
501
41
2
0
418,438
2
W
Artio
8,835
421
70
3
0
370,665
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role